I only have one question, the answer to which will determine if I play this game for years, or a few hours.
Will I feel like I'm piloting a mech?
It's a simple question with a lot of complexity.
- I understand that this isn't the TT game, and that we cannot slavishly adhere to the existing rule set.
- I understand that the behavior of some of the systems as laid out in the existing fiction is less than representative of actual technology.
- I understand that intentionally making a system more cumbersome than we have to seems very counterintuitive.
I reference the TT rules and TRO specs because they are the foundation of how a mech functions, how a mech is designed, and how a mech feels. I'm trying to avoid sounding like the angry neck-beard in the corner growling that Change is Bad. Change is not bad, it is essential. I am for change. I want pirhana to innovate, to refine the existing template, and bring the Mechwarrior franchise to a level of success it has only dreamed of.
- I believe that the decades of gameplay refinement in every medium, the thousands of pages of fiction, and the millions of hours of playtime invested in this franchise are the reason that it is possible to make a deep and intuitive game, that will have broad appeal.
- I believe that choosing 'realism' over 'canon' brings us farther away from what it Feels like to be in a Battlemech, as they exist in the lore that we all love enough to have petty Forum ******* contests over.
- I believe that a Battlemech is not an extension of myself, but a 50,000lb conglomeration of moving parts with no business standing upright unaided, containing 1 poor ******* in a fancy remote control console doing all he can to stay cool and stay alive. It should Feel big, it should Feel cumbersome, it should Feel like I'm in a titanic death machine balanced on the edge of my wits.
My battletch is a world where strategy and tactics have more value than reflexes (though reflexes are important), where teamwork is more important than sheer power (though power has its place), and where you have to work to win.
Edited by Creel, 08 November 2011 - 11:48 AM.