Malformed Packet Causing A Game Drop
#121
Posted 31 May 2013 - 02:53 PM
============================ PrepareLevel tourmalinedesert ============================
Initializing default materials...
[Error] Runaway thread
======== tourmalinedesert is loaded in 7.4 sec ========
Coolant flush initialized: 1 : 0
Coolant flush post init: 1 : 0
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
Coolant flush initialized: 1 : 2
Coolant flush post init: 1 : 2
CHAT TEAM- Jonathan Paine to TEAM:
heading epsi
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet (1486)
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 3.1 sec ========
#122
Posted 31 May 2013 - 07:53 PM
And now tonight I'm back to disconnecting every match, either at the start or before the actual end.
Edit: bought a Cataphract. Loaded it out. Disconnected 7 matches in a row on start...
Edit edit: My entire mechbay is currently in-game without me. I'm beyond swearing at this point, but I'll sanitize myself for the forums...this is stupid.
Edited by YaoYaoYiffy, 31 May 2013 - 08:42 PM.
#123
Posted 01 June 2013 - 01:03 AM
YaoYaoYiffy, on 31 May 2013 - 07:53 PM, said:
And now tonight I'm back to disconnecting every match, either at the start or before the actual end.
Edit: bought a Cataphract. Loaded it out. Disconnected 7 matches in a row on start...
Edit edit: My entire mechbay is currently in-game without me. I'm beyond swearing at this point, but I'll sanitize myself for the forums...this is stupid.
I'm sorry. But Meat Bicycle is probably the best 'Mech name ever.
#124
Posted 01 June 2013 - 07:00 AM
#125
Posted 01 June 2013 - 09:58 PM
#126
Posted 02 June 2013 - 05:21 AM
============================ Loading level mechlab ============================
======== mechlab is loaded in 3.0 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.2 sec
Game rules class: Assault
============================ PrepareLevel rivercity ============================
Initializing default materials...
[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds]
======== rivercity is loaded in 11.4 sec ========
Coolant flush initialized: 1 : 0
Coolant flush post init: 1 : 0
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 52607, at 52606); disconnecting
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 3.6 sec ========
#127
Posted 02 June 2013 - 07:10 AM
Its been 8 F"KING days since I have played a full match.
I guess I can spend my money on other games....
#128
Posted 02 June 2013 - 07:14 AM
I like the challenge ideas btw and would like to see more of them. I would suggest you guys make sure the patch right before the challenge doesn't break a large portion of your players though. It's kind of annoying not being able to even compete in those.
#131
Posted 02 June 2013 - 08:10 AM
#132
Posted 02 June 2013 - 08:21 AM
#135
Posted 02 June 2013 - 09:51 AM
If I disconnect from Cyberghost, I can start the game, but crash back to the 'mech lab on every match launch.
So the game is now, in essence, TOTALLY UNPLAYABLE.
Right after I was foolish enough to buy some MC, too.
#136
Posted 02 June 2013 - 10:32 AM
Infernus1986, on 02 June 2013 - 08:27 AM, said:
also its spelled default
Ahhh yes i did, thanks for being the knowitall and pointing out my fualts.....
But it is on topic, in an extremely not so subtle way, thanks for not knowticing
HA!
#137
Posted 02 June 2013 - 11:35 AM
#138
Posted 02 June 2013 - 02:06 PM
Haiven, on 02 June 2013 - 05:21 AM, said:
============================ Loading level mechlab ============================
======== mechlab is loaded in 3.0 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.2 sec
Game rules class: Assault
============================ PrepareLevel rivercity ============================
Initializing default materials...
[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds]
======== rivercity is loaded in 11.4 sec ========
Coolant flush initialized: 1 : 0
Coolant flush post init: 1 : 0
Coolant flush initialized: 1 : 1
Coolant flush post init: 1 : 1
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Received an ack for a packet newer than what we've sent (received 52607, at 52606); disconnecting
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.4 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
======== mechlab is loaded in 3.6 sec ========
I had this since the beginning of May. A constant torrent of blackscreens. I would rage if I had premium. Luckily I didn't get it back then. One day maybe...... maybe this will get fixed
Edited for date changes.
Edited by thepartisan, 02 June 2013 - 02:08 PM.
#139
Posted 02 June 2013 - 02:27 PM
UNPLAYABLE! whaaaaaaaahhh!
I disabled QoS on my d-link rounter, Disabled options that prevent DoS, opened up port mapping of the udp range to the app as per forum posts here, and though risky, just decided to make this Wndows 7 64 box the DMZ machine on the router (so all unsolicited port packets get to the app. No firewall is on on the Machine. Then the game worked mostly! Hurray! But now plagued with another type of error : "ack for a packet newer than what we've sent". I have high speed business class comcast with my own high end cable modem. And there is no packet loss from here to curb. Its not 80% of games failing, just 1 in 8, but its sad.
UDP is a dangerous protocol to use for LOGIC its only meant for lossy streaming (audio, video) and can be spoofed (UDP has no security at all of any type). Also UDP can arrive in ANY ORDER, by design of internet. Obviously some insane notions on UDP and netwroking are tainting this app and a systems level engineer is needed on the development team.
PLEASE FIX THIS HORRIBLE BUG! or at least let team mates know that the client crashed out and why. Or let users choose to have only TCP/IP packets instead of UDP "disposable" packets, as a fallback measure if your app notices disconnects. That would make the game playable, and probably reliable in pathological situations where UDP delay and loss is high.
==================
Also I get a lot of crashes of :
Application Name: MWOClient.exe
Application Version: 3.4.1.4418
Application Timestamp: 519d71fb
Fault Module Name: StackHash_0a52
Fault Module Version: 6.1.7601.17514
Fault Module Timestamp: 4ce7ba58
Exception Code: c0000374
Exception Offset: 000ce653
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
you guys should turn debugging LOCATIONS on in deliverables so stack location does not have to appear as "StackHash"
Finally, the game is really fun, but the definition of BETA means "no known bugs at time of release of specifically enumerated version, and feature complete" , the word used in the industry and codified by the esteemed Darin Adler in a tech paper for Apple decades ago is "Alpha". Too many people misuse "beta" and resort to idiotic post-beta naming such as "release candidate" "release candidate 2" "golden release" etc etc. The ACTUAL lifecycle of code naming is v3.2.1d (development) then v3.4.2a (Alpha) then v3.4.5BETA, then after beta testers are done and still no bugs found, then promoted to all as v.3.4.5 or such. The numbers are irrelevant in my examples.,
This code is not "beta". It is clear from web sites that it has known bugs in most releases, and therefore it is alpha code still.
It is very fun and very impressive and amazing work, but it is indeed not beta quality yet.
"beta" should and usually means NO KNOWN BUGS AT TIME OF DESIGNATION OF BUILD, AND FEATURE COMPLETE
#140
Posted 02 June 2013 - 03:56 PM
Bryan Ekman, on 31 May 2013 - 11:06 AM, said:
A: Yes. The engineering team is working on this now. Similar to the HUD bug, this is an issue deep within CryEngine.
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