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Lrms - Please Do Not "fix" Them In June.


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#1 Victor Morson

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Posted 21 May 2013 - 05:07 PM

I'm not going to bother polling this as I realize two types of people will hate LRMs entirely right now:

A: Anyone who got good at the poptart meta and is unwilling to change
B: Anyone who doesn't understand how to counter and deal with LRMs

Both groups are likely to be outspoken. However, the bottom line is, the fix will seriously damage LRMs. The "broken" CT damage bias they have right now allows them to deliver competitive damage to 'mechs that expose themselves to it, while still being avoidable. Likewise, the new firing arcs have made indirect fire actually function as more than a way to waste ammo for the very first time since closed beta.

By making indirect fire have less arc, you neuter the mechanic. By removing a CT bias, you render the weapon unable to score lethal damage. Also let us not forget AMS is now very effective and if teams begin carrying this, will mitigate them even further.

Right now, for the first time I think LRMs would be apart of team strategy on a serious 8-man level and it is likely to completely act as the balancing factor against PPCs and Gauss.

If you "fix" them without replacing the damage in other ways they will go back to the trash pile. DO NOT reduce LRM splash or arc!

I can't stress this enough.

There will be a lot of complaints for a few weeks but then people will adapt; snipers > LRM > brawlers > snipers seems a very likely way it will go (with an immediate rush of LRMs as more people catch on to them being useful).

But for every "WAHHHHH 4x LRM15 HIT ME!!" post you see, you'll see one less "6x PPC KILLED ME" posts. It's the balancing factor right now.

If they are reduced even a few percent from where they're at now, they will no longer be able to maintain that parity.

Edited by Victor Morson, 21 May 2013 - 05:07 PM.


#2 Nicholas Carlyle

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Posted 21 May 2013 - 05:09 PM

There is definitely a bug with them. They fly funky. I'm ok with them fixing it. It looks wrong.

And keep in mind I'm a LRM user, even when they suck.

But I'm sure they will find a way to overdo it.

#3 Monky

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Posted 21 May 2013 - 05:10 PM

I just got out of a match where I loaded 2 Artemis LRM 15's and 4 tons of ammo, I ended up running out of ammo with a wopping 190 damage total (but 2 kills) because the LRMs where, guess what, being blocked by cover and people where breaking locks rather than just standing in the open.

Unless the damage numbers are seriously bugged, LRMs are still underpowered, just somewhat harder to hide from (aka you actually have to be close to cover not just within 180 meters of a 2 story house).

#4 The pessimistic optimist

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Posted 21 May 2013 - 05:10 PM

I second this stop being babys new LRM are fine.

#5 Nicholas Carlyle

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Posted 21 May 2013 - 05:16 PM

I don't care whether they change the trajectory, but it flies jagged. You see them making weird movements.

#6 Sheraf

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Posted 21 May 2013 - 05:17 PM

LRM are fine ;)

#7 armyof1

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Posted 21 May 2013 - 05:21 PM

Broken lrms should and will be fixed, it never ceases to amaze me how much people want to keep their broken weapons no matter what kind.

#8 Lukoi Banacek

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Posted 21 May 2013 - 05:23 PM

Apparently even the Devs disagree with the silliness of this post in regards to the incredibly steep arc LRM's currently enjoy:http://mwomercs.com/...93#entry2369593

#9 Sheraf

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Posted 21 May 2013 - 05:25 PM

View Postarmyof1, on 21 May 2013 - 05:21 PM, said:

Broken lrms should and will be fixed, it never ceases to amaze me how much people want to keep their broken weapons no matter what kind.


Sound like you can't use the cover ;)

#10 Damocles69

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Posted 21 May 2013 - 05:26 PM

no they are not. admittedly so by the devs. i understand that you LRM lovers are old men with negligible reaction time and that you want your LRM crutch to think you are competitive but please, stop defending a broken mechanic

http://mwomercs.com/...93#entry2369593

#11 armyof1

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Posted 21 May 2013 - 05:28 PM

View PostSheraf, on 21 May 2013 - 05:25 PM, said:


Sound like you can't use the cover ;)


Troll on weak troll. Actually I know how to add people to ignore list now, so never mind.

Edited by armyof1, 21 May 2013 - 05:29 PM.


#12 Nauht

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Posted 21 May 2013 - 05:32 PM

You're wrong OP and PGI, who have all the data instead of your narrow view of it and can see the bigger picture, have admitted he mistake and a fix inc.

I could say ofc the only ones wanting them to stay the same are the cant aim for crap LRM boats.

Regardless of petty forum sniping, the FIXES are coming.

#13 Asmudius Heng

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Posted 21 May 2013 - 05:36 PM

I have not played this patch yet, but I hope they take a CRITICAL look at what LRMs are suppose to be.

They SHOULD be effective indirect fire, that is a unique benefit of them - but they should not devestate people behind cover either.

They should be a good weapon direct fire that competes with other weapons of similar value, but with the many opportunities to blck them with ECM, cover, speed, minimum range, and AMS.

If a mech has no AMS or ECM they should still be able to take less damage by using cover and speed.

They are only broken if you take evasive action continually and cannot stop being slammed by LRMs - that is no fun for sure.

- Keep good arcing abilities for indirect please - within reason of course.
- Make sure LRM users need a good ability to judge if they should shoot or not due to enemies being able to take cover
- Make sure it dosnt target CT ALL the time, but dont make it so sread as to be worthless.
- Damage should be decent, but probably not as devestating as direct fire - the splash damage thing might be skewing the results?

Basically are LRMs a punching fist you can avoid, or are they the sandpaper you cannot avoid. I think they need to hammer down that design decision.

#14 Sephlock

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Posted 21 May 2013 - 05:40 PM

View PostLukoi, on 21 May 2013 - 05:23 PM, said:

Apparently even the Devs disagree with the silliness of this post in regards to the incredibly steep arc LRM's currently enjoy:http://mwomercs.com/...93#entry2369593
Thank you for linking me to that- now I know that I have to play the hell out of my LRM mechs to get the fun in before they get nerfed back into the dirt.

View PostNauht, on 21 May 2013 - 05:32 PM, said:

You're wrong OP and PGI, who have all the data instead of your narrow view of it and can see the bigger picture, have admitted he mistake and a fix inc.
LOL. All the data since the patch went up.

#15 Roland

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Posted 21 May 2013 - 05:41 PM

By removing splash, given the new spread, they can actually up the damage somewhat without causing it to just core mechs.

#16 Soy

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Posted 21 May 2013 - 05:44 PM

I'm the first guy to sling mud on the guy talking about TT, but

...I mean, were things ever really balanced in the lore or canon or TT or w/e?

Meh **** it.

#17 LordBraxton

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Posted 21 May 2013 - 05:49 PM

View PostDamocles69, on 21 May 2013 - 05:26 PM, said:

no they are not. admittedly so by the devs. i understand that you LRM lovers are old men with negligible reaction time and that you want your LRM crutch to think you are competitive but please, stop defending a broken mechanic

http://mwomercs.com/...93#entry2369593


PRAISE BE, THE DEVS EARN MANY INTERNETS FOR SO QUICKLY ADMITTING TO THEIR MISTAKE

#18 Noesis

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Posted 21 May 2013 - 05:51 PM

Tweak Splash and spotters arcs as is already in the pipeline and this looks like an encouraging change.

It certainly has the potential to help move things from the current status quo of Pop tart snipers everywhere.

Also encouraged by the E-war partnerships for spotters and LRMs they have improved on. Once the arcs are finalised this should encourage more benefits for lights and in roles they can "better" represent.

Edited by Noesis, 21 May 2013 - 05:52 PM.


#19 Blue Hymn

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Posted 21 May 2013 - 05:53 PM

I still prefer the original damage lrms were supposed to do before it was overnerfed. It was a great way to keep an area suppressed and forcing enemies to hide behind cover.

Well, time to make poptarts fight in the shade, eh?

#20 aniviron

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Posted 21 May 2013 - 06:00 PM







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