A: Anyone who got good at the poptart meta and is unwilling to change
B: Anyone who doesn't understand how to counter and deal with LRMs
Both groups are likely to be outspoken. However, the bottom line is, the fix will seriously damage LRMs. The "broken" CT damage bias they have right now allows them to deliver competitive damage to 'mechs that expose themselves to it, while still being avoidable. Likewise, the new firing arcs have made indirect fire actually function as more than a way to waste ammo for the very first time since closed beta.
By making indirect fire have less arc, you neuter the mechanic. By removing a CT bias, you render the weapon unable to score lethal damage. Also let us not forget AMS is now very effective and if teams begin carrying this, will mitigate them even further.
Right now, for the first time I think LRMs would be apart of team strategy on a serious 8-man level and it is likely to completely act as the balancing factor against PPCs and Gauss.
If you "fix" them without replacing the damage in other ways they will go back to the trash pile. DO NOT reduce LRM splash or arc!
I can't stress this enough.
There will be a lot of complaints for a few weeks but then people will adapt; snipers > LRM > brawlers > snipers seems a very likely way it will go (with an immediate rush of LRMs as more people catch on to them being useful).
But for every "WAHHHHH 4x LRM15 HIT ME!!" post you see, you'll see one less "6x PPC KILLED ME" posts. It's the balancing factor right now.
If they are reduced even a few percent from where they're at now, they will no longer be able to maintain that parity.
Edited by Victor Morson, 21 May 2013 - 05:07 PM.





















