

Awesome - Recommended Builds?
#1
Posted 21 May 2013 - 07:04 PM
So with that in mind, I was wondering - for all the pilots of the Awesome, what kind of build are you running that's been working rather well recently? Got any recommendations or suggestions for a build? Or are highlanders and stalkers and atlas the rage nowadays?
#2
Posted 22 May 2013 - 07:59 AM
AWS-8T 4 LL- 2 SRM6
AWS-8Q you can switch out the 4ppc for 4erppc if you want
AWS-8R lrm boat
AWS-8R lrm boat with 4 lrm 15 2 LL
Edited by Und3rSc0re, 24 May 2013 - 10:39 AM.
#3
Posted 22 May 2013 - 08:08 AM
#4
Posted 22 May 2013 - 08:40 AM
The Pretty Baby, might make a good fast LRM mech, but the missiles will launch in two or more salvos. The regular Awesomes are limited to a 300 engine, so they top out a 60 kph, not fast enough for hit and fade LRMs, which keeps you from getting zeroed in on.
DHS 2.0 and a hard heat cap before the Clans arrive with 2 critical DHS is a must to maintain any semblance of balanced gameplay. The Clan mechs will fit 30 DHS if needed and will run cool and the IS mechs will max at 22 DHS and overheat all the time.
The only anti-boating fix MWO needs is a hard heat cap. DHS 1.4 does not stop players from boating energy weapons and it should be removed, in my opinion.
#5
Posted 23 May 2013 - 07:06 PM
1.75 ratio with it
#6
Posted 24 May 2013 - 01:37 AM
Most awesomes rely on either ppcs or srms, and because it has no jump jets for sniping and ppcs just got whacked with the nerf hammer for sustained fire, the chassis is suffering even worse than it has been due to bad weapon hardpoint placement and awful hitboxes.
Und3rSc0re, on 22 May 2013 - 07:59 AM, said:
AWS-8T 4 LL- 2 SRM6
Hey, that is the exact build I ran on my 8T for months! (Just put the lrms back on because lurms). Was surprisingly good as long as you did not drop on a hot map.
#7
Posted 24 May 2013 - 01:50 AM
If you're a man's man, you'll run an 8Q with 6 large lasers. Every time you alpha, the battlefield will echo with the voice of an angry god. Is it as good as a Stalker laser boat? Of course not. The Stalker is for little boys. If you want to be awesome, play the Awesome.
#8
Posted 24 May 2013 - 02:17 AM
However, with LRMs in this state, they have always been like kriptonyte for the chassis.. therefore maybe it's safe to drop 1DHS in favor of an AMS + 1 ton of ammo shaving off some armor from the legs, but nevertheless I'd go around in a Stalker or an Highlander, not in my awesome..
#9
Posted 24 May 2013 - 06:01 AM
#10
Posted 24 May 2013 - 06:14 AM
My advice: get another mech. The Highlanders are great, probably the best Assault mech at the moment. The Awesome chassis needs some viability changes, certainly a lot more than the lame "quirks" they received a few months back.
#11
Posted 24 May 2013 - 09:02 AM
I've been playing this thing a lot in the past week. The 2ERPPCs and the PPC haven't changed but the SRM6 gets replaced by 2SRM4s or different combos of medium lasers. I would rather stick to SRMs in the future so hopefully they'll be buffed in one of the next patches.
Regardless, its fast and it hits pretty hard but you cannot take on other assaults head on. You gotta try to be an 80 ton ninja for it to work well.
#12
Posted 24 May 2013 - 12:14 PM
Now, how the Stalker came to steal our jobs as PPC boats is beyond me but...
Wish there was a better way to cool down the Awesome without making it lacking in armaments.
#13
Posted 24 May 2013 - 12:21 PM
Blue Hymn, on 24 May 2013 - 12:14 PM, said:
Now, how the Stalker came to steal our jobs as PPC boats is beyond me but...
Wish there was a better way to cool down the Awesome without making it lacking in armaments.
Definitely looking forward to unlocking 2x basics with my 9M to help cool it down a bit faster.
#14
Posted 24 May 2013 - 12:26 PM
Was running 2x Large pulse, 1x Llas, 1x Med pulse, 3x streak srm +BAP. It is alright. But nothing to write home about. Switched to 3 LRM 10s and 3 mlas. Boring. Really Boring. But effective.
Edited by Gargarin, 24 May 2013 - 12:27 PM.
#15
Posted 24 May 2013 - 03:43 PM
It will completely obsolete the Awesome. If you want a fast, maneuverable assault, the Victor looks to be your mech.
#16
Posted 24 May 2013 - 03:52 PM
NRP, on 24 May 2013 - 03:43 PM, said:
It will completely obsolete the Awesome. If you want a fast, maneuverable assault, the Victor looks to be your mech.
I'll give the Victor a test run when it comes out, but I'll still remain a faithful pilot of the Awesome, even if the community at large abandons it. Dx
#17
Posted 24 May 2013 - 04:04 PM
Lightfoot, on 22 May 2013 - 08:40 AM, said:
The Pretty Baby, might make a good fast LRM mech, but the missiles will launch in two or more salvos. The regular Awesomes are limited to a 300 engine, so they top out a 60 kph, not fast enough for hit and fade LRMs, which keeps you from getting zeroed in on.
DHS 2.0 and a hard heat cap before the Clans arrive with 2 critical DHS is a must to maintain any semblance of balanced gameplay. The Clan mechs will fit 30 DHS if needed and will run cool and the IS mechs will max at 22 DHS and overheat all the time.
The only anti-boating fix MWO needs is a hard heat cap. DHS 1.4 does not stop players from boating energy weapons and it should be removed, in my opinion.
I agree. However, what would you do about the Hellstar, a veritable 95-ton, 64 kph-fast clan death machine with 4 CER PPC's and 30 (Yes, THIRTY) Clan DHS? It was built to be able to alpha indefinitely, and with clan DHS, it does just that. The 30 CDHS sink every ounce of heat generated by the ER PPC's instantaneously. Oh, and I forgot to mention that Clan PPC's do 15 points of damage, not 10.
The only saving grace is that it reaches deployment in 3079, so we may never see it introduced... God help us if it ever is.
Edited by Menetius, 24 May 2013 - 07:11 PM.
#18
Posted 24 May 2013 - 05:54 PM
#19
Posted 25 May 2013 - 10:34 AM
http://mwo.smurfy-ne...95bb7492803914b
I think I'm starting to like the heat efficiency on this sucker. Your best range is going to be midrange, of 80m-500m, but with a bit of chainfiring and alpha strikes, you hardly need to worry about heat. What do you guys think?
#20
Posted 25 May 2013 - 10:38 AM
Blue Hymn, on 25 May 2013 - 10:34 AM, said:
http://mwo.smurfy-ne...95bb7492803914b
I think I'm starting to like the heat efficiency on this sucker. Your best range is going to be midrange, of 80m-500m, but with a bit of chainfiring and alpha strikes, you hardly need to worry about heat. What do you guys think?
I think that as soon as you meet a light mech pilot worth his salt, he's going to hump your leg untill you die from it. Everytime I'm in my Raven and I see an assault mech with only PPCs, I give praise to Allah and his prophet, Kerensky.
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