Jump to content

[Consumable Modules] Deploy Battle Armor / Light Tank


1 reply to this topic

Poll: MWO Poll (3 member(s) have cast votes)

Do you like the concept of the Battle Armor & Light Tank Consumable Modules (see below)?

  1. Yes (2 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. No (1 votes [33.33%] - View)

    Percentage of vote: 33.33%

  3. Abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 Phoenix Branson

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,173 posts
  • LocationTexas

Posted 21 May 2013 - 09:16 PM

Deploy Battle Armor
Consumable Module
Description: Once activated, a small insertion craft deploys three (3) Battle Armor next to the BattleMech.
Weapon Systems: Machine Gun, Flamer

Two options via the HUD (toggled by player):
SENTRY: The Battle Armor will attack/defend within a given radius of target location.
ESCORT: The Battle Armor will follow and defend the BattleMech.
Posted Image

Deploy Light Tank
Consumable Module
Description: Once activated, a small insertion craft deploys one (1) Light Tank next to the BattleMech.
Weapon System: AC/5

Two options via the HUD (toggled by player):
SENTRY: The Light Tank will attack/defend within a given radius of target location.
ESCORT: The Light Tank will follow and defend the BattleMech.
Posted Image

Edited by Maverick01, 21 May 2013 - 09:36 PM.


#2 trollocaustic

    Member

  • PipPipPipPipPipPip
  • 312 posts

Posted 21 May 2013 - 09:29 PM

Hmm, make it so that heavier mech classes spawn more and we'll have a way to make flanking harder.

I approve.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users