You Guys Never Fail To Disappoint....
#1
Posted 21 May 2013 - 11:20 PM
And not in a new and interesting way... in the same way it was broken before almost as though you learned nothing from your previous mistakes. Outstanding!!!
Your QA department must have an excess of pride in their job to be able to fail so completely at the simplest of things: you know, spot bugs that have occured before, been fixed before, only to reappear. To completely miss yet another obvious bug that the general population spots in less than an hour is an astounding accomplishment!!!
good job pgi.... keep up the mediocre work and we will continue to expect failures, and none of us will be disappointed at all... after all if your goals are low enough, you'll accomplish them everytime.
Then again, none of us will probably be around much after seeing you fuckup time and time again. we will be too busy playing quality games, that the producers actually test before releasing, but we will still think of you every other tuesday. We will look off in the distance wistfully, and imagine what new failures you guys are incorporating into your game before you have to eventually turn off the servers and shutter the office after running out of money. And I'm sure, even though we wont be around to see it, you guys will come up with all kinds of new ways to drive this game straight into the ground. Cheers!!!
~Barnaby "Mother*******" Jones
#2
Posted 21 May 2013 - 11:26 PM
#3
Posted 21 May 2013 - 11:40 PM
Moved
Cheers.
Edited by Helmer, 21 May 2013 - 11:42 PM.
#4
Posted 21 May 2013 - 11:44 PM
Barnaby, its about players, not about PGI. People love to have high damage, kills... I read somewhere that PGI plans to make some scoreboards, imagine that in/out of game! If you find that they constantly disappoint you why do you still play ? People will laways find some tweaks and stuff just to be 1st on leaderboard. You simply can't do a thing about it...accept it or delete game. I hope that you are aware that canyon map is made exactly for sniping.
I share your opinion. Kinda tired of so much PPC's all the time, snipers, jumptards... Now I smoke joint with one hand, play my Streak Cat for last month with other.... hoping for something better in future.
cheers
#5
Posted 21 May 2013 - 11:50 PM
Example: Lets change the LRM dps, the LRM speed, AND LRM arc all at once, not test it at all before releasing it {if it was tested, how could they have missed this bug}, and then be shocked when they can't figure out how to tweak the multitude of changes to actually get the results they wanted...
This is the exact same issue they had when they first release Arte, and yet here they are again, reintroducing the same bug....
#6
Posted 22 May 2013 - 02:31 AM
#7
Posted 22 May 2013 - 03:34 AM
#8
Posted 22 May 2013 - 04:54 AM
SPencil, on 22 May 2013 - 03:34 AM, said:
Ive played with Barnaby, that dastardly fellow, a few times and outside of his tone in this post he:s often an ok guy. either that, or he is a clever backstabber.
Now, that being said, he is right on one thing - if I have to ever say one thing about PGI, its that they do not do incremental change very well.
An example is patchday for ECM and splitting the queues. They unleashed as much as they could, and also split the queues at the same time. Not only was ECM not tested in the normal games before the all competitive 8v8 mode was put in, but no one got to play 8v8 mode without there being all ecm mechs all the time.
#9
Posted 22 May 2013 - 06:53 AM
What bothers me isn't that PGI "can't fix important bugs", what really gets to me is that the majority of the player base hasn't a clue how complicated fixing a software bug can be. It's not like a software engineer can take a 10 second look at code and instantly find the bug. Which is why when I see someone that makes a statement like this:
Barnaby Jones, on 21 May 2013 - 11:20 PM, said:
I know that said person knows nothing about software construction or game design. Practically illiterate when it comes to technology. Still, as our buddy Jones proves, having no knowledge of software construction doesn't stop a person from critiquing someone's work.
Welcome to K-Town btw.
Edited by SPencil, 22 May 2013 - 06:53 AM.
#10
Posted 22 May 2013 - 10:49 AM

#11
Posted 22 May 2013 - 11:28 AM
And yet... here's some nonfactor talking **** in a rant thread to him.
Who the **** is SPencil.
Edited by Soy, 22 May 2013 - 11:29 AM.
#12
Posted 22 May 2013 - 12:38 PM
#13
Posted 22 May 2013 - 05:50 PM
to k-town.
Stop taking yourself seriously
of I will have to break out
the reality-fish.
#14
Posted 23 May 2013 - 08:42 AM
And in music:

#19
Posted 23 May 2013 - 04:07 PM
SPencil, on 22 May 2013 - 06:53 AM, said:
What bothers me isn't that PGI "can't fix important bugs", what really gets to me is that the majority of the player base hasn't a clue how complicated fixing a software bug can be. It's not like a software engineer can take a 10 second look at code and instantly find the bug. Which is why when I see someone that makes a statement like this:
I know that said person knows nothing about software construction or game design. Practically illiterate when it comes to technology. Still, as our buddy Jones proves, having no knowledge of software construction doesn't stop a person from critiquing someone's work.
Welcome to K-Town btw.
I would counter that its naive to believe they have their priorities straight after seeing them release (moreso in this case, rerelease) bugs and be surprized when the **** doesn't work in "the Wild".
The entire point of a test system is to verify their changes work (on the live server) as intended, and your reaction to this system breaking down is to claim its ok, because I don't understand the complexities inherent in programing.
Your ad hominem retort isn't even really worth a response from a discussion standpoint, but I did so primarilly to thank the fine gentlemen who, though they may not have defended my argument, defended my personage.
In a related query.... SPencil, does the inside of PGIs *** still smell like ****, or have the other apologists and fanboi's cleaned up a bit since I last visited?
#20
Posted 23 May 2013 - 04:25 PM
Barnaby Jones, on 23 May 2013 - 04:07 PM, said:
I would counter that its naive to believe they have their priorities straight after seeing them release (moreso in this case, rerelease) bugs and be surprized when the **** doesn't work in "the Wild".
The entire point of a test system is to verify their changes work (on the live server) as intended, and your reaction to this system breaking down is to claim its ok, because I don't understand the complexities inherent in programing.
Your ad hominem retort isn't even really worth a response from a discussion standpoint, but I did so primarilly to thank the fine gentlemen who, though they may not have defended my argument, defended my personage.
In a related query.... SPencil, does the inside of PGIs *** still smell like ****, or have the other apologists and fanboi's cleaned up a bit since I last visited?
if you want a perfect bug free game go play pong. even donkey kong and pacman have issues once you reach a certain level.
or we could TEST things like BETA TESTERS.
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