Check Fire, Check Fire!
#1
Posted 22 May 2013 - 04:01 AM
#2
Posted 22 May 2013 - 07:16 AM
#3
Posted 22 May 2013 - 07:19 AM
#4
Posted 22 May 2013 - 07:30 AM
#5
Posted 22 May 2013 - 10:52 AM
If you deliberately retaliate against your team for them making simple honest mistakes than that is worse.
#6
Posted 22 May 2013 - 12:48 PM
ZedekiahCromwell, on 22 May 2013 - 07:19 AM, said:
My experience is much the same but...
...far too many morons set themselves up to either hit friendlies or get hit by them i.e. shooters positioning themselves on one side of a choke point and firing across it leaving friendlies the choice of going in front or taking a major detour, people running in front of friendlies in the open who are firing instead of taking a quarter of a second longer to pass behind....etc.
#7
Posted 22 May 2013 - 12:53 PM
Friendly fire is going to happen. It is inevitable.
This is why competent armor formations are in, well, formations. You know where your friendlies are, if you see anything else moving, you shoot at it. Even with modern equipment today, we still have FF incidents in units comprised of trained soldiers. Your in a video game full of amateurs.
Edited by Kommisar, 22 May 2013 - 12:54 PM.
#8
Posted 22 May 2013 - 01:54 PM
BUT:
If you`re intentionally shooting at people that accidentally TA you, especially when you are doing it in such a fashion as to leg a teammate, you`re most definitely not being part of the solution. You`re part of the problem and deserve to be punished for intentionally violating the ToS just like very other ****** that attacks his teammates on purpose.
Maybe your team should just leg you at the start and save themselves the headache of having to play an entire match with you... I`D rather be down 1 man than have a mentally instable pilot on the team that could attack anything at any time.
Edited by Zerberus, 22 May 2013 - 01:56 PM.
#9
Posted 22 May 2013 - 02:56 PM
Yanlowen Cage, on 22 May 2013 - 04:01 AM, said:
#10
Posted 22 May 2013 - 03:25 PM
And if I get shot in the back, I will turn to look for follow-up shots as I scan for red triangles, and then if its FF, I will ignore it and focus on the nearest and deadliest enemy or one caught away from the rest of the enemy team.
It's really not worth it for me to bother about FF anymore, if I get really damaged and/or die as a result, so what? It's only one more death to my tally or whatever. There's always the next match.
#11
Posted 23 May 2013 - 06:25 AM
#12
Posted 23 May 2013 - 07:58 AM
#13
Posted 23 May 2013 - 08:54 AM
The only ones I ever really get irritated with are the LRM boats firing at squirrels when I am acting as the spotter. Many times those LRMs and their splash hit me due to their light engaging me at close range. Even then, it is the risk I took.
#14
Posted 23 May 2013 - 09:54 AM
Sometimes during matches especially low visibility ones I find myself shooting a friendly by accident. Sometimes I find during furballs that I have accidently stepped into friendly fire. I propose the following HUD change to help solve this issue.
Please flash a translucent blue square over what would be a friendies targeting box if I am hitting them with direct fire weapons. Please also flash my entire HUD twice with translucent blue to let me know that I am being hit with Friendly-Fire.
Please do not do either of the above in Splash Damage situations as there is really nothing I can do in either scenario. Either I am face hugging the Enemy (intentionally or not) or I am too far away/low visibility to really be clear that splash damage could be occurring.
#15
Posted 23 May 2013 - 05:48 PM
Slightly off topic but related I feel-
I dropped in a PUG earlier this week in my Treb and almost immediately took FF. Annoying when folks discharge in the drop zone but it happens, so I begin my advance. Only I continue to take fire as a friendly Jenner zooms past me, lasers blazing. '*****' I thought to myself and on I went. The friendly Jenner then turns around and begins a 2nd attack run on me, all lasers blazing. This guy is actively trying to FF me.
Realizing that this is no ordinary FF I throw a "Dude wtf?" in team chat. He comes back for the next attack run and opens fire, this time I return a blast from my MLs in hope of driving him off, but it is only momentary and then back he comes again on another attack run. I asked again "why r u attacking me?" with still no response. We then began to openly exchange fire until my client not too long after decided to crash
Here I feel I was justified in returning FF. But what did it ultimately achieve? I earned no cash/xp and my team was already damaged and down 1 mech even if my client hadn't crashed.
#16
Posted 23 May 2013 - 09:24 PM
It's happened.
#17
Posted 23 May 2013 - 09:43 PM
#18
Posted 24 May 2013 - 04:42 AM
#19
Posted 24 May 2013 - 07:26 AM
Yanlowen Cage, on 24 May 2013 - 04:42 AM, said:
Quite simply, they don't care. With no FF penalty as far as I can tell they may as well fire through you because what little damage does get past pays more than holding fire.
#20
Posted 24 May 2013 - 07:48 AM
To help teach players about friendly fire, I think a "damaged caused to friendlies" stat should be included at the end of the match and "damage by friendlies" with the death screen. Ideally both should read 0, but it gives (responsible) players an indication that they should try to shoot more carefully, or that they tend to cross into friendly fire. This in turn is applied to a "friendly fire quota."
I think there should be a penalty for friendly damage, not just team killing, and when accumulated it should lead to punishment, i.e., when your friendly fire damage reaches X amount within y amount of time, a kill is deducted from your record (for example) - FF would be forgiven over time so innocent players don't get burned (unless they are particularly bad shots, in which case it may be a wake-up call to spend time in the Training Grounds).
With this system, all-or-nothing KDR players would be forced to monitor their "friendly fire quota," though the worst of them will simply allow for acceptable losses, which could perhaps be deterred further by stipulating that, for z number of kills caused by regularly exceeding friendly fire quota, player is automatically referred to administrative judgment by PGI who would review the case as if it were a community-reported TKer (so the really bad players who are just terrible shots have a safety net).
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