Thomas Hogarth, on 22 May 2013 - 10:27 PM, said:
Ah, alright, I'm seeing where you're coming from. But while your spider may be a fair, balanced and fun machine for both you and your opponents, I find it difficult to believe that you'd draw a direct similarity between your machine and some of the ridiculous machines out there that make it extremely difficult for someone on trial to enjoy the game.
In other words, I can see where you're coming from. Can you see where we're coming from?
Well the only builds I ever truly thought were ridiculous and killed enjoyment were Splatcats and Streakcats (and maybe 6 PPC Stalkers) back when SRMs and Streak SRMs were the harbingers of destruction. I'd also throw LRM60 and above boats whenever LRMs are broken. However, I never considered builds like Gausscats, AC40Cats, AC40 Jagermechs, maybe even the 6 PPC Stalker, etc. to make the game difficult to enjoy.
The reason for that is these kinds of builds all have weaknesses in favor of their strong advantages. Gausscats are either walking coffins as soon as you strip the armor off any of the side torsos because of their XL engines. AC40Cats and AC40 Jagermechs are extremely slow, in which case mobility is your greatest weapon. If the AC40 Jagermech isn't slow, then it means it's extremely vulnerable, and you only have to aim for a side torso. Even 6 PPC Stalkers (while sometimes a tad unfair) can only blow their loads so often that they can easily become sitting ducks. Though the 6 PPC Stalker's day is coming, since PGI is going to have heat penalties for using multiple of the same weapon.
When I see "unbalanced" builds, then I usually see builds with distinct weaknesses that can be exploited. Knowledge of these weaknesses just comes with experience. Sometimes I get killed anyway even with that knowledge, but that's just how the game goes.
Like I mentioned in an earlier post, I have 18 mastered Mechs in my bay, they all play differently, and they're all viable (well, maybe one or two are more fun than viable). That's possible because hardpoint layout alone gives chassis and variants enough identity to play off their strengths in different ways.