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Pgi, Stop With The Wild Balance Swings


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#21 Soy

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Posted 22 May 2013 - 12:31 PM

View PostVercinaigh, on 22 May 2013 - 12:10 PM, said:


Maybe if you got good and played instead of being a forumwarrior, you might've. Play every night, 4 hours a day, as a team, current win rate is about 95%, so please, keep talking. Sorry if this all seems aggressive but kinda tiring to hear the same rabble over and over again. Who are -you- with, for the same matter.


I like random dude on forum telling everyone else to learn to play but never seen him in game. Not only does it seem aggressive it is actually hilarious. Fight the power, nonfactor!

#22 Waking One

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Posted 22 May 2013 - 12:33 PM

whine whine whine whine

the community makes sure to ruin the game more and more by every whine initiative

#23 DeathofSelf

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Posted 22 May 2013 - 12:37 PM

View Postarmyof1, on 22 May 2013 - 11:30 AM, said:

I found a pic posted on twitter of PGI QA staff which I found interesting

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Not funny, this is insulting to chimpanzees.

#24 Rippthrough

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Posted 22 May 2013 - 12:41 PM

View PostOne Medic Army, on 22 May 2013 - 11:00 AM, said:

descent angle is very finicky.


No, it's not, the way they've done the arcs and altered the plunge points for different buffs, makes the angle finicky, there is no reason for it to be so, the missles could be setup with the old pop and glide arc many GTG launchers used to run, where the missle climbs say 200m or so from the firing point in a sharp arc, then noses over and glides at a constant angle to target.

That gives you great terrain avoidance close the mech, whilst allow easy cover at long ranges for those avoiding incoming missiles.
It's not rocket science (well, alright, it was, technically, but...)

#25 GODzillaGSPB

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Posted 22 May 2013 - 01:10 PM

View PostColonel Pada Vinson, on 22 May 2013 - 11:44 AM, said:


Well if that guy doesnt fly, then the OTHER guy flies when the community flies off the handle because the patch was delayed for 24 hours and then it becomes "WHY WAS THE PATCH DELAYED"


Yes, but that would go on for about 24 to 48 hours, worst case. Worst case for the time we have to deal with the broken LRMs is two weeks. They said "hopefully before the first patch in June / if not it'll be the first patch in June."

What's worse?

#26 I am

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Posted 22 May 2013 - 01:51 PM

View PostOne Medic Army, on 22 May 2013 - 11:00 AM, said:

Their balance changes are combinations of multiple different things.
One change didn't make it in time to be included in the patch.
One change got slightly overdone, descent angle is very finicky.
Two changes are about right.


White knights are OP (overly present)

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Nerf white knights





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