Sign, on 24 May 2013 - 01:50 PM, said:
To be honest I probably worded my OP wrong. I wasn't thinking of a charge/powerup in the sense of damage or heat build up, just a fire delay so PPCs had to be better timed and aimed.
Yes, I'm aware of the LRM/SRM fire delay, it's annoying because there is no visual cue to it. A simple leading sound before firing would make it MUCH more bearable. Also the 1.5s delay was a toss up number. Could be anything that feels "right". even 0.5 seconds would make a HUGE difference to their behaviour towards addresing many problems today.
The point is to move them away from the point-and-click long range quasi hitscan instant damage weapon it is today, specially when coupled with jump jets, and give them some unique quirk.
No.
PPCs work differenty to lasers. If you can't burst the damage, then what's the point? You still need to look at the target for a second, which just makes you another form of DPS.
One that doesn't even do DPS... Jets are getting shake added.
Taemien, on 24 May 2013 - 02:21 AM, said:
Orly?
-Page 46, Total Warfare.
PPCs do charge up right before firing in the lore. If you need more examples, there is tellings of such in the Warrior Trilogy. I'm sure there's other books and series in BattleTech that show it.
The effect is instant in the actual game. You need a fat PPC capacitor to physically 'store charge,' which is a piece of gear that comes much later.
I could care less what fluffy, cute novels have to say about it.