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What If Ppcs Had A Powerup Time?


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#41 blinkin

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Posted 24 May 2013 - 02:29 PM

View PostTrauglodyte, on 24 May 2013 - 02:26 PM, said:

That would actually work if you had a guidance beam (ie, PPC TAG) and the projectile were instant. But if it weren't, you're talking about having to lead for a lead in order to hit and that is a gigantic nightmare.

i did it in closed beta with SRM before they gave us the option to open the missile doors.

#42 Trauglodyte

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Posted 24 May 2013 - 02:45 PM

View Postblinkin, on 24 May 2013 - 02:29 PM, said:

i did it in closed beta with SRM before they gave us the option to open the missile doors.


True. But there is a big difference between aiming within 270m with a slight delay and aiming at someone 1000m+ with a slight delay. I'm not sure if you remember how hard it was to hit people with the PPC when the projectile speed was a sad 900m/s but it was harsh. Probably the way it should still be, considering the current state of the game.

#43 Carrioncrows

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Posted 24 May 2013 - 03:18 PM

Easy Answer:

All PPC's should have a minimum range.

ERPPC and PPC both get 90m min range.

Thus it's not a be all end all weapon.

#44 blinkin

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Posted 24 May 2013 - 04:12 PM

View PostTrauglodyte, on 24 May 2013 - 02:45 PM, said:

True. But there is a big difference between aiming within 270m with a slight delay and aiming at someone 1000m+ with a slight delay. I'm not sure if you remember how hard it was to hit people with the PPC when the projectile speed was a sad 900m/s but it was harsh. Probably the way it should still be, considering the current state of the game.

i remember the issues with the firing lag that used to happen at high speeds. i have kept one on my jenner for a very long time. the shot would happen late and it would also come from some spot a few meters behind you and at only semi predictable angles.

i was forced to line up bombing runs any time i wanted to hit anything. i never really had any issues with the travel speed, it just meant that my lead was adjusted a few degrees.

but like i have said before i generally want a more brutal game.

#45 Scandinavian Jawbreaker

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Posted 24 May 2013 - 04:21 PM

View PostDeathlike, on 22 May 2013 - 05:13 PM, said:

Have people not experienced using SRMs on a Catapult or Cent or even a Stalker?

That delay can be mindblowingly annoying, especially if you're trying to shoot a light mech with them.

If you hate that delay, this idea would be unbearable for you.

Please open the missile bay doors if you hate the delay. Doors are closed by default and the delay comes from opening them. You have the indicator on your cockpit left side. Yellow light means closed, green is open. Default keybinding for this is '/'. If your missile bays are being hit while open, they get no armor bonus (if I remember correctly). When missile bay doors are open you have no delay in firing your SRM.

Edited by IV Amen, 24 May 2013 - 04:21 PM.


#46 blinkin

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Posted 24 May 2013 - 05:43 PM

View PostIV Amen, on 24 May 2013 - 04:21 PM, said:

Please open the missile bay doors if you hate the delay. Doors are closed by default and the delay comes from opening them. You have the indicator on your cockpit left side. Yellow light means closed, green is open. Default keybinding for this is '/'. If your missile bays are being hit while open, they get no armor bonus (if I remember correctly). When missile bay doors are open you have no delay in firing your SRM.

we are talking about the old days before the command for opening the doors was available. i am pretty sure it showed up in late closed beta. we are also using it as a fairly reliable benchmark for the idea mentioned in the OP.

#47 Scandinavian Jawbreaker

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Posted 24 May 2013 - 05:57 PM

View Postblinkin, on 24 May 2013 - 05:43 PM, said:

we are talking about the old days before the command for opening the doors was available. i am pretty sure it showed up in late closed beta. we are also using it as a fairly reliable benchmark for the idea mentioned in the OP.

The guy who I replied to was not in CB (joined december 2012) and he was talking about Stalkers having the same delay (definitely not in CB). I was trying to be helpful to that person in case he was not aware of the weapon bay doors.

#48 LordBraxton

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Posted 24 May 2013 - 06:14 PM

Just buff SRMs, so If I use my noodle to get close to you

You are actually in trouble

As it stands PPCs\Gauss dominate from 90m-800m

LRMs from 180-1000

where 90% of the game's combat happens

Edited by LordBraxton, 24 May 2013 - 06:15 PM.


#49 blinkin

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Posted 24 May 2013 - 08:47 PM

View PostIV Amen, on 24 May 2013 - 05:57 PM, said:

The guy who I replied to was not in CB (joined december 2012) and he was talking about Stalkers having the same delay (definitely not in CB). I was trying to be helpful to that person in case he was not aware of the weapon bay doors.

ah ok, i misread the quote. we had been having another similar conversation earlier.

#50 LegoPirate

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Posted 24 May 2013 - 08:52 PM

http://www.sarna.net...i/Bombast_Laser

#51 Deathlike

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Posted 24 May 2013 - 10:02 PM

View PostIV Amen, on 24 May 2013 - 04:21 PM, said:

Please open the missile bay doors if you hate the delay. Doors are closed by default and the delay comes from opening them. You have the indicator on your cockpit left side. Yellow light means closed, green is open. Default keybinding for this is '/'. If your missile bays are being hit while open, they get no armor bonus (if I remember correctly). When missile bay doors are open you have no delay in firing your SRM.


Been there, done that already.





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