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What If Ppcs Had A Powerup Time?


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#21 Deathlike

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Posted 23 May 2013 - 04:30 PM

View Postblinkin, on 23 May 2013 - 04:12 PM, said:

mech assault was all about dumbing down the game for the console crowd. a charge up feature actually adds another small layer of difficulty to the game. because you have to know you are going to take your shot several seconds BEFORE you actually take it. much like the closed beta days before you could manually open the missile bay doors.

0.5 second delay before being able to fire my SRM, AFTER I HAD PULLED THE TRIGGER, definitely didn't make things any easier.


Well, the only time this would be OK (the delay) is if the OP to QQ ratio (DPS) is obscene... so something like the PPC+Cap would be more reasonable for such an idea. For what we have now, there's no legitimate reason for it.

Edited by Deathlike, 23 May 2013 - 04:30 PM.


#22 blinkin

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Posted 23 May 2013 - 04:34 PM

View PostDeathlike, on 23 May 2013 - 04:30 PM, said:

Well, the only time this would be OK (the delay) is if the OP to QQ ratio (DPS) is obscene... so something like the PPC+Cap would be more reasonable for such an idea. For what we have now, there's no legitimate reason for it.

agreed, the numbers would need to change for the weapon to have any value. i wonder if doing something like removing the cooldown altogether and replacing it with this might work.

#23 Taemien

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Posted 23 May 2013 - 05:26 PM

I don't like the idea of a charge up weapon. They are in Planetside 2 and everyone seems hate them.

I wouldn't mind seeing a .25 - .5 delay upon pulling the trigger and them firing. But I would hope there would be a visual effect of the weapons glowing during that short time, that would be a pretty nifty dynamic.

It wouldn't be enough to make alot of shots miss, but might be able to give someone enough time to twist their torso to spread damage a bit if they are far enough away. I think that might help some of the complaints about them without nerfing the weapons outright.

#24 El Bandito

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Posted 23 May 2013 - 05:28 PM

PPC charging up before firing is pretty canon.

#25 Alistair Winter

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Posted 23 May 2013 - 06:06 PM

I like it. I think the PPC should be a niche weapon, something that adds variety and depth to the game. Not a standard weapon for all 4 weight classes, as it is now.


View PostLevi Porphyrogenitus, on 22 May 2013 - 02:31 PM, said:

Seems like a super bad idea.

An interesting idea I had a recently was ....

Posted Image

#26 Thomas Hogarth

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Posted 23 May 2013 - 09:05 PM

View Postvon Pilsner, on 22 May 2013 - 02:57 PM, said:

No thanks, the capacitors should be ready before you press the trigger otherwise a ppc should not explode when critted.

Also, adding a trigger delay makes the game 'not fun'.


Huh? PPCs don't explode when critted. Since the capacitors are basically the same between the gauss and the PPC, we can infer that PPCs are not, in fact, pre-charged.

#27 AntiCitizenJuan

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Posted 23 May 2013 - 09:06 PM

Say what you will about mechassault for the consoles, but I really liked that PPC system (basically what OP suggested)

#28 Vassago Rain

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Posted 23 May 2013 - 09:09 PM

This isn't TF2.

#29 FupDup

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Posted 23 May 2013 - 09:16 PM

View PostVassago Rain, on 23 May 2013 - 09:09 PM, said:

This isn't TF2.

TF2 doesn't have charge-up PPCs; just Sniper Rifles, Bows (as in bow and arrow), Stickybomb Launchers, one very specific rocket launcher, and a weird particle cannon thingy. None of those really compare to PPCs in terms of mechanics, so it looks like you're just bashing TF2 for the sake of bashing TF2?


Don't interpret this post as a defense (or opposition) of the idea of PPC chargeup, I'm just wondering why you're bashing a totally unrelated game that has very few parallels to this one.

Edited by FupDup, 23 May 2013 - 09:24 PM.


#30 Thomas Hogarth

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Posted 23 May 2013 - 09:41 PM

View PostVassago Rain, on 23 May 2013 - 09:09 PM, said:

This isn't TF2.


As it stands right now, the individual weapons are less complex in utilization than TF2. So no, this isn't TF2.

#31 Vassago Rain

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Posted 23 May 2013 - 09:45 PM

View PostEl Bandito, on 23 May 2013 - 05:28 PM, said:

PPC charging up before firing is pretty canon.


It's not.

#32 Caustic Canid

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Posted 23 May 2013 - 09:50 PM

Make it a 1 second charge up. You can hold it at full charge as long as you want, but when at full charge it begins generating heat. Fully charged PPCs heat generation stacks, so the more you have held at full charge, the faster your heat climbs.

#33 Taemien

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Posted 24 May 2013 - 02:21 AM

View PostVassago Rain, on 23 May 2013 - 09:45 PM, said:


It's not.


Orly?

Quote

The Hellbringer was attempting to close the distance between them. Shayla could see the massive 'Mech in the upper right corner of her shield, its fully charged PPC's glowing white. Three hundred and forty meters lay between her and the Falcon. Every step brought the Hellbringer closer.

-Page 46, Total Warfare.

PPCs do charge up right before firing in the lore. If you need more examples, there is tellings of such in the Warrior Trilogy. I'm sure there's other books and series in BattleTech that show it.

#34 GODzillaGSPB

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Posted 24 May 2013 - 02:24 AM

I like the idea, but suggest to keep it down. Half a second, up to a second max would suffice, imho. And they should get their old cooldown back. If we nerf it into oblivion, nobody will use that.

#35 Bloody Moon

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Posted 24 May 2013 - 03:12 AM

View PostGODzillaGSPB, on 24 May 2013 - 02:24 AM, said:

I like the idea, but suggest to keep it down. Half a second, up to a second max would suffice, imho. And they should get their old cooldown back. If we nerf it into oblivion, nobody will use that.


1 second would be perfect for a few test runs and this is why i loathe that the test servers are such a low priority. Ideas like this should be tested in a non-competitive environment first. By the community not just a few testers who need to check for bugs, crashes and tons of other things.

On the bright side this would actually give every weapon type a unique mechanism, however it would further promote boating and alpha builds which is not a bad thing in case it has a downside.

Edited by Bloody Moon, 24 May 2013 - 03:13 AM.


#36 Sign

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Posted 24 May 2013 - 01:50 PM

To be honest I probably worded my OP wrong. I wasn't thinking of a charge/powerup in the sense of damage or heat build up, just a fire delay so PPCs had to be better timed and aimed.

Yes, I'm aware of the LRM/SRM fire delay, it's annoying because there is no visual cue to it. A simple leading sound before firing would make it MUCH more bearable. Also the 1.5s delay was a toss up number. Could be anything that feels "right". even 0.5 seconds would make a HUGE difference to their behaviour towards addresing many problems today.

The point is to move them away from the point-and-click long range quasi hitscan instant damage weapon it is today, specially when coupled with jump jets, and give them some unique quirk.

Edited by Sign, 24 May 2013 - 01:51 PM.


#37 Vassago Rain

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Posted 24 May 2013 - 02:11 PM

View PostSign, on 24 May 2013 - 01:50 PM, said:

To be honest I probably worded my OP wrong. I wasn't thinking of a charge/powerup in the sense of damage or heat build up, just a fire delay so PPCs had to be better timed and aimed.

Yes, I'm aware of the LRM/SRM fire delay, it's annoying because there is no visual cue to it. A simple leading sound before firing would make it MUCH more bearable. Also the 1.5s delay was a toss up number. Could be anything that feels "right". even 0.5 seconds would make a HUGE difference to their behaviour towards addresing many problems today.

The point is to move them away from the point-and-click long range quasi hitscan instant damage weapon it is today, specially when coupled with jump jets, and give them some unique quirk.


No.
PPCs work differenty to lasers. If you can't burst the damage, then what's the point? You still need to look at the target for a second, which just makes you another form of DPS.

One that doesn't even do DPS... Jets are getting shake added.

View PostTaemien, on 24 May 2013 - 02:21 AM, said:


Orly?


-Page 46, Total Warfare.

PPCs do charge up right before firing in the lore. If you need more examples, there is tellings of such in the Warrior Trilogy. I'm sure there's other books and series in BattleTech that show it.


The effect is instant in the actual game. You need a fat PPC capacitor to physically 'store charge,' which is a piece of gear that comes much later.

I could care less what fluffy, cute novels have to say about it.

#38 Featherwood

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Posted 24 May 2013 - 02:14 PM

Good idea, IMO. I wish I'd knew how to make PGI respond to OP in this topic.

Edited by Featherwood, 24 May 2013 - 02:15 PM.


#39 blinkin

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Posted 24 May 2013 - 02:14 PM

View PostVassago Rain, on 24 May 2013 - 02:11 PM, said:

No.
PPCs work differenty to lasers. If you can't burst the damage, then what's the point? You still need to look at the target for a second, which just makes you another form of DPS.

One that doesn't even do DPS... Jets are getting shake added.



The effect is instant in the actual game. You need a fat PPC capacitor to physically 'store charge,' which is a piece of gear that comes much later.

I could care less what fluffy, cute novels have to say about it.

as far as i can tell he is not suggesting we remove the sudden impact. he is saying we add in a trigger delay to change the dynamic of the weapon.

still one solid impact, but you must prepare your shot ahead of time.

#40 Trauglodyte

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Posted 24 May 2013 - 02:26 PM

View Postblinkin, on 24 May 2013 - 02:14 PM, said:

as far as i can tell he is not suggesting we remove the sudden impact. he is saying we add in a trigger delay to change the dynamic of the weapon.

still one solid impact, but you must prepare your shot ahead of time.


That would actually work if you had a guidance beam (ie, PPC TAG) and the projectile were instant. But if it weren't, you're talking about having to lead for a lead in order to hit and that is a gigantic nightmare.





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