Deathlike, on 22 May 2013 - 04:41 PM, said:
Wait for missile HSR to be added before commenting about SRM balance. It's a little underwhelming generally because of the hit rate.. which is effectively like the PGI Dartboard of Balance™. It's really inconsistent at best.
thats honestly how I feel and why I mentioned it, but right now they are definitely in a much worse state than they were before this patch and thats not a good thing at all
Novakaine, on 22 May 2013 - 04:43 PM, said:
Seriously guys get real.
This game is still about brawling, you just have to use some that skill you brawlers are always bragging about.
Jebus what a bunch babies.
I primarily run a missile boat so when a brawler gets in my face I die fast.
So now you brawlers are just gonna have to use some of that vaunted skill you claim to get in my face.
Except now by the time ya make there I'll have a 1/2 a chance fight back.
But more than likely I'm still gonna lose that battle.
I'm not crying about it.
you are just slightly ********, its harder to aim SRMs than it is to aim lasers and ballistics at close range. streaks are skilless as hell and are problematic for many reasons but they nerfed SRMs which were in a good spot.
Also, if you're boating a ton of LRMs and have no close range firepower, why should you EVER stand any chance, logically, against a mech designed solely around close-range brawling. I mean, did you even READ what you said before you posted it?
Edited by Rasako, 22 May 2013 - 04:54 PM.