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4 Player Premades Are Exploiters


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#81 Ghogiel

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Posted 23 May 2013 - 10:59 AM

View PostNgamok, on 23 May 2013 - 10:48 AM, said:


http://mwomercs.com/...evs-37-answers/

Gallowglas: When 12v12 is introduced, which will be the available queue options?
Option A - Solo, 2-8 player premade, or 12 player premade
Option B - Solo, 2-4 player premade, 8 player premade, or 12 player premade
Option C - Something else
A: Currently 2-4 and 12. If we feel comfortable with matchmaking being able to create quality matches out of any size teams, we plan to do so.

http://mwomercs.com/...mades-in-12v12/

Asaru: Will we be seeing the return soon of the ability to drop in premade groups of various sizes and have pugs fill out the remainder of the team like it was in closed beta? Or has there been a conscious decision to not bring this back at all?
A: This is conscious to help balance out matches. The max team size in a public match is 4 and we continue to improve the matchmaker to create a more balanced experience. When 12 v 12 rolls out, 8 player teams will be replaced by 12 player teams.


Don't forget this one

http://mwomercs.com/...vs-38-answered/

Metafox: Do you have any future plans to accommodate groups of 5+ players who want to play together but are unable to fill a full 12-man?
A: Yes. We’re getting close to feeling confident in the matchmaker, which is the sole reason for not allowing it currently.

#82 Syllogy

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Posted 23 May 2013 - 11:02 AM

The root of the opposition comes from the fact that the matchmaker will work in a completely different way when community warfare launches.

Why spend the time to change something when it will be changed shortly after anyway?

#83 DeathofSelf

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Posted 23 May 2013 - 11:02 AM

View PostSyllogy, on 23 May 2013 - 10:52 AM, said:

Ermaged! I have no friends and refuse to work as a team player! Lonewolves should have 10x more armor, unlimited ammo, and generate no heat!


You forgot aim assist

#84 blinkin

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Posted 23 May 2013 - 11:05 AM

View PostJestun, on 23 May 2013 - 10:59 AM, said:


Because if you are taking 2+ into another queue and removing all the solo players the matchmaker is forced to work around group sizes. It will have to fit in two teams of 8 players out of the available 2, 3, 4, 5, 6, 7 & 8 man groups. In fact, 7 man groups would obviously not exist because they could not be matched to a solo queued player.

So if there is a 6 man they could only play when there is a 2 man group available, a 5 man would need a 3 man, a 4 man could have a 4 man or 2 2 man groups, and so on.

Think what this will do to the matchmaker. There are two options.

1. In order to maintain the current queue times the matchmaker criteria are make considerably looser resulting in less balanced matches.
2. In order to maintain the current matchmaker criteria the queues become longer.

beat me to it.

adding up random groups of numbers to make exactly 8 is at best going to be difficult. if this game had millions of players who were regularly on then this MIGHT be acceptable, but with the current system and community anyone not in a full 8 man gets screwed very thoroughly.

#85 Hotthedd

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Posted 23 May 2013 - 11:08 AM

4 + 4 sync dropping is an exploit.

A 4 person group dropping into the ONLY mode they have available is NOT.

#86 LordBraxton

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Posted 23 May 2013 - 11:09 AM

In game voice chat.

End the whining

Done

Lets get real like every game has\needs built in VOIP

#87 Joseph Mallan

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Posted 23 May 2013 - 11:12 AM

View PostIamSalvation, on 23 May 2013 - 10:19 AM, said:


If you use them on purpose against enemys that can´t use it, YES IT IS.

Is really Noone of you "Defenders of PUG Stomping" seeing how this will KILL the Game?

Nope. I don't see how teamwork will kill a team oriented game.

#88 HeavyRain

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Posted 23 May 2013 - 11:13 AM

View PostJestun, on 23 May 2013 - 10:59 AM, said:


Because if you are taking 2+ into another queue and removing all the solo players the matchmaker is forced to work around group sizes. It will have to fit in two teams of 8 players out of the available 2, 3, 4, 5, 6, 7 & 8 man groups. In fact, 7 man groups would obviously not exist because they could not be matched to a solo queued player.

So if there is a 6 man they could only play when there is a 2 man group available, a 5 man would need a 3 man, a 4 man could have a 4 man or 2 2 man groups, and so on.

Think what this will do to the matchmaker. There are two options.

1. In order to maintain the current queue times the matchmaker criteria are make considerably looser resulting in less balanced matches.
2. In order to maintain the current matchmaker criteria the queues become longer.



If you consider a non-optimal matchup against premades unbalanced, then what can you call a matchup that includes solo players with no access to coordination tools?
And since the devs have stated that the majority of players are dropping in groups, then the numbers are sustainable for a good matchmaking experience (this is my personal opinion of course, I dont have any data to back it up).
I believe it's better for the matchmaker to drop the 7-man group against a 4-man and 3-man for example, rather than throw some unfortunate casual player in the meatgrinder so that he can be number 8.

#89 Chavette

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Posted 23 May 2013 - 11:13 AM

Ahh I see, now the poptarts are gone, its back to faulting premades that you fail?

Edited by Chavette, 23 May 2013 - 11:14 AM.


#90 IamSalvation

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Posted 23 May 2013 - 11:15 AM

View PostHeavyRain, on 23 May 2013 - 10:55 AM, said:

Let me see if I get this...
The proposal is to separate grouped players from solo players and match group against group only.
It does not abolish premades, what it does is not let them fight against solo players.
Those who oppose this proposal are actually saying "No, we want to drop in our group and be matched against solo players."

Is that the gist of the argument?
Because unless you specificaly want to drop against solos, I don't see why you would have a problem with it.


This.. THIS 100 Times.

They just WANT to stomp. They dont want good, equal Battles, they just want to stomp and then say its "superior Tactics"...

#91 Syllogy

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Posted 23 May 2013 - 11:17 AM

You really think that herp-derping into a brawl and getting lucky is superior to coordination and teamwork?

Edited by Syllogy, 23 May 2013 - 11:18 AM.


#92 deforce

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Posted 23 May 2013 - 11:18 AM

^^^^

baddies will be baddies

#93 w0rm

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Posted 23 May 2013 - 11:22 AM

Op should head back to Hello Kitty online.

#94 Nakamura Takeshi

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Posted 23 May 2013 - 11:24 AM

View PostIamSalvation, on 23 May 2013 - 06:17 AM, said:

Another solution would be to give us 12Man Games FINALY.


This is the only thing you said I agree with. Otherwise I group regularly with my guild, we play together, and we win some and we lose some like any game. Blaming others for your loses is pathetic, if you lose often then maybe it's time to revise your tactics.

#95 Ghogiel

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Posted 23 May 2013 - 11:24 AM

View PostIamSalvation, on 23 May 2013 - 11:15 AM, said:


This.. THIS 100 Times.

They just WANT to stomp. They dont want good, equal Battles, they just want to stomp and then say its "superior Tactics"...

MM is pitting players who have performed about the same over hundreds of matches together. Fact is you are just as likely to win or lose as anyone else in the match regardless of premade or PUG.

So is the problem that your Elo is too high? that's an easy fix...

#96 blinkin

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Posted 23 May 2013 - 11:28 AM

View PostHeavyRain, on 23 May 2013 - 11:13 AM, said:



If you consider a non-optimal matchup against premades unbalanced, then what can you call a matchup that includes solo players with no access to coordination tools?
And since the devs have stated that the majority of players are dropping in groups, then the numbers are sustainable for a good matchmaking experience (this is my personal opinion of course, I dont have any data to back it up).
I believe it's better for the matchmaker to drop the 7-man group against a 4-man and 3-man for example, rather than throw some unfortunate casual player in the meatgrinder so that he can be number 8.

because a 7 vs 7 match is still incredibly unlikely. with a system like this most of the time you would end up with 5 vs 8 or something even more absurd. there are lots of players but in the best case scenario (never happens) the number of teams is the number of players divided by the team size, so the pool of resources is reduced substantially.

i can account for dumb teammates on a team but i can't really account for being totally outnumbered and in my opinion being on the other end is kinda boring most of the time.

View PostIamSalvation, on 23 May 2013 - 11:15 AM, said:

This.. THIS 100 Times.

They just WANT to stomp. They dont want good, equal Battles, they just want to stomp and then say its "superior Tactics"...

woooo! he found someone who agrees. now he gets to pull out the "everyone agrees" argument!

Edited by blinkin, 23 May 2013 - 11:30 AM.


#97 bloodnor

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Posted 23 May 2013 - 11:31 AM

View PostJestun, on 23 May 2013 - 10:59 AM, said:


Because if you are taking 2+ into another queue and removing all the solo players the matchmaker is forced to work around group sizes. It will have to fit in two teams of 8 players out of the available 2, 3, 4, 5, 6, 7 & 8 man groups. In fact, 7 man groups would obviously not exist because they could not be matched to a solo queued player.

So if there is a 6 man they could only play when there is a 2 man group available, a 5 man would need a 3 man, a 4 man could have a 4 man or 2 2 man groups, and so on.

Think what this will do to the matchmaker. There are two options.

1. In order to maintain the current queue times the matchmaker criteria are make considerably looser resulting in less balanced matches.
2. In order to maintain the current matchmaker criteria the queues become longer.


This made my head hurt

#98 IamSalvation

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Posted 23 May 2013 - 11:31 AM

It was not the first one that agreed and if you read my posts:

My average dmg on all my Mechs is well above 250, lot higher on Heavy and Assault, my winrate is well above 50% from pugging only.p

#99 Ingvay

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Posted 23 May 2013 - 11:31 AM

I play with my friends and some of my unit members, yes we have voice app, but honestly OP..... if you think we are cheaters because we want to form a lance and drop against other players grouped with similar ELO....I dont know what to say to convince you otherwise.

We're not cheating or exploiting, we are simply playing the game as a group. Honestly, it sounds a lot like whining on your part and I rarely call anybody out for that, but it fits in this instance.

Since Community Warfare is just over the horizon, I suggest you get used to groups with TS, Vent etc... it will be the norm very soon. Calling us cheaters/exploiters etc. is just silly and a bit insulting.

#100 blinkin

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Posted 23 May 2013 - 11:35 AM

View PostIamSalvation, on 23 May 2013 - 11:31 AM, said:

It was not the first one that agreed and if you read my posts:

My average dmg on all my Mechs is well above 250, lot higher on Heavy and Assault, my winrate is well above 50% from pugging only.p

then what is your complaint? if this were an actual issue the W/L ratio of a person who pugs exclusively would be less than 50%.

you are providing direct evidence against your own arguments.





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