CCC Dober, on 07 June 2012 - 01:48 PM, said:
Was purely going off of past games, missiles and plink-weapons such as ultras. I don't kow yet if Pulse Lasers count as well, but seeing how even standard lasers seem to work in recent videos, that may bring even more flavor to the game. Speaking of which, how about top-down Arrow IV strikes as they are described in the novels? A typical 'run-but-you-can't-hide' weapon that becomes extremely valuable when dealing with serious opposition. I'm thinking primarily in terms of Assault Mechs and Clan Omni Assault Mechs in particular.
I'm primarily a TT player, as generally the various MW titles have not really captured Battletech for me.
Apologies for diverging from the topic, everyone, but I too am very interested in how the pulse weapons will function: given their weight, heat, and range being much less optimized than standard lasers, I'm imagining less of a
damage-over-time and more of a highly accurate close-in
snap-shot weapon, which will keep them true to TT without being overpowered (IS pulse weapons not really being that great, when you boil it all down; Clan pulse weapons are a completely different story).
I wouldn't hold my breath for the Long Tom just because of MW4, however. The TT numbers paint the picture that this is a very poor experimental choice to rig into your 'mech.
20 tons, 15 crits, 20 damage, 20 heat, and 5 shots per ton of ammo does not a particularly good battlemech weapon make.
Edited by Major Bill Curtis, 07 June 2012 - 02:09 PM.