Supraluminal, on 07 June 2012 - 02:37 PM, said:
Anyway, the basic point that it's not meant to be super-long-range holds. That, combined with its huge bulk and surprisingly high heat generation, makes it pretty unappealing to me.
This is correct, if you use extreme range rules. The developers have given some indication that they are using them in certain cases (ballistics don't just "stop" at maximum range), but this then means that you have to increase the range of everything else (e.g. extreme range on LRMs is 28 hexes: 840m): calculate extreme range by doubling the maximum medium range as per TacOps, pg. 85.
Edited by Major Bill Curtis, 07 June 2012 - 02:50 PM.














