One Medic Army, on 24 May 2013 - 11:22 AM, said:
This is why AMS should be a shotgun rather than a CIWS system that seeks and destroys individual missiles.
More effective vs larger volleys.
It'd also be nice if multiple LRM enhancements stopped stacking, right now you need TAG and Artemis for your LRMs, this means a certain minimum investment required to use LRMs, which penalizes users of a single launcher proportionally more than users of multiple launchers.
200m range
120m/s speed
1.67 seconds between LrM entering AMS range and hitting the target.
AMS deals 3.5 dmg/s
LRMs have 1 hp per missile
Thus an AMS will shoot down 5.8 missiles of a single volley if the target is standing still and all missiles are clustering together.
Math.
arghmace, on 24 May 2013 - 11:24 AM, said:
Is there any reasonable point to this post? How about I bring a large laser and you bring an ECM. What does that prove?
This is why LRM's are always going to be a mess.
First the expectation of bringing extra gear (Good LRM pilots have their own TAG, Artemis and BAP). And a certain expectation of spotting. They are also the only weapon with a warning that gives someone time to avoid or adjust to them.
Then there is the fact that there are two pieces of gear directly created to counter them. AMS and ECM. No other weapons have this issue.
So you almost HAVE to run into an issue where there are instances where LRM's are overpowered.
Basically you have:
1] Base level LRM vs. Mech.
2] Full equip LRM vs. Mech.
3] Base level LRM vs. Mech with AMS
4] Full equip LRM vs Mech with AMS
5] Base level LRM vs. Mech with AMS & ECM
6] Full equip LRM vs Mech with AMS & ECM
Then there are all the variations inbetween, UAV, a Spotter.
Here is a question, if an LRM mech with all of the extra gear he can pack in, plus a UAV goes up against a mech with no AMS, and no ECM.
Should he rock out that mech?
If not, then what does an LRM mech with none of those things do? Roll over and die?