Incoming Hot Fix - 24/05/2013 (Updated!)
#361
Posted 24 May 2013 - 06:27 PM
#362
Posted 24 May 2013 - 06:56 PM
#364
Posted 24 May 2013 - 07:17 PM
Nicholas Carlyle, on 24 May 2013 - 04:22 PM, said:
It doesn't seem to work. Ever. Unless they stop moving. Ever seen a stopped light? Me neither.
I haven't played post-hotfix yet, but I can distinctly remember numerous times pre-hotfix where I held my Treb's TAG on a fleeing light at varying distances and they got ROFLCORED by my team's Lurmboats.
#365
Posted 24 May 2013 - 08:48 PM
#366
Posted 24 May 2013 - 10:31 PM
Paul Inouye, on 24 May 2013 - 01:06 PM, said:
Splash damage was reduced from 1.8m to 0.05m. That's 180cm to 5cm.
CT is taking more damage than the rest of your components why? Because the CT is the largest part of a BattleMech. It's going to take the most hits out of a volley of missiles. The missiles are not told to target any part of a Mech, they're told to get into position and follow that path from start to finish. If your target turns their torso 90 degrees from incoming missiles, they're going to lose an arm before they get cored.
Hi Paul,
Refer to my post:
http://mwomercs.com/...s-commando-100/
It seems Streak only hit the Commando in the CT an no where else and the commando can takes 3 times more Streak hits in the back than in the front CT ???
Are you sure this is normal ?
#367
Posted 24 May 2013 - 10:51 PM
Edited by hillwaytop, 24 May 2013 - 10:53 PM.
#368
Posted 24 May 2013 - 11:46 PM
Paul Inouye, on 24 May 2013 - 01:06 PM, said:
Splash damage was reduced from 1.8m to 0.05m. That's 180cm to 5cm.
CT is taking more damage than the rest of your components why? Because the CT is the largest part of a BattleMech. It's going to take the most hits out of a volley of missiles. The missiles are not told to target any part of a Mech, they're told to get into position and follow that path from start to finish. If your target turns their torso 90 degrees from incoming missiles, they're going to lose an arm before they get cored.
So, people just need to learn to torso twist, use cover, and AMS is what you are saying?
Expecting people to learn is unacceptable in today's video game market, you have to freeze the LRMs mid flight, have a popup message in the mech stating that, "torso twisting will ensure that some LRMs hit your arm instead of your CT" then not allow the player to continue until they twist their torso.
#369
Posted 24 May 2013 - 11:58 PM
Dropping 9 tons of LRM ammo onto targets in the open on alpine watching them cross wide gaps from cover to cover eating salvo after salvo and escaping unscathed just....I'll enjoy another break.
#370
Posted 25 May 2013 - 12:01 AM
#371
Posted 25 May 2013 - 12:12 AM
Edited by Ed Steele, 25 May 2013 - 12:13 AM.
#373
Posted 25 May 2013 - 04:34 AM
Avi8tor, on 23 May 2013 - 08:26 PM, said:
Good in what? launching LRM??? my dear, THIS is really pathetic... in my opinion. instead i'd like to say thanks to devs for the bugs patches that really made the game more enjoyable.
#374
Posted 25 May 2013 - 05:40 AM
If a target is moving, my LRM's will path down at a 90 degree angle right before impact and miss.
I'm also seeing a lot of jerky movement towards the end of the flight where the LRM's will suddenly shift over to the left, then drop down.
It's causing a lot of missed damage as far as I can tell.
#375
Posted 25 May 2013 - 06:16 AM
arghmace, on 24 May 2013 - 01:58 PM, said:
I like how this man thinks: Give us the tools to fight with, instead of trying to take someone else's. It's like the majority of you can't think anything but, "nerf this and nerf that!" All weapons should be viable, regardless if it clashes with your favored playstyle.
Edited by StalaggtIKE, 25 May 2013 - 06:18 AM.
#378
Posted 25 May 2013 - 10:13 AM
Omni 13, on 25 May 2013 - 10:09 AM, said:
could be worse, it could hit like a flamer/MG
I don't know what game you guys are playing but I have used and have had LRM's used against me in multiple matches since yesterday....they are definitely being used effectively.
AztecD, on 25 May 2013 - 10:10 AM, said:
Just because you lost once does not mean that LRM's are ok
Except the argument was that they were "like a wet paper towel"...
#379
Posted 25 May 2013 - 10:14 AM
DeaconW, on 25 May 2013 - 10:13 AM, said:
I don't know what game you guys are playing but I have used and have had LRM's used against me in multiple matches since yesterday....they are definitely being used effectively.
Except the argument was that they were "like a wet paper towel"...
It should not take me 4 tonnes of A-LRM ammo on a stationary awesome to kill it.
#380
Posted 25 May 2013 - 10:16 AM
Then the draw backs that lrms have compared to other munitions.
If you really do not want lrms in the game because it ruins your specific play style then just own up to is like men.
But the fact is that other then the arc of the lrms they are still pathetically weak. I can't remember the last time I died to lrms. When I see a lrm boat I dance with glee and kill it.
I use almsot all types of mechs other then the poptarts (just too cheap for me). NO mech and I mean no mech that I have played it easier or harder to play in this game unless there is a balancing issue that needs fixed. Lrm's are not easy to use unless you're using a stalker boat.
STALKER is the problem as well as other boaters above 40 tubes. Limit or penalize ultra boating and then we can balance the lrms.
All this patch does is castrate all lrm uses other then the ultra boaters.
39 user(s) are reading this topic
0 members, 39 guests, 0 anonymous users