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Mechspeed Has Been Toned Down


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#21 Jasen

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Posted 24 May 2013 - 10:11 AM

I've been noticing this for quite a few months now.. lately it seems it has really ramped up.

As a light pilot exclusively, I notice small differences in them... basically, the speedo still says 150+ but in reality, it feels like ~110 used to. Combined that with HSR and seismic now... light mechs are pretty much complete **** now. They get shot at top speed from ridiculous distances quite a bit too often... they have trouble out maneuvering mediums (seismic makes it even worse).

Yada yada...

I know PGI fails harcore at... basically everything... but light mechs are pretty much ****** now.

#22 Otto Cannon

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Posted 24 May 2013 - 10:46 AM

View PostDeathlike, on 24 May 2013 - 09:51 AM, said:

Hmm.. I wonder if this is the nerf adjustment that is supposed to make the Flea viable... because that's the wrong way to go.


This was my thought too, I hope that the MASC mechs aren't going to be made faster by slowing down all the normal mechs in comparison.

#23 El Bandito

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Posted 24 May 2013 - 10:49 AM

View PostThorqemada, on 24 May 2013 - 01:31 AM, said:

Its undeniable that the general Mechspeed has been toned down, probably in several steps to make a smooth Transition. But i very well remember how i bypassed Assaults in my Cent that ran 80 to 90khp in the past and now in a Cent that runs 97kph i am slower at bypassing Assaults (probably ~50% slower) than i was some months ago. There is virtually no difference between 85 and 95kph - somewhere around 25 kph speed difference it starts to matter. Its ok for me that you implement a sort of "Time Dilation" into MWO for reasons of stability and playability. But this hurts all Mechs and PLaystyles that count on speed and maneuverability and hurts most the Medium weightclass which becomes to slow to flank, to big to sneak, to vulnerable to stand and to weak to kill. The speed steps between the weightclasses have become almost negligible with the exception of the fast Lights who can go 40 to 50 kph faster than the rest of the World. PGI - you really need to adjust all speedratrings (engine restrictions) to bring back a healthy differentation between the Mech classes!


IMO Seismic is hurting the mediums more.

#24 Thorqemada

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Posted 24 May 2013 - 11:06 AM

This is true but that wont change...

Edited by Thorqemada, 24 May 2013 - 11:07 AM.


#25 Spyder228

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Posted 25 May 2013 - 08:41 AM

Bump for visibility. This is driving me nuts. My lights are barely viable anymore.

#26 Snowhawk

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Posted 03 June 2013 - 04:08 AM

Still current.... ;)

It takes so much time to overtake friendly assaults.... In the moment I'm often using a Blackjack with 84.6 km/h. But the speed feels more like ~ 75 km/h... Maybe the most assaults are using speed tweak, but even with this bonus they can't go faster then 64.9. Perhaps they throttled down the growth of speed in Mwo?

#27 Hammertrial

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Posted 03 June 2013 - 04:14 AM

/sigh

Critical thinking people. Even if they made 1 KPH -> .5 KPH, this effects all mechs in the same way, so it's entirely in your head if you think you're slower compared to that atlas. Either you're both going slower in which case there is no relative difference than usual, you're going the actual speed in which case there is no difference than usual, or you're paranoid.

#28 Grondoval

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Posted 03 June 2013 - 04:30 AM

Made some speed calculations in Training Mode: Measured distance to goal line in meters; clocked the time.

Speed is exactly right. Made tests with my 97,2 kph and with the 49 kph Highlander.

Highlander took 17,2 Seconds for 237 m distance = about 49 kph
Trebuchet took 8,6 Seconds for 230 m distance = about 97 kph

Of course i made a flying start on max speed. Everything in order it seems.

#29 Livewyr

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Posted 03 June 2013 - 04:38 AM

View PostGrondoval, on 03 June 2013 - 04:30 AM, said:

Made some speed calculations in Training Mode: Measured distance to goal line in meters; clocked the time.

Speed is exactly right. Made tests with my 97,2 kph and with the 49 kph Highlander.

Highlander took 17,2 Seconds for 237 m distance = about 49 kph
Trebuchet took 8,6 Seconds for 230 m distance = about 97 kph

Of course i made a flying start on max speed. Everything in order it seems.


I too will do a test to confirm. (Admittedly it felt slower, but there are many factors for that, including the perception due to larger more open maps, compared to say.. river city.)

#30 Satan n stuff

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Posted 03 June 2013 - 05:27 AM

Could it be that you've been getting better at this game and you're only thinking mechs got slower because you yourself got faster?

#31 stjobe

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Posted 03 June 2013 - 05:34 AM

View PostGrondoval, on 03 June 2013 - 04:30 AM, said:

Made some speed calculations in Training Mode: Measured distance to goal line in meters; clocked the time.

Speed is exactly right. Made tests with my 97,2 kph and with the 49 kph Highlander.

Highlander took 17,2 Seconds for 237 m distance = about 49 kph
Trebuchet took 8,6 Seconds for 230 m distance = about 97 kph

Of course i made a flying start on max speed. Everything in order it seems.

Posted Image

#32 Yanlowen Cage

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Posted 03 June 2013 - 05:39 AM

In TT every 11.1 kph or around that = 1 movement. So a jenner moving at 7 walk 11 run moved about 110 to 115 kph. Or some where in that range. In mwo a cent moves at 130 kph. That puts him about 9 walk 13 run. In TT it moved 4 walk 6 run. That is faster then the lights in table top. Mostly. A raven moving at 151 kph is moving around 10 walk 15 run. In TT it moved 6 walk 9 run. In TT an atlas did 3 walk 5 run. Or about 55 kph. I think imo all the mechs in this game travel too fast. A 88 kph cent should be able too out flank an assualt but not 130 cent chasing down lights. And for pete's sake a raven shouldn't be moving 150 kph. And assualts are meant too be slow. The fastest one in 3025 moved 5 walk 8 run bur only carried 5 small lasers. Charger anyone?

#33 Waking One

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Posted 03 June 2013 - 05:40 AM

Pretty sure its just people looking for things they feel are wrong so they can complain.

It's mostly HSR happening, meaning you not actually can get shot when moving full speed. So you dont feel as "lolnobodycanhitmeiamsofast" anymore.

#34 Vodrin Thales

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Posted 03 June 2013 - 05:43 AM

View PostThorqemada, on 24 May 2013 - 11:06 AM, said:

This is true but that wont change...


Actually seismic is going to change. Dev's have stated they will be adjusting it in an upcoming patch.

#35 Kaldor

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Posted 03 June 2013 - 05:47 AM

View PostYanlowen Cage, on 03 June 2013 - 05:39 AM, said:

In TT every 11.1 kph or around that = 1 movement. So a jenner moving at 7 walk 11 run moved about 110 to 115 kph. Or some where in that range. In mwo a cent moves at 130 kph. That puts him about 9 walk 13 run. In TT it moved 4 walk 6 run. That is faster then the lights in table top. Mostly. A raven moving at 151 kph is moving around 10 walk 15 run. In TT it moved 6 walk 9 run. In TT an atlas did 3 walk 5 run. Or about 55 kph. I think imo all the mechs in this game travel too fast. A 88 kph cent should be able too out flank an assualt but not 130 cent chasing down lights. And for pete's sake a raven shouldn't be moving 150 kph. And assualts are meant too be slow. The fastest one in 3025 moved 5 walk 8 run bur only carried 5 small lasers. Charger anyone?


This

Excellent point. I always wondered why they made the lights all top out at the same speed even though some variants are faster than others.

#36 Waking One

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Posted 03 June 2013 - 05:57 AM

View PostKaldor, on 03 June 2013 - 05:47 AM, said:


This

Excellent point. I always wondered why they made the lights all top out at the same speed even though some variants are faster than others.


It's for a well known reason really. Anything over that speed made the server hiccup quite badly, so they implemented a speed cap.

#37 Satan n stuff

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Posted 03 June 2013 - 05:59 AM

View PostKaldor, on 03 June 2013 - 05:47 AM, said:


This

Excellent point. I always wondered why they made the lights all top out at the same speed even though some variants are faster than others.

Because any mech going over 150 kph would break the netcode and cause massive lag issues. There used to be Commandos with no weapons or armor and the biggest engine that would fit just running around annoying people.
Also the raven 2X and 4X have a much lower top speed with their max engine than any other light currently in the game. The 3L meanwhile has a max engine size that exceeds the on the stock engine based cap that applies to most other mechs.

#38 Gevurah

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Posted 03 June 2013 - 06:09 AM

after 2500 games I can say unequivocally that 64 still feels like 64, 81 feels like 81, 97 feels like 97 and 151 still feels like 151.

Your issue sounds like an issue of perception, not of actuality.

Edited by Gevurah, 03 June 2013 - 06:10 AM.


#39 Yanlowen Cage

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Posted 03 June 2013 - 06:11 AM

Think your missing his point. A spider should be faster than a raven. So if the spider tops out at 150 then a raven could be top out around 120 and the jenner at around 135. Not that the cap should be raised above 150. But that some of the lights should be slowed. As well as most other mechs.

#40 Waking One

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Posted 03 June 2013 - 06:16 AM

View PostYanlowen Cage, on 03 June 2013 - 06:11 AM, said:

Think your missing his point. A spider should be faster than a raven. So if the spider tops out at 150 then a raven could be top out around 120 and the jenner at around 135. Not that the cap should be raised above 150. But that some of the lights should be slowed. As well as most other mechs.


Ah, i see. So what it translates to is "i can't hit lights, slow them down please"





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