

Mechspeed Has Been Toned Down
#21
Posted 24 May 2013 - 10:11 AM
As a light pilot exclusively, I notice small differences in them... basically, the speedo still says 150+ but in reality, it feels like ~110 used to. Combined that with HSR and seismic now... light mechs are pretty much complete **** now. They get shot at top speed from ridiculous distances quite a bit too often... they have trouble out maneuvering mediums (seismic makes it even worse).
Yada yada...
I know PGI fails harcore at... basically everything... but light mechs are pretty much ****** now.
#22
Posted 24 May 2013 - 10:46 AM
Deathlike, on 24 May 2013 - 09:51 AM, said:
This was my thought too, I hope that the MASC mechs aren't going to be made faster by slowing down all the normal mechs in comparison.
#23
Posted 24 May 2013 - 10:49 AM
Thorqemada, on 24 May 2013 - 01:31 AM, said:
IMO Seismic is hurting the mediums more.
#24
Posted 24 May 2013 - 11:06 AM
Edited by Thorqemada, 24 May 2013 - 11:07 AM.
#25
Posted 25 May 2013 - 08:41 AM
#26
Posted 03 June 2013 - 04:08 AM

It takes so much time to overtake friendly assaults.... In the moment I'm often using a Blackjack with 84.6 km/h. But the speed feels more like ~ 75 km/h... Maybe the most assaults are using speed tweak, but even with this bonus they can't go faster then 64.9. Perhaps they throttled down the growth of speed in Mwo?
#27
Posted 03 June 2013 - 04:14 AM
Critical thinking people. Even if they made 1 KPH -> .5 KPH, this effects all mechs in the same way, so it's entirely in your head if you think you're slower compared to that atlas. Either you're both going slower in which case there is no relative difference than usual, you're going the actual speed in which case there is no difference than usual, or you're paranoid.
#28
Posted 03 June 2013 - 04:30 AM
Speed is exactly right. Made tests with my 97,2 kph and with the 49 kph Highlander.
Highlander took 17,2 Seconds for 237 m distance = about 49 kph
Trebuchet took 8,6 Seconds for 230 m distance = about 97 kph
Of course i made a flying start on max speed. Everything in order it seems.
#29
Posted 03 June 2013 - 04:38 AM
Grondoval, on 03 June 2013 - 04:30 AM, said:
Speed is exactly right. Made tests with my 97,2 kph and with the 49 kph Highlander.
Highlander took 17,2 Seconds for 237 m distance = about 49 kph
Trebuchet took 8,6 Seconds for 230 m distance = about 97 kph
Of course i made a flying start on max speed. Everything in order it seems.
I too will do a test to confirm. (Admittedly it felt slower, but there are many factors for that, including the perception due to larger more open maps, compared to say.. river city.)
#30
Posted 03 June 2013 - 05:27 AM
#31
Posted 03 June 2013 - 05:34 AM
Grondoval, on 03 June 2013 - 04:30 AM, said:
Speed is exactly right. Made tests with my 97,2 kph and with the 49 kph Highlander.
Highlander took 17,2 Seconds for 237 m distance = about 49 kph
Trebuchet took 8,6 Seconds for 230 m distance = about 97 kph
Of course i made a flying start on max speed. Everything in order it seems.

#32
Posted 03 June 2013 - 05:39 AM
#33
Posted 03 June 2013 - 05:40 AM
It's mostly HSR happening, meaning you not actually can get shot when moving full speed. So you dont feel as "lolnobodycanhitmeiamsofast" anymore.
#35
Posted 03 June 2013 - 05:47 AM
Yanlowen Cage, on 03 June 2013 - 05:39 AM, said:
This
Excellent point. I always wondered why they made the lights all top out at the same speed even though some variants are faster than others.
#36
Posted 03 June 2013 - 05:57 AM
Kaldor, on 03 June 2013 - 05:47 AM, said:
This
Excellent point. I always wondered why they made the lights all top out at the same speed even though some variants are faster than others.
It's for a well known reason really. Anything over that speed made the server hiccup quite badly, so they implemented a speed cap.
#37
Posted 03 June 2013 - 05:59 AM
Kaldor, on 03 June 2013 - 05:47 AM, said:
This
Excellent point. I always wondered why they made the lights all top out at the same speed even though some variants are faster than others.
Because any mech going over 150 kph would break the netcode and cause massive lag issues. There used to be Commandos with no weapons or armor and the biggest engine that would fit just running around annoying people.
Also the raven 2X and 4X have a much lower top speed with their max engine than any other light currently in the game. The 3L meanwhile has a max engine size that exceeds the on the stock engine based cap that applies to most other mechs.
#38
Posted 03 June 2013 - 06:09 AM
Your issue sounds like an issue of perception, not of actuality.
Edited by Gevurah, 03 June 2013 - 06:10 AM.
#39
Posted 03 June 2013 - 06:11 AM
#40
Posted 03 June 2013 - 06:16 AM
Yanlowen Cage, on 03 June 2013 - 06:11 AM, said:
Ah, i see. So what it translates to is "i can't hit lights, slow them down please"
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