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Mechspeed Has Been Toned Down


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#41 Kaldor

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Posted 03 June 2013 - 06:20 AM

View PostWaking One, on 03 June 2013 - 05:57 AM, said:


It's for a well known reason really. Anything over that speed made the server hiccup quite badly, so they implemented a speed cap.


View Post***** n stuff, on 03 June 2013 - 05:59 AM, said:

Because any mech going over 150 kph would break the netcode and cause massive lag issues. There used to be Commandos with no weapons or armor and the biggest engine that would fit just running around annoying people.
Also the raven 2X and 4X have a much lower top speed with their max engine than any other light currently in the game. The 3L meanwhile has a max engine size that exceeds the on the stock engine based cap that applies to most other mechs.


I know, I remember, lol.

What I dont understand is why they all top at 150ish, and some mech were designed to run slower than others. Compare Raven at 97kph and Jenner at 118kph stock. The Jenners should be 20ish kph faster than all the Ravens, but for some reason they decided to have the 3L run at the top end speed, but left the 2X and 4X on the slow end. The Spider is another example. They should be faster than all the rest of the current lights. The Commando gets screwed as its in the same base speed as the Raven with 97kph in TT, but runs at the top end in MWO.

#42 MaddMaxx

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Posted 03 June 2013 - 06:58 AM

View PostKaldor, on 03 June 2013 - 06:20 AM, said:




I know, I remember, lol.

What I dont understand is why they all top at 150ish, and some mech were designed to run slower than others. Compare Raven at 97kph and Jenner at 118kph stock. The Jenners should be 20ish kph faster than all the Ravens, but for some reason they decided to have the 3L run at the top end speed, but left the 2X and 4X on the slow end. The Spider is another example. They should be faster than all the rest of the current lights. The Commando gets screwed as its in the same base speed as the Raven with 97kph in TT, but runs at the top end in MWO.


You have to account for all the Mechs "other" factors when comparing them. 1 Raven can Jump. None of the Commando's can Jump. All of the Jenner's and Spiders can Jump, one Spider has 12 slots.

Add to that the variation in allowed weapons slots. All these factors make a difference as well when you start to look at builds. Not everyone Jumps, to max capacity say, every Mech that carries Jets. Those that do, do so to the detriment of weight that could be used for more firepower or armor etc. and one assumes they know that going in.

Speed is great, but is not that one thing that separates all the Mechs, otherwise the Atlas, at max Engine size, going 58kph (before tweaks) would simply be a waste of tonnage and fodder for everything faster. That is not currently the case, nor hopefully, ever be the case in MWO.

Edited by MaddMaxx, 03 June 2013 - 06:59 AM.


#43 Yanlowen Cage

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Posted 03 June 2013 - 07:02 AM

View PostWaking One, on 03 June 2013 - 06:16 AM, said:


Ah, i see. So what it translates to is "i can't hit lights, slow them down please"


wrong, I play lights. make them work a role is intended not just a bunh of generic speed demons. but without CW and due to massive over customizing it is kinda pointless. games broken and so are most of the players. Entitled are we? Hey I can troll back too.

#44 Kaldor

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Posted 03 June 2013 - 07:09 AM

View PostMaddMaxx, on 03 June 2013 - 06:58 AM, said:


You have to account for all the Mechs "other" factors when comparing them. 1 Raven can Jump. None of the Commando's can Jump. All of the Jenner's and Spiders can Jump, one Spider has 12 slots.

Add to that the variation in allowed weapons slots. All these factors make a difference as well when you start to look at builds. Not everyone Jumps, to max capacity say, every Mech that carries Jets. Those that do, do so to the detriment of weight that could be used for more firepower or armor etc. and one assumes they know that going in.

Speed is great, but is not that one thing that separates all the Mechs, otherwise the Atlas, at max Engine size, going 58kph (before tweaks) would simply be a waste of tonnage and fodder for everything faster. That is not currently the case, nor hopefully, ever be the case in MWO.


Im not disputing you, but honestly, look back at when the ECM 3L was king. If it was running at 125kph, do you think there would have been as much of an uproar about how OP it really was? The 3L had all the toys and no drawbacks.

I do believe some concessions do need to be made though. The Commando topping out at 124kph would be an even smaller speed bump than it is now, lol. I personally feel that the Commando, Spider and incoming Flea need to be a good 15-20kph faster than the Jenner and Raven which are both better armed and armored. Right now the Commando is really pretty easy to kill. A Spider is harder to kill, but only because it has jumpjets.

#45 Thorqemada

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Posted 03 June 2013 - 07:14 AM

Yeah, its nice to make some calculations but Testing Ground Results dont matter and it would have be to compared with old Video footage where you would measure the time against the current value.

I remember very well what the speed difference felt overtaking an Assault and my guess is that the current speedscale is compressed by 20% to 25% compared to the speedscale in CB.

#46 Livewyr

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Posted 03 June 2013 - 10:04 AM

When I tested earlier, it seemed accurate. (There is a margin for error given it was all perception of when to start the clock and when to stop it verses actual distance covered.. it worked out.)

Atlas at 56kph was spot on
Yen-Low at 106kph was about 1-2kph off in other direction so I attribute that to human error.
Jenner at 152 was spot on.
Spider at 151 was low (at about 140, but those were also my first tests so they could probably be attributed to error as I mastered the testing style.)

My conclusion, it just *feels* slower due to larger maps, and getting hit a lot more due to HSR.

(Minor edit: I did these in live matches, right at the beginning, which we still won, because I just took the data while everyone was still slugging to position, then caught up with them, calculated the data after the battle.)
This was to be sure it wasn't a disparity between training grounds and live matches, such as damage is.

Edited by Livewyr, 03 June 2013 - 10:06 AM.


#47 Deathlike

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Posted 03 June 2013 - 10:16 AM

View PostVodrin Thales, on 03 June 2013 - 05:43 AM, said:


Actually seismic is going to change. Dev's have stated they will be adjusting it in an upcoming patch.


Unfortunately, that's not for tomorrow, but in 2 weeks from tomorrow.

#48 Aaren Kai

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Posted 03 June 2013 - 01:10 PM

I believe the mech speeds are all relative to each other... But I think we need to find an old movie with good landmarks, run the same route, and time the run to compare. Previous top speed seems much faster. Same mech with no changes now seems slower.





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