Missile Fix Not Working
#21
Posted 24 May 2013 - 10:52 AM
#22
Posted 24 May 2013 - 10:53 AM
#23
Posted 24 May 2013 - 10:54 AM
Edited by Multitallented, 24 May 2013 - 02:56 PM.
#24
Posted 24 May 2013 - 10:56 AM
DerSpecht, on 24 May 2013 - 10:26 AM, said:
.. erm.. WHAT?!
Missiles used to reacquire their target if you lost the lock mid-flight and reacquired it before they hit the land. But it worked only if you had a valid lock on that target when you fired them. Firing them in dumb fire locked them in dumb fire mode for the whole flight.
That often led to rather entertaining sudden reversals in their flight path, up to 90 degree turns if just moment before hitting ground.
It would be shame to see this gone...
#25
Posted 24 May 2013 - 10:57 AM
Monky, on 24 May 2013 - 09:57 AM, said:
Second BJ cored with 4x Streak2, same situation. These where in live and in the same game post patch. - about 10 volleys
Wait... so you fired FOUR volleys of 2 LRM 15's at a 45 ton mech, and cored it out.
Is there something wrong with that? You hit it with 120 LRM's. A 45 ton mech is supposed to die if you hit it with such a huge number of missiles.
Likewise, you fired 10 volleys of 8 streaks at a 45 ton mech and cored it out... That's 80 SRM's, dude. That's supposed to kill something.
If you could hit a medium mech with 120 LRM's and NOT kill it, then that would mean LRM's could essentially be ignored. Same with streaks.
#26
Posted 24 May 2013 - 10:58 AM
#27
Posted 24 May 2013 - 10:58 AM
#28
Posted 24 May 2013 - 10:59 AM
Roland, on 24 May 2013 - 10:57 AM, said:
Is there something wrong with that? You hit it with 120 LRM's. A 45 ton mech is supposed to die if you hit it with such a huge number of missiles.
Likewise, you fired 10 volleys of 8 streaks at a 45 ton mech and cored it out... That's 80 SRM's, dude. That's supposed to kill something.
If you could hit a medium mech with 120 LRM's and NOT kill it, then that would mean LRM's could essentially be ignored. Same with streaks.
Well hopefully not all the missles hit like SRM's or bullets. Some should in most cases should be missing unless that target is standing still.
#29
Posted 24 May 2013 - 11:00 AM
Roland, on 24 May 2013 - 10:57 AM, said:
Is there something wrong with that? You hit it with 120 LRM's. A 45 ton mech is supposed to die if you hit it with such a huge number of missiles.
Likewise, you fired 10 volleys of 8 streaks at a 45 ton mech and cored it out... That's 80 SRM's, dude. That's supposed to kill something.
If you could hit a medium mech with 120 LRM's and NOT kill it, then that would mean LRM's could essentially be ignored. Same with streaks.
It is not how many volleys it took to score a kill - it's how the kill was done. What is the point of having sections of armor if everything just goes to the CT? What is the risk of running an XL engine - These things are determined by having fully functioning and properly implemented missile tracking/damage. If I'm taking out maybe an arm or a leg along with the CT and the combat time feels right - no complaints. The issue is it is only hitting the CT with signifigant damage.
Edited by Monky, 24 May 2013 - 11:01 AM.
#30
Posted 24 May 2013 - 11:02 AM
PropagandaWar, on 24 May 2013 - 10:59 AM, said:
Sure, but still, he fired 120 freaking missiles at the mech.
If the guy wasn't behind cover, then I would expect that mech (a 45 ton medium) to be absolutely ruined, if not dead, after eating 120 LRM's, even if they spread damage around.
Monky, on 24 May 2013 - 11:00 AM, said:
It is not how many volleys it took to score a kill - it's how the kill was done. What is the point of having sections of armor if everything just goes to the CT? What is the risk of running an XL engine - These things are determined by having fully functioning and properly implemented missile tracking/damage. If I'm taking out maybe an arm or a leg along with the CT and the combat time feels right - no complaints. The issue is it is only hitting the CT with signifigant damage.
Ok, this is a valid point then, if it wasn't spreading damage around. I thought you were suggesting that 4 volleys of 2 artemised LRM15's shouldn't kill a medium chassis (I think it definitely should).
#31
Posted 24 May 2013 - 11:03 AM
Multitallented, on 24 May 2013 - 10:54 AM, said:
Good dont come back.
We don't need liars in this community.
#32
Posted 24 May 2013 - 11:06 AM
#33
Posted 24 May 2013 - 11:08 AM
#34
Posted 24 May 2013 - 11:08 AM
http://mwomercs.com/...052013-updated/
If you'd like to mention this to the Developers, then I would suggest following the link and making a stink there
Edited by Prosperity Park, 24 May 2013 - 11:08 AM.
#35
Posted 24 May 2013 - 11:15 AM
It really makes it hard to understand the actual goings on. I will stick to what I see I guess and LRM's are not OP, but like stated above. Do not get caught standing around when those LRM's come looking for you.
#36
Posted 24 May 2013 - 11:17 AM
armyof1, on 24 May 2013 - 11:06 AM, said:
Nice to know this fail is hard coded into the game.
#37
Posted 24 May 2013 - 11:19 AM
Without Artemis, they have OK accuracy and generally spread all over the mech... WITH artemis.. which is supposed to boost them, they hit around the CT/LT/RT on a mech that isn't moving very fast.
They don't do too much damage, they don't have orbital strike angle, they move quickly enough that I feel I can carry them on other balanced builds without crippling either type's fighting capability.
They still require better cover than directfire weapons, they turn into little demons when assisted by a TAG.
They don't need to be boated to be useful. As a matter of fact, I was in a match (with my mixed load atlas) where the last enemy was hunted down and found by a jenner, and suddenly the sky opened up and missiles rained down from the heavens.. but the biggest actual payload of missiles was mine, at 2 LRM15s.. the rest were all just support weapons.. we had no boats.
I also watched a full barrage of LRMs get annihilated by myself and 2 other mechs with AMS's..
------>The Bottom Line: This is the most balanced missiles have ever been.
#39
Posted 24 May 2013 - 11:23 AM
#40
Posted 24 May 2013 - 11:30 AM
[edit] the bigger problem, apart from that its still broken, is that the splash damage is distributed differently to the chassi depending on their complexity/modeling which makes some mechs even better at getting cored than others.
Edited by Budor, 24 May 2013 - 11:36 AM.
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