Adridos, on 24 May 2013 - 10:10 AM, said:
VTR-9A1 - A modification of the 9A model, the 9A1 adds only two
Machine Guns to the 'Mech for anti-infantry use. The 'Mech has ten tons of armor, making it better protected then the 9A Model and the two Machine Guns allow the 'Mech to have excellent anti-infantry combat capabilities. BV (1.0) = 1,110, BV (2.0) = 1,302 Those machine guns are in side torsoes.
Actually, those machine guns are in the legs...
Victor VTR-9A1
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D
Production Year: 2508
Cost: 7,932,720 C-Bills
Battle Value: 1,302
Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 Autocannon/20
2 Medium Lasers
1 SRM-4
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Single Heat Sink 15 5.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 160 10.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 25
Center Torso (rear) 12
L/R Torso 17 15
L/R Torso (rear) 7
L/R Arm 13 15
L/R Leg 17 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 LT 3 1 2.00
Autocannon/20 RA 7 10 14.00
2 Medium Lasers LA 6 2 2.00
Machine Gun RL 0 1 0.50
Machine Gun LL 0 1 0.50
@AC/20 (15) RT - 3 3.00
@SRM-4 (25) LT - 1 1.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 22
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4j 2 2 0 0 4 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0
They will obviously get moved unless PGI has made the decision to incorporate leg firing weaponry. The question is, to what location? If PGI is crazy enough and actually split them between the torso locations you could essentially drop the engine rating and mount 3 AC/20's but it would take such severe sacrifices that would make the mech a one trick pony that is easily rendered useless. However, THREE Gauss Rifles with 30 rounds of ammo each on the other had is actually very doable, though it requires the use of an XL engine, Endo-Steel and the lack of a a couple tons of armor.
If they were smart about it they would move both machine guns to a single torso or arm location.