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Battlemech 20: Victor


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#421 Redshift2k5

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Posted 02 June 2013 - 05:40 AM

View PostOdanan, on 02 June 2013 - 05:17 AM, said:


4 minimum hardpoints in the primary variant. They will (and must) add more hardpoints to make each variant unique and balanced. Something like that:
Posted Image


Your hardpoint estimates looks reasonable. I previously felt that 3 ballsitic would be too powerful, however when one looks at what can be accomplished by the Ilya with 3 ballistics, and the Jagermechs, I think 3 ballistics on a light Assault will be fine. It will still have a tough time bringing 3 large ballsitic weapons even with it's higher weight limit.

I do think the 9A1 is the least likely variant to be added though.

#422 InRev

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Posted 02 June 2013 - 05:44 AM

View PostOdanan, on 02 June 2013 - 01:54 AM, said:

Hey boys, get a (war) room.

(let's sort this out in the field of battle)


"Gentlemen, you can't fight in here! This is the war room!"

#423 C E Dwyer

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Posted 02 June 2013 - 06:07 AM

View Post0okami, on 24 May 2013 - 10:17 AM, said:

I can hear the distant cries of ¨Gundam¨...

Edit: cuz englizh be h4rd



Why ? Its not one of the Unseen..


Assaults now have two jumpers, and three stompers.

Putting aside my complete love of the mech, its a very good choice.

Its not going to replace any current ones, as it can't brawl as well as the big ones it can't carry as many energy mounts as the Awesome, (though I think those that complain about the awesome, are people of my ability and not much better, as I've seen well piloted ones rip through teams)

It should be the fastest and most agile of the assaults, used properly its going to be a hit and run/ support mech, one of its biggest advantages is DFA,(once knockdowns happen its going to play better) closest mech it compares with is a jumpy Dragon

#424 Strum Wealh

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Posted 02 June 2013 - 08:35 AM

View PostOdanan, on 02 June 2013 - 05:17 AM, said:


4 minimum hardpoints in the primary variant. They will (and must) add more hardpoints to make each variant unique and balanced. Something like that:
Posted Image

View PostRedshift2k5, on 02 June 2013 - 05:40 AM, said:


Your hardpoint estimates looks reasonable. I previously felt that 3 ballsitic would be too powerful, however when one looks at what can be accomplished by the Ilya with 3 ballistics, and the Jagermechs, I think 3 ballistics on a light Assault will be fine. It will still have a tough time bringing 3 large ballsitic weapons even with it's higher weight limit.

I do think the 9A1 is the least likely variant to be added though.


Frankly, I don't see them adding another ballistic hardpoint to the 9B in a location other than the Right Arm. I think it is far more likely that the 9B would receive something like "two additional ballistic HPs in the Right Arm and one additional missile HP in the Left Torso", the 9S would get something like "two additional missile HPs in the Left Torso and one additional ballistic HP in the Right Arm", the 9D/9K (if they don't implement them as separate variants) would get something like "two additional energy HPs in the Left Arm and one additional missile HP in the Left Torso", and the 9A and 9A1 (if implemented) would be left as the variants that could load ballistic weapons in more than one location.

#425 Iron Savior

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Posted 02 June 2013 - 05:39 PM

View PostAdridos, on 02 June 2013 - 01:40 AM, said:


I see you are a master of the ancient human skill of talking for straight hours/ writing entire pages of text and say absolutely nothing at all...

Battlemechs don't go nuclear...

Yes, it is around 120°C. That's why they have cooling vests and pass out regularly while piloting mechs.

I have never ever mentioned modern military. If you want to base a game where everything is as powerful as it is in real world, then good luck, it would be a game of who fires his tac nukes, ICBM and who knows what sooner. MY argument was about having to actually aim instead of using modern technology to do it for you, taking the fun away (as this is all in all a game).

As far as miniguns are concerned, did it cross your mind I never mentioned that you'll be holding it? Didn't matter to you, I see, becuase obviously I couldn't know anything about those things....

Then you go and start talking about the superiority of modern army over BTech... which is something this discussion never had anything to do with and the non-realness of the BTech is an accepted fact.

For the last nail to the coffin, you bring up the good ol' ad hominem fallacies about my age...

You are acting like a kid and well under the level you should be if your age is as high as I assume, therefor you are fit for being called a kiddie.


P.S. Yes, I played all the BTECH games with the exception of the MW4: Black knight and those two Crescent Hawks.



For the minigun thing, what are you even talking about man? Seriously. There's only two ways a minigun is ever envisioned to be used: mounted on a platform of some sort (mobile or static) or held by a guy in an action film, which isn't realistic, for obvious reasons.

A minigun requires a generator of some sort to spin the barrel. Unless you got an engine bloc strapped to your back you're gonna be heavin around like 8 car batteries, literally. Then there's the 3000 RPM it does, which is some serious ****, you'd need the rounds to be able to actually fire it, but 20 seconds would be enough for an A-10 to do a nice strafing run (maybe two) so that'd be 1k rounds. That's probably a lot too. I mean those things take out tanks.

But that's not gonna happen. So, the only ot her option is mounted, which would be computer assisted, as most weapons systems now are computer assisted (barring simple rifles and such). So "good ole fashioned joystick" is ******** as that stopped being a thing after WW2. Modern aircraft have safety as well as flying and aim assisting


Your entire argument was based around a combination of an appeal to probability, as well as an appeal to ignorance (the assumption that, were your stupid comparison in real life, I would not only have supreme difficulty pilotting a battlemech, but the mech in question would be a complete PoS that kills it's pilot from heatstroke whenever it fires it's weapons - which is not the discussion at hand. The argument I made was that BT pilots are awful, and it makes no sense considering the technology involved.

This is why I talked about modern military and strategies. There is NO realism involved in how BT mechs operate performance wise, or their pilots - they're either unbelievably tough at times, or unbelievably useless at times, it's ridiculous. The comparison is my main argument, which is why I mentioned the M1 Abrams MBT. Again, a 21st real world example that is vastly superior from a logistics, ease of use, and manufacturing stand point.

My argument can be summarized as such: 21st Century MBTs are accurate, powerful and hardy as ****, thus one can surmize that a main stay form of armored warfare in the 31st century (battlemechs) would be comparably accurate, powerful, and useful, otherwise there'd be no point in using them if tanks were vastly superior due to numbers, ease of fielding them, and military prowess.

Even generals of olden naval battles could see follies such as this; the ancient cannon'd battleships of the world's navies were massive, and could field hundreds of cannons. However, they could be easily destroyed by vastly smaller, more manueverable ships, as well as ships that were incredibly cheap in comparison. Thus these massive battleships fell out of favor, as their power could easily be replicated by numerous smaller ships for an easier cost. Even now, no navy fields battleships, and very few even field battlecruisers, as there is no need and the associated possible loss is not worth the cost.

In time these massive weapons of war were meant more as a symbol of a nation's wealth and military might - not any actual real weapon of power. Which is the exact role mechs would have IRL if they functioned like BT lore states (inaccurate, no range to speak of, kills pilot due to terrible design philosophies, expensive, vulnerable, difficult to field and repair)

I'm not saying that these things need to be changed. I'm saying that games shouldn't be balanced around realism, but they also shouldn't go out of their way to undermine player skill.

My point is that your argument is idiotic, as not only is it not grounded in reality, it's detrimental to game balance.

No body likes being nerfed by a computer RNG, which is what people ask for whether they realize it or not when they whine about weapon convergance and pin point accuracies. But the second you take away player countrol, the second any chance of a lasting competitive community dies, no E-Sports scene will arise, and MW as a series will once again get stuck on the back burner for years, because it's not markatable except towards a niche audience (not worth it unless you can charge them absurd amounts of money, which won't last).


And no, there is no problem with my ad hominim, as it was not the basis of my argument. I never said you were wrong because you're a 16 year old who doesn't know anything about military force or tactics, and equally knows little about machinery or ordinance. And yes it's relevant. BT is a hard sci-fi lore that draws from actual aspects of modern military strategy, as well as actual modern revelations in science (myomer fibers are actual things and fusion reactors are swell, for instance). I did however point it out because you threw the first stone.



However, your argument can be summed up as such:

Ad hominim

Failure to address main argument

Appeal to Ignorance/probability


You called me a child, assumed atlas was my mech of choice, then assumed that any real world counter part to a mech would be a giant PoS, you assumed I would have no ability to control it (which let's face it, if you have experience operating one piece of heavy machinery, some of that transfers over), and then using this as the basis of your argument, you failed to properly address my main point: which is that BT lore is insulting to players who are not only competent, but much more tactically and strategically motivated and capable than the average BT mech pilot.


And yes they do go nuclear, it happens all the time. It might not actually radiate the land (they'd be outlawed if that were the case). No one would use a piece of equipment that has the possibility of accidentally wiping out an entire city blokc once it's incapacitated. It's too dangerous to personell on site as well as any civilians.

Even with some sort of cooling jacket you can't survive tempetures you can toast bread in. hat you're talking about is absurd. If the ambient temperture in a mech cockpit was 250 degrees you would be dead in minute.

The human threshold for pain in the first layer of skin is about 112F, which is 44C.

I feel you would be hard pressed to find any man or woman who would stay in the ambient temperture of 250F/120C for long. They would eject and risk capture by enemy than being roasted alive, which I suppose is the case according to you? Who knows - but it's totally inaccurate. Hold your hand in a toaster oven set to 250F, see how long it lasts. (please don't, I know you're young and impressionable).

Air isn't the best conductor, so I imagine it could take as many as 5 seconds? for your skin to stop feeling good and just come off. Not in the toaster mind you, the source of heat is too small. A welder's flame could be upwards of 11k C (usually an ark) or 45k C (plasma cutter), but the point of heat was so small it didn't roast everything alive. But an oxyacetelyne torch with way too much acetelyne is basically a small flamer. Can't quite remember the temp for that, but with oxygen added it was 6k if I remember? at the tip at least. So it was probably more like 2k but I doubt it was that high.

But that sure got you hot; and it was the reason you weren't in a small enclosed area with it. Imagine being in a 4x3x3 box and suddenly your 102F cockpit is pushin 230F. You'd eject after 3 seconds. Your skin would start to crack if you didn't.


I was a welder for a few years. Fire was a dangerous friend. So I know from expierence this ****. dawg. I got paid and went to college. They paid me to GO to college. At one point I got paid to tell other people they sucked and knew nothing about metallurgy, heat transfer, and whatnot, and that THEY should go to college, but that was only for a couple days.

The only way this would be the case would be if all BT pilots wore cooling gear akin to hazmat suits, which they don't, as lore wise many pilots go in shorts.


You also once again prove little knowledge in the subject you want to debate: modern military strategies do not revolve around "fire the nukes" and they never will because as ****** as it is, MAD is a fairly sound strategy.







All of this boils down to the same thing: BT pilots are so bad it's insulting to the average player. It's a thousand years into the future. Why have engagements scaled down to knife fights? Why do they revolve around equipment that can bankrupt a nation? Why are they so weak and inaccurate? Why are they designed to flush heat into the cockpit, ruining battle effectiveness as well as putting the pilot at unnecessary risk?

None of these make a lot of sense from a lore perspective either; especially once you take into consideration how a standard tank should be more durable (legs vs treads) have a smaller profile, as well as be able to mount stronger, more stable weaponry - some mechs can knock themselves over from recoil, for instance. I assure you no military would field something like that.

I'm not asking for anything to change. I'm asking for it to stay the same. My initial post was a complaint about how often fluff in things like this inaccurately portray what's being shown off for the purpose of building hype. You went out of your way to bring up something that was pointless (I bet you can't do IRL what they can do lore-wise in books)/

In game none of these present themselves as a problem, as most fights in any game outside of military sims like arma are incredibly close due to the nature of game and map balance. Player's are capable of doing adequate damage accurately on the fly, as should be the case.



And yeah, I type a lot, because I can actually offer some indepth analysis of an argument and attempt to form an articulated counter argument.

Sadly most people on these forums don't seem to want to want to do that, if they're even capable of doing so.


By purposefully leaping to outlandish conclusions, attacking the person, ignoring the main reason of an argument, bringing up irrelevant topics, putting no thought into a discussion, etc, you do nothing but muddle the discourse that happens on these forums. And quite frankly, by doing so you and everyone else who does the same is doing nothing but serving as an insult to the intelligence of this community, as well as its wellbeing and the game's wellbeing.

When people just purposefully behave dumb and poorly, when they're inept at properly reasoning, the less respect and concern it will have in media, advertising, new members, and even the game devs. No one cares what a small group of idiots think, basically. Which is how some people on this forum present themselves and their arguments.

I'm just an angry ******, it's not comparable.

#426 Odanan

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Posted 02 June 2013 - 06:17 PM

View PostStrum Wealh, on 02 June 2013 - 08:35 AM, said:


Frankly, I don't see them adding another ballistic hardpoint to the 9B in a location other than the Right Arm. I think it is far more likely that the 9B would receive something like "two additional ballistic HPs in the Right Arm and one additional missile HP in the Left Torso", the 9S would get something like "two additional missile HPs in the Left Torso and one additional ballistic HP in the Right Arm", the 9D/9K (if they don't implement them as separate variants) would get something like "two additional energy HPs in the Left Arm and one additional missile HP in the Left Torso", and the 9A and 9A1 (if implemented) would be left as the variants that could load ballistic weapons in more than one location.


Well, we will see... so far, they use to put 2 Ballistics in locations with an AC/20.

View PostRedshift2k5, on 02 June 2013 - 05:40 AM, said:

I do think the 9A1 is the least likely variant to be added though.


It is the least likely but it is the Victor variant I hope the most to be added to the game. Since we can't have the Annihilator, that's the best Ballistics boat we will ever have for IS.

#427 Senior Knight Steele

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Posted 02 June 2013 - 06:48 PM

I hear a lot of people talking about wanting the game to be a "sim," but I don't get it. How can you create a true simulator for a fictional machine that isn't even really conceptually viable for use on an actual battlefield? D: Also, how does anyone know what it's really like to pilot one? They don't exist. o.o Theoretically, anyone could make any mech game of any kind and call it a sim. You would never have a consensus about what was the "real" simulator. Because... you'd have nothing to compare it to. >.< Am I wrong?

Obviously the concept exists because it's cool and fun. Not because it's logical. Iron Savior, I don't think BT pilots are really generally "good" or "bad," I think they perform according to whatever is most theatrical and exciting. I don't blame you for complaining though. It's like in the first Star Wars movie. In the first scene, the Stormtroopers one-shot everyone. After that, they miss every single shot for the rest of the trilogy. XD I hate that.

If I could give everyone some advice...

DON'T FEED THE TROLL.
Adridos' original reply was just blatant trolling. Don't worry about it. The argument seems pointless to me anyway. :D


EDIT: The below post is partially correct, this topic is for the Victor specifically. Which I should also have remembered.

Edited by Senior Knight Steele, 02 June 2013 - 07:06 PM.


#428 Skye Storm

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Posted 02 June 2013 - 06:55 PM

Adridos and Iron Savior, you're actions are unbecoming of your both your ages. This topic is for the discussion of battlemech 20, not who can yell louder to each other through a computer screen. If you want to fight, exchange addresses and beat the living sh*t out of each other. None of us will blink an eye. Other than that, quite the crap.

Edited by Skye Storm, 02 June 2013 - 06:57 PM.


#429 Damocles69

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Posted 02 June 2013 - 07:28 PM

View PostSkye Storm, on 02 June 2013 - 06:55 PM, said:

Adridos and Iron Savior, you're actions are unbecoming of your both your ages. This topic is for the discussion of battlemech 20, not who can yell louder to each other through a computer screen. If you want to fight, exchange addresses and beat the living sh*t out of each other. None of us will blink an eye. Other than that, quite the crap.



+1

#430 Derick Cruisaire

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Posted 03 June 2013 - 08:45 AM

The Victor looks great! :D

This could very well make me consider working on an assault Mech tree. ;)

#431 General Taskeen

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Posted 03 June 2013 - 08:55 AM

View PostIron Savior, on 01 June 2013 - 09:37 PM, said:


Basically, I would bet you entire paychecks (not that you make money) that an average detachment of the US military could handle BT styled battlemechs of equal worth. The mechs wouldn't even get into range. They'd get blown out of the sky before landing, fighter jets and intercept craft are capable of speeds far past mach 3 now, and capable of delivering firepower milees and miles away. Mechs would just be slow moving, bulky targets on a radar screen that would never make it to the actual fight before getting blown away. It'd be a complete joke of a fight. You wouldn't even need to actively deploy personel and equipment on site; a simple air or naval strike would be enough.


If mechs existed in real life they would have very few, but incredibly powerful weapon systems (if they ever got that far) and they would be firing at targets upwards of dozens of kilometers away. Range is a force multiplier, and no body chooses to engage at short ranges unless they have to. They'd be 2nd line units because they're so expensive and (realistically) fragile. 1st line assault units would be tanks and mechanize infantry, who would move in after carpet bombing, artillery or CAS does it's thing. Basic modern strategy.


Real mechs would also probably be much, much smaller, or be manned by crews of 2-4 people, like actual tanks. There would be a gunner, a pilot, and probably someone to man communications or assist in reloading or something. The gunner would thus, theoretically, have a much easier time aiming. Also they'd all have built in standardized guidance and targeting systems, much like the M1 Abrams. Again, a 21st century MBT that's mass produced and capable of losing its treads and still moving, capable of surviving intense damage, and capable of firing accurately and making kills at ranges in excess of 2500m.



You seem mad. But, anyways, in Battle Tech "fluffy" canon battles are a lot different. Battle Mechs and ground forces often require air superiority. Otherwise, they require anti-air units and mask their radar requiring Aerospace to use their own eyeballs to spot ground forces. And battle engagements are different, with Autocannons shooting incredibly long range, etc. When the Clans first invaded, for instance, their Aerospace decimated IS Aerospace and they simply had a "free for all" by annihilating entire unprepared Battle Mech formations and ground forces. Also, this is Battle Tech, not real life. If Battle Mechs were real as they are in Battle Tech, then we'd be boned. Back on Topic, yeh Victor Mech!

Edited by General Taskeen, 03 June 2013 - 08:57 AM.


#432 Adridos

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Posted 03 June 2013 - 09:18 AM

View PostSenior Knight Steele, on 02 June 2013 - 06:48 PM, said:

DON'T FEED THE TROLL.
Adridos' original reply was just blatant trolling. Don't worry about it. The argument seems pointless to me anyway. ;)


Don't forget the post said reply was aimed at was even harder trolling... and let's not get into those essays of responses that are fueled by his obvious... idk what it is, really hope it's just alcohol of some sort... that make up things I never said not even pointed at and attack them. That is full grade trolling.

As far as you go, Iron Savior, how can you even assume that a black hole wouldn't kill off all the population of Earth if it came close enough? The science and real facts make me a winner and you an X year child which knows nothing about life extermination.

...see how absolutely great it is to be attacked on something you mever said...?

#433 Skoaljaw

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Posted 03 June 2013 - 09:24 AM

I'm pretty excited about seeing another mech chasis on the battle field...

#434 Dawnstealer

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Posted 03 June 2013 - 10:34 AM

I'm just curious what's on the drawing board past the Flea.

#435 ryoma

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Posted 03 June 2013 - 10:42 AM

Totally not excited to see more mechs that look the same on the battlefield.

#436 Jacmac

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Posted 03 June 2013 - 12:04 PM

If I wanted an Assault mech available in the 3050 timeframe with ballistics in both arms, which mech would I be hoping for PGI to come out with?

#437 Helsbane

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Posted 03 June 2013 - 12:18 PM

View PostJacmac, on 03 June 2013 - 12:04 PM, said:

If I wanted an Assault mech available in the 3050 timeframe with ballistics in both arms, which mech would I be hoping for PGI to come out with?


You want a King Crab. AC20 in each arm for the stock model, weighs in at 100 tons, been around since the days of the SLDF.

#438 Adridos

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Posted 03 June 2013 - 12:24 PM

View PostJacmac, on 03 June 2013 - 12:04 PM, said:

If I wanted an Assault mech available in the 3050 timeframe with ballistics in both arms, which mech would I be hoping for PGI to come out with?

King Crab, Annihilator and Devastator.

#439 Cubivorre

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Posted 03 June 2013 - 12:26 PM

View PostAdridos, on 03 June 2013 - 09:18 AM, said:

mever


#440 Dan Nashe

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Posted 03 June 2013 - 12:30 PM

King crab can't be done without rewriting the code. Shared location criticals is not shared.

When is the mauler available?

And a double AC 20 100 ton assault would probably make the atlas redundant. What does the mauler weigh?

(Ah. It weighs 90 tons. 2 ballistic slots in each torso. Just need some variants. Whi wants xls in an assault anyways?).
:-).

(Only reason for arms is xl. AC20 in arms automatically locks arm to torso like YLW. The 10 percent thing is a duct tape fix for 2 armed mechs with different arm actuators in each arm).

Victor should allow double ac 20 though, albeit one will be in the torso, good enough, and the only reason to take a victor. Bigger 2 ac20 mech might ruin that (although popboom does amuse me.... jjs cool).





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