Krzysztof z Bagien, on 04 June 2013 - 02:33 AM, said:
I belive he means that it shows that testing grounds are no different from normal game.
When shooting stock Commando's CT from the front you have to deal at least 32 points of damage to kill it (16 armour + 16 internal). Now: Gauss + 2ERPPC deal 35 points of damage = kill (as you would expect). 3xERPPC deal 30 points of damage, so you can't core that Commando's CT (you lack 2 points of damage, again, as expected). That means testing grounds results are actually pretty acurate and that 35 damage alpha strike in testing grounds does at least 32 points of damage (so if there's some difference from normal game it's lower than 8.57%), while 30 damage alpha does less than 32 (inaccuracy lower than 6.67%).
Conclusion: testing grounds results ARE accurate, despite devs saying otherwise.
Edit: you can also take ERPPC and large laser to testing grounds. Stock Commando's leg has 16 armour + 12 internal = 28 total HP. 3 shots from LL do 27 damage and, as you would expect, can't destroy that leg. One shot from ERPPC and two shots from LL do 28 damage, so that would mean destroyed leg and no damage transferred to side torso. And that is what actually happens.
Noted. I believe most the direct fire weapons are accurate but we lack the hitpoint values to verify unfortunately.
I would certainly like to double check, PGI's testing....
Inkarnus, on 04 June 2013 - 02:39 AM, said:
@ OP do that again with movement and stuff and you will see its not as you think
it goes in the direction yes but not always hits the center because you wont
be standing always perfectly infront of the target
and Testing grounds for some odd reasons unequals real match
since i can still core most mechs there with LRMs on center torso wich
isnt the case atm anyways
OMG.. This again.. Dude.. I have been playing this game since closed BETA. I am a light pilot.. I know that and I don't even pilot Commandos.
You take the same Streak SRM and go fire it at the bigger mech...
What happens ??? It goes all over the place on the bigger mech..
The trade off for 100% hit guided missile damage is the damage get spread ALL OVER THE MECH... That is the point.
Currently only bigger mech gets this advantage not the smaller mechs and splash damage makes it worst...
Meanwhile PGI keeps throw smoke bombs on the issue.
My expectation is Streaks should hit light mechs all over like bigger mechs but since they are so, small and fast.
Streaks will tend to miss due obstacles and high speed move causing the Streaks to hit other things.
Now... You got to read the Subject of the thread.. In no way.. was I talking about LRMs.
There is nothing odd about testing grounds. It is the norm without any bonuses or LAG.
If this game was on LAN... It would be very similar to testing grounds...
And ton tons of mechs would straight out and die due to Head shots...