Which First Light Mech ?
#1
Posted 24 May 2013 - 12:02 PM
I've started MWO recently, and after playing averagely a CTF and a BlackJack I decided to try the trial Jenner. I beat all my previous damage records on 4 consecutive games and had way more fun than with any heavier mechs. Which brings me to this question :
Which light mech should I buy first ?
Frankly i'm hesitating between Jenners (JR7-D) and a Raven (RVN 4X)
Jenner is faster but the raven offers more variety in terms of weaponry (2 machine guns on a light has to be good right ?)
Has anyone been through the same choice ? any help or advice is welcome
#2
Posted 24 May 2013 - 12:09 PM
(Ironically I say this as someone who prefers the Raven 4x over any Jenner).
To elaborate: Light mechs are generally not for new players. They are agile -- requiring solid knowledge in piloting such as inertia, the way terrain affects the mech, etc. Lights are fragile and thus easily destroyed over the simplest of mistakes. Combat is fast, difficult, and even doing well the scores are typically in the high 400s for damage where the average highly skilled player in a medium to assault is much higher. So a not-so-skilled player just starting out in a light may find themselves in the lowest ends of the spectrum every time.
Each light chassis has its own merits that a skilled player can exploit.
The Jenners are the most balanced of these. Their weakness is the center torso size, which the front end can be hit from the front and from the side with ease. Keep your torso facing the enemy at all times, and your front armor high. If a new player were to use a light mech, the Jenner would be the most ideal. Note: If you equip streaks as your missiles, also equip a BAP to be able to attack ECM-using enemies within 0 to 150 meters.
Ravens have the most dynamic variants (each variant has extremely unique play styles that are generally incompatible with one another; this is why many players dislike the less-common Raven 4x and 2x models, as they can't be played like the other lights and the 3-L). The Raven's weakness is their legs.
The Commandos have a bit of a trade in armor, speed, and tonnage for superior turning ability and ease of aim by using their arms separate of their bodies. This allows them to get missile locks for streaks easier even at full speed since they can lock to the left and the right to 30 or so degrees past their torso twist limitations. Commandos may be short but they are stocky (fat), so they are easy to hit as they cross by an enemy's side.
Spiders are the most skill-based mechs there are, able to go as fast as heavier light mechs (Jenner and Raven 3-L), yet are taller (seriously they are the tallest light mechs), skinny and low profile (side thickness) keeps them difficult to keep a good hit on them at any time other than when they go airborne. Their builds excel as snipers, harassment, and "gundams."
All screenshots taken by Lordred.
All mechs except the following are piloted by Koniving: Laser Spider, Raven-Shark Victim Spider, Plain-Jane Green Spider, Destroyed Raven, Catapult, and Jenner.
Edited by Koniving, 26 May 2013 - 05:57 AM.
#3
Posted 24 May 2013 - 12:18 PM
7-D's a good place to start as a light pilot.
#4
Posted 24 May 2013 - 12:22 PM
In the end, you can learn to use any light 'mech well - the Ravens generally have ECM and/or a bit more weapon flexibility, while the Jenner has more maneuverability and raw firepower available (more weapon hardpoints.) Check out Smurfy's excellent guide, if you haven't already.
PS: I second Hayashi's advice - machineguns aren't terribly good, even with the latest buff. It's a situational weapon.
#5
Posted 24 May 2013 - 12:27 PM
#6
Posted 24 May 2013 - 12:27 PM
I just come out of a game in which I took out a Jager and a Highlander with a total of 822 damage in the game.
And as you guys said I think Raven is better suited for recon rather than dogfighting.
I just have one concern : the trial mech is actually the Premium jenner which has max armor, Double heat sinks and a XL engine. buying a regular jenner means less armor, less tonnage and more heat issues ... So I guess I should save the cash to buy an XL engine and dble heat sinks right away ?
Edited by orangedoc, 24 May 2013 - 12:35 PM.
#7
Posted 24 May 2013 - 12:35 PM
You have earned Mech Experience for that that model that you can apply immediately after you purchase it.. Not to shabby.
Consider the Death Knell also, it will cost for some MC's but if $10-or $15 isn't breaking your bank, the Death Knell is wicked cool with all the bells and whistles..
#8
Posted 24 May 2013 - 12:36 PM
#9
Posted 24 May 2013 - 12:44 PM
orangedoc, on 24 May 2013 - 12:27 PM, said:
I just come out of a game in which I took out a Jager and a Highlander with a total of 822 damage in the game.
And as you guys said I think Raven is better suited for recon rather than dogfighting.
I just have one concern : the trial mech is actually the Premium jenner which has max armor, Double heat sinks and a XL engine. buying a regular jenner means less armor, less tonnage and more heat issues ... So I guess I should save the cash to buy an XL engine and dble heat sinks right away ?
Regular will be fine. It can do the same thing. XL engine, endo steel, and double heatsinks. Get DHS immediately the rest you can save up for as you play.
Edited by Koniving, 24 May 2013 - 12:45 PM.
#10
Posted 24 May 2013 - 12:57 PM
Flak Kannon, on 24 May 2013 - 12:35 PM, said:
EDIT : Koniving answered this question. Thank you for the detailed post regarding each light mech.
Flak Kannon, on 24 May 2013 - 12:35 PM, said:
I don't really want to invest money in the game just now (although considering the quality of the work on the game I probably will some day). I've never considered the Commando, and I rarely see it, can you give me a bit more info on it ?
Also Void Angel got my attention on the Raven, but I think it requires a bit more skills to master considering the variety of arrays.
Edited by orangedoc, 24 May 2013 - 01:08 PM.
#11
Posted 24 May 2013 - 04:40 PM
As koniving said, DHS immediately - it's critical. Everything else is just gradual improvements.
#12
Posted 24 May 2013 - 04:50 PM
#13
Posted 25 May 2013 - 04:21 PM
#14
Posted 25 May 2013 - 07:12 PM
#15
Posted 25 May 2013 - 07:39 PM
While generally they arnt as adept at brawling with other lights as the jenner is they can still do some pretty mean damage for their size and depending on their build can also be used as a cheap bodyguard for slower assault mechs. Until I upgraded to a CND-3C I was using a 3xSSRM2+tag/ECM/AMS COM-2D and did my best to play sidekick to any atlas or stalker that needed ECM support.
#16
Posted 26 May 2013 - 01:04 AM
Edited by mailin, 26 May 2013 - 01:11 AM.
#17
Posted 26 May 2013 - 01:10 AM
#18
Posted 26 May 2013 - 01:35 AM
Both have their energy weapons in the arms for easy aiming, can reach the cap of 150kph with speed tweak.
Here is a quick 1B example
http://mwo.smurfy-ne...1c44a496b26ed92
the pulse as one weapon group, 2 med lasers as 2nd, and the streak as a third would be the way to go.
I use to run this back in closed beta/early open beta http://mwo.smurfy-ne...ca5083854d34a74
Edited by MonkeyCheese, 26 May 2013 - 01:51 AM.
#19
Posted 28 May 2013 - 07:42 AM
I'm grinding the engine then I'll switch it on the 3 jenners to master all 3 of em. then after I'll prbably go for the Raven 3L as everyone seems to love it ^^
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