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Which First Light Mech ?


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#21 TygerLily

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Posted 28 May 2013 - 08:06 AM

Jenners!! They are so much fun!

My suggestion: Jenner F with five ML. Jenner K with four ML, one SRM 4, Jenner D with four ML, two SMR 4.

Although, did mine before they allowed Beagle to counter ECM. Maybe run the D or K with a BAP and streaks.

#22 BoPop

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Posted 28 May 2013 - 12:41 PM

jenner

#23 Edson Drake

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Posted 28 May 2013 - 01:09 PM

Get the Jenner OP, why?

Because you felt good playing it and that's the feeling you need. When I was starting out, I had the same feeling. I started with an Stalker 4N, and damn it felt good.

I bought my first and fell in love with this game, then I bought an Atlas and it just wasn't the same, even when mastered.

Go with your gut feeling.

#24 Cubivorre

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Posted 28 May 2013 - 01:13 PM

As a long-time light pilot, I'd have to say that the Jenner chassis is the best learning platform for someone just getting into lights, or even just starting the game.

#25 coolcook007

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Posted 28 May 2013 - 02:14 PM

Jenner D XL 300 all upgrades 4 Medium lasers 2 Streak SRMs my suggestion.

#26 Just wanna play

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Posted 28 May 2013 - 05:32 PM

I have just one recommendation, spend your cadet bonus carefully, i kept buying and selling stuff and ended up with a stock spider 5D and no money what so ever and i didnt even know to put ecm in it........ :/
have had to work my way up the weight classes for my entire time playing this game, ever since i started playing iv dreamed about piloting an assault mech but i had to go stock spider then upgraded to hunchie then ended up in a phract (love em to death though) still havent even gotten to play the mechs iv always wanted to play, but have found some true loves on the way :)
i also recommend jenner as starter, easier to use, fast, and unlike the spider i got stuck with it doesnt have the least amount of weaponry in the game to let it carry a ton of JJs and offer the ability to have the highest top speed in the game it will never achieve do to speed/engine cap :) (okay so maybe i feel as though spider are a little underpowered.....)

commando is also pretty sweet, cheap as hell to upgrade with VERY good firepower and speed for is tonnage

to all of you knew players, trials are your friend :)

Edited by Just wanna play, 28 May 2013 - 05:34 PM.


#27 Deathlike

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Posted 28 May 2013 - 05:53 PM

Even the worse Jenner variant (Jenner-K) is still far more usable than the Raven's worst variants (Raven-4X is not exactly newbie friendly).

The answer will almost always be a Jenner until a light mech worthy of dethroning it comes along (and the answer is not a Jenner IIC, which is still a freaking Jenner).

#28 Just wanna play

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Posted 28 May 2013 - 06:03 PM

View PostDeathlike, on 28 May 2013 - 05:53 PM, said:

Even the worse Jenner variant (Jenner-K) is still far more usable than the Raven's worst variants (Raven-4X is not exactly newbie friendly).

The answer will almost always be a Jenner until a light mech worthy of dethroning it comes along (and the answer is not a Jenner IIC, which is still a freaking Jenner).

what about flea and urban mech :)

lol just kidding i love the design goals of the urban mech EXCEPT for the fact thats in a weight class where armor and firepower arent exactly the goals to be focused on over speed, if it was an assault based design it would be a different story........

Edited by Just wanna play, 28 May 2013 - 06:05 PM.


#29 Aim64C

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Posted 28 May 2013 - 11:31 PM

View Postorangedoc, on 24 May 2013 - 12:02 PM, said:

Hi eveyrone,

I've started MWO recently, and after playing averagely a CTF and a BlackJack I decided to try the trial Jenner. I beat all my previous damage records on 4 consecutive games and had way more fun than with any heavier mechs. Which brings me to this question :

Which light mech should I buy first ?

Frankly i'm hesitating between Jenners (JR7-D) and a Raven (RVN 4X)

Jenner is faster but the raven offers more variety in terms of weaponry (2 machine guns on a light has to be good right ?)

Has anyone been through the same choice ? any help or advice is welcome :)


It really depends upon how much MechWarrior experience you have. I've been playing one version of Mech Warrior or another since the year 2000. Keep in mind that there are quite a few in the community who are similar (and who have been playing for far longer).

We know the ins and outs of various mechs ... or think we do, at least. So it's harder for us to get a grip on what it's like to be a new player.

Honestly - if you're new to the game, and this is your first mech in general - I'd recommend a heavy mech. I used to recommend the Catapult as a fairly forgiving "Easy to use - difficult to master" mech in the LRM fire support role... but the way LRMs are, currently - that's not realistic. Cataphracts are a little on the fragile side - but you could probably do alright with a Jager.

Though the BlackJack makes for a very tempting medium mech. Anything that can plausibly mount 8 medium lasers on it is pretty neat.

Anyway - If you're intent on going with a light - I'd recommend the Jenner.

Ravens are a little wonky. A lot of people complain about them because they are more difficult to hit and have some pretty nasty weapon loadouts (such as streak SRMs and ECM...) - but it's not a play style that everyone can pull off. It's even better when a single raven can get in and **** off the enemy just enough to serve as a distraction for your team to organize behind. It's a mech that, to realize its full potential, requires a bit more time in the cockpit and field.

The Jenner is a far more forgiving critter. The Seven Foxtrot is one of my favorites. Sure - the Seven Delta can pack SRMs of some variety - but those require ammunition that can be harder for light mechs to carry much of. Their damage is imprecise, as well. The Delta usually has a bit of an edge against other light and medium mechs, in my experience - but the Foxtrot tends to be much better at punching through specific armor sections of the enemy.

That is one thing you are going to have to learn how to do. You are going to have to be swapping through targets and taking a look at where they are already damaged, and capitalize on what your team-mates have already done. You can put 24 points of damage into that guy in just the place where he doesn't want it. If he's not damaged - you can more easily get to his rear armor and see just how well balanced his design is (I've come across some people who hardly armored their rear torsos at all - especially snipers who like to run weight-intensive builds).

You'll also have to juggle this with spotting. Generally - I spot while I'm approaching targets or when it's beneficial for me to not enter the fray. Missiles from the guy you are spotting for will soften up a target pretty well so that you can lance straight through his armor. If you don't get the kill - the next salvo of missiles will start removing internals.

You'll learn to search for weakened targets and to pick them off. You are fast enough to get to the critical sections you want to, and can take an enemy out of the fight much more quickly than if he were to be left to your team-mates. You'll learn to balance shooting with capturing.

It will make you a better pilot in the long run. When in heavier mechs - you'll know how bad of an idea it is to chase down a light mech... or be able to tell when you need to put the pressure on him. You'll learn to read the battles and see when you need to make a last-ditch effort to kill the light mechs on the opposing team so your lights have no capture competition (other than the two remaining assaults).

So, I'd suggest the Jenner.

The Commando... some people get it to work for them.... I've blown apart 3 of them with a single shot (granted - they were all standing still for reasons one can only guess at). If I do get around to playing that Chassis... it will probably be one of the last ones.

The spider seems okay - but generally under-powered by comparison to the Jenner. That said - other people make it work for them (and it does come with a version that allows for ECM).

#30 Kmieciu

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Posted 28 May 2013 - 11:51 PM

View Postorangedoc, on 28 May 2013 - 07:42 AM, said:

I went for the Jenner. Althouh the "only laser" Jenner to spend the i had already grinded. I bought double heat sinks which was a fabulou improvement. The main issue I have is that switching from premium to regular I lost that fabulous XL300 engine and thus my own jenner is slower and I can't carry as much weapons.

I'm grinding the engine then I'll switch it on the 3 jenners to master all 3 of em. then after I'll prbably go for the Raven 3L as everyone seems to love it ^^

I give you a tip: buy the CN9-D. 8 158 590 C-Bills seems like a lot. But look what you are getting:


XL300 4 900 000
LBX10: 800 000
endo steel: 500 000
Artemis: 800 000

That means you are only paying 1 158 590 for the Chassis.

Then put Jenner's engine in that Centurion. Add DHS and SRMs and you've got yourself a durable and capable brawler.

XL300 is the most versatile engine in the game. I have one and I swap it between Jenners, Catapults, Dragons, Jagermechs, Stalkers and Highlanders. You can even put it in an Awesome!

Edited by Kmieciu, 28 May 2013 - 11:54 PM.


#31 ShinVector

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Posted 29 May 2013 - 12:12 AM

View PostDeathlike, on 28 May 2013 - 05:53 PM, said:

Even the worse Jenner variant (Jenner-K) is still far more usable than the Raven's worst variants (Raven-4X is not exactly newbie friendly).

The answer will almost always be a Jenner until a light mech worthy of dethroning it comes along (and the answer is not a Jenner IIC, which is still a freaking Jenner).



They are still better than the Spider K or Spider V !!!!!
I only recently found that the V work best in the Zombie configuration and providing support as live bait.





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