DV McKenna, on 25 May 2013 - 01:15 AM, said:
LRM's are not trash again, they just don't ignore vertical mountains as they could before.
LRM's are a support weapon, designed to chew the enemy up, your direct fire friends should be finishing off.
That said, i think they were a bit too drastic on the splash reduction.
I like them right about where they are.
Don't get me wrong, I love missiles.. PGi had me a role warfare.. and the first thing I said was "Catapult!" (Support) probably having a lot to do with my old job in the army being a mortarman, a job which I miss.
That being said, yes it was hilarious when missiles were OP(especially having LRM50 carve a YLW literally in half shearing off RA, RT, and RL in one volley on the release of artemis) but that isn't how they should be.
LRMs right now do enough damage that they force you to notice them, and highly encourage you to bring AMS, but they don't do so much damage that one wrong move shortens your game by 50%. AND they move faster so they don't HAVE to be boated to be worth bringing... thus far the most drastic buff towards balance I think they've seen.
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Are they complete? Not quite- I hear they're working on the splash mechanic and once that is done they may need to re-balance the damage to work with the new splash.. but I think, if the game were to launch right now:
Missiles would be ok.