

Simple Way To Bring Seismic Sensor Mod Into Line
#1
Posted 24 May 2013 - 06:28 PM
The Idea is this: you must be standing still in order for it to ping on your map.
Keep the range, keep the frequency, but if you're stomping around, it shouldn't work. I'd even let torso twisting go while stoped. just as long as your feet are firmly planted (no stepping in circles) you get the ping. When you move, the pings that are there remain untill they normaly fade, but no more will pop.
What do you guys think?
#2
Posted 24 May 2013 - 06:44 PM
#4
Posted 24 May 2013 - 06:47 PM
Edited by Yiazmat, 24 May 2013 - 06:49 PM.
#5
Posted 24 May 2013 - 06:52 PM
Edited by skullman86, 24 May 2013 - 06:54 PM.
#6
Posted 24 May 2013 - 06:55 PM
#7
Posted 24 May 2013 - 06:57 PM
Thats my only issue with your idea
#8
Posted 24 May 2013 - 06:58 PM
Yiazmat, on 24 May 2013 - 06:47 PM, said:
It is the best 6m CB I've spent. I like it very much as is. But I suspect it is OP though. Earlier today an Awesome tried to sneak up on my JM from directly behind. Before seismic, it probably would've skewered me, but it tried and died.
The week before seismic, I had several backstab kills: pull in behind someone that was running and fire two salvoes of 2xAC20. I don't think I'm going to try that any more.
#9
Posted 24 May 2013 - 07:01 PM
#10
Posted 24 May 2013 - 07:06 PM
#11
Posted 24 May 2013 - 07:10 PM
#12
Posted 24 May 2013 - 07:14 PM
#13
Posted 24 May 2013 - 07:46 PM
Yiazmat, on 24 May 2013 - 06:55 PM, said:
I think your tweak will negatively impact scouting because collecting data on the run will be next to impossible. Keeping the general functionality that it has now and lowering the precision would be a better way to bring it in-line IMO. Having a boost in scan quality when not moving would be a good bonus, but I don't think that should be the main focus of the module.
UAV- accurate readings and immobile
Seismic sensor- vague readings and mobile
Also, tonnage is something that needs to be added regardless. If modules are to be equipped on mechs to improve particular roles, people should have to weigh the pros and cons of taking them. If a loadout cant take a particular module because it is too heavy, what will the individual sacrifice (speed, armor, firepower, cooling etc.) to have that small "end game" advantage?
#14
Posted 24 May 2013 - 09:36 PM
The bottom line is .. yes ... the slower YOU are moving the more effective it should be. If you are running full tilt it would be like a ship using passive sonar trying to listen for subs .. while its moving at flank speed. At that speed it could run over a teenagers stereo and never hear a thing.
#15
Posted 24 May 2013 - 10:07 PM
#16
Posted 28 May 2013 - 02:53 PM
Ralgas, on 24 May 2013 - 06:47 PM, said:
I'm sure plenty of people spent a fortune on lrm setups post patch before the hotfix....
Is that any different?
Now that I have played a few rounds with it, I might agree that it is a bit unrealistic and possibly overpowered. There is no counter, and no way to detect that you have been targeted via the sensor. I do see how it could be useful to have to stop to have it work. It would encourage people to move into position and "listen" for enemies approaching.
#17
Posted 28 May 2013 - 04:04 PM
yes, seismic sensors should only work while standing still, or at least severely reduce the effective range while moving.
also it would be cool if it picked up weapon impacts.
#18
Posted 28 May 2013 - 04:16 PM
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