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Simple Way To Bring Seismic Sensor Mod Into Line


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#1 Yiazmat

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Posted 24 May 2013 - 06:28 PM

OK, I only have the 200m version, but it's awesome. But like most of you already agree, OP as hell. I have one simple fix for it that'll bring it down a peg, but not negate it's usefullness. It's basically a SONAR unit of a sorts, picking up the sound of big stompy robots walking around. Much like a submarine listening for Russian torpidos, the more sound YOU generate, the less you'll pick up the sound of others out there.

The Idea is this: you must be standing still in order for it to ping on your map.

Keep the range, keep the frequency, but if you're stomping around, it shouldn't work. I'd even let torso twisting go while stoped. just as long as your feet are firmly planted (no stepping in circles) you get the ping. When you move, the pings that are there remain untill they normaly fade, but no more will pop.

What do you guys think?

#2 dusted

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Posted 24 May 2013 - 06:44 PM

I think that I just spent 17000gxp and 6 million cbills on this thing and you already want to nerf it?

#3 Ralgas

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Posted 24 May 2013 - 06:47 PM

View Postdusted, on 24 May 2013 - 06:44 PM, said:

I think that I just spent 17000gxp and 6 million cbills on this thing and you already want to nerf it?


I'm sure plenty of people spent a fortune on lrm setups post patch before the hotfix....

Is that any different?

#4 Yiazmat

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Posted 24 May 2013 - 06:47 PM

Since you just got it, dusted,,  you've no idea how game changingly powerful it is.  Play a few rounds.

Edited by Yiazmat, 24 May 2013 - 06:49 PM.


#5 skullman86

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Posted 24 May 2013 - 06:52 PM

Give it (and every other module) a tonnage value and just increase the waves/ripples for pings so targets aren't as clear on the map. That should make it easier for targets to keep moving around without being instantly pinpointed and it will allow groups to hide their numbers a little better.

Edited by skullman86, 24 May 2013 - 06:54 PM.


#6 Yiazmat

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Posted 24 May 2013 - 06:55 PM

^ make your own thread, don't hijack mine

#7 AntiCitizenJuan

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Posted 24 May 2013 - 06:57 PM

Im scared it would force a total campfest.
Thats my only issue with your idea

#8 TheArcher

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Posted 24 May 2013 - 06:58 PM

View PostYiazmat, on 24 May 2013 - 06:47 PM, said:

Since you just got it, dusted,, you've no idea how game changingly powerful it is. Play a few rounds.


It is the best 6m CB I've spent. I like it very much as is. But I suspect it is OP though. Earlier today an Awesome tried to sneak up on my JM from directly behind. Before seismic, it probably would've skewered me, but it tried and died.

The week before seismic, I had several backstab kills: pull in behind someone that was running and fire two salvoes of 2xAC20. I don't think I'm going to try that any more.

#9 Yiazmat

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Posted 24 May 2013 - 07:01 PM

good point, anti, didn't think about that. but people who camp will do it anyways, this would reinforce the habit though.

#10 Unbound Inferno

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Posted 24 May 2013 - 07:06 PM

I wouldn't say an all stop is needed for it, but perhaps the faster you move the more infrequent the updates are, up to a certain point where it would not work.

#11 verybad

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Posted 24 May 2013 - 07:10 PM

Like this: Reverse the enemy's visibility. If you're jumping, it doesn't work at all, if you're moving slowly it works ~60% if you're running ~25%. I haven't used it yet myself, but it does seem to be getting a lot of praise as being effective as well as potentially being OP.

#12 Sturmforge

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Posted 24 May 2013 - 07:14 PM

So this is overpowered, but ECM isn't? i like it where it is at. Only thing that I could see happening to it is maybe cut the range a bit.

#13 skullman86

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Posted 24 May 2013 - 07:46 PM

View PostYiazmat, on 24 May 2013 - 06:55 PM, said:

^ make your own thread, don't hijack mine


I think your tweak will negatively impact scouting because collecting data on the run will be next to impossible. Keeping the general functionality that it has now and lowering the precision would be a better way to bring it in-line IMO. Having a boost in scan quality when not moving would be a good bonus, but I don't think that should be the main focus of the module.

UAV- accurate readings and immobile
Seismic sensor- vague readings and mobile

Also, tonnage is something that needs to be added regardless. If modules are to be equipped on mechs to improve particular roles, people should have to weigh the pros and cons of taking them. If a loadout cant take a particular module because it is too heavy, what will the individual sacrifice (speed, armor, firepower, cooling etc.) to have that small "end game" advantage?

#14 topgun505

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Posted 24 May 2013 - 09:36 PM

I see the point. Seismic works by YOU detecting vibrations in the ground. How the heck are you supposed to do that when your feet aren't even ON the ground half the time because each leg is in motion pumping up and down? Even when one leg is planted while the other is not ... the motion of your legs and all of its actuators going would make it nearly impossible to distinguish external vibrations from another source.

The bottom line is .. yes ... the slower YOU are moving the more effective it should be. If you are running full tilt it would be like a ship using passive sonar trying to listen for subs .. while its moving at flank speed. At that speed it could run over a teenagers stereo and never hear a thing.

#15 FunkyFritter

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Posted 24 May 2013 - 10:07 PM

Making it much worse on brawlers and lighter mechs while keeping it the same for snipers and lrm boats doesn't sound like a good solution, particularly in light of the current metagame.

#16 dusted

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Posted 28 May 2013 - 02:53 PM

View PostRalgas, on 24 May 2013 - 06:47 PM, said:


I'm sure plenty of people spent a fortune on lrm setups post patch before the hotfix....

Is that any different?


Now that I have played a few rounds with it, I might agree that it is a bit unrealistic and possibly overpowered. There is no counter, and no way to detect that you have been targeted via the sensor. I do see how it could be useful to have to stop to have it work. It would encourage people to move into position and "listen" for enemies approaching.

#17 That Guy

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Posted 28 May 2013 - 04:04 PM

I had the GXP lying around to immediately get the 400m version. yeah its a big help. I won a 2vs5 fight because of it.

yes, seismic sensors should only work while standing still, or at least severely reduce the effective range while moving.

also it would be cool if it picked up weapon impacts.

#18 The Cheese

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Posted 28 May 2013 - 04:16 PM

I agree with skullman in that it should be changed to show an approximate location of the enemy rather than the pinpoint location. I would go so far as having it only indicate that a signal was detected within the section (say, a 90 degree cone) of your minimap that just lit up, but not how many mechs are in that section or exactly where they were.





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