Faktopus, on 25 May 2013 - 12:18 AM, said:
I run the build because it works well for me. You call it a horrible build because you wouldn't run it, for whatever reason. That's fine, but don't call if horrible, because it's effective when I run it. I don't know your definition of cheese, but I've known it as an unoriginal build that gets lots of kills. Such as a 5-6 LL stalker.
Probably more likely to be a Highlander, honestly. That said, even if you want to run something "out of the box" the 2X with that loadout is really inferior. It might work well for you, but if you face higher ELO opponents, it's likely not to. For example, you could get a more effective version of the build you already have (3 Large + 2 SRM6) on a Catapult even; your launcher can't squeeze out the number of missiles you fire in a single volley.
I own a 2X, the poor thing has sat in the garage since the week after I bought it (a glorious weak of OP LRMs and Gauss).
Faktopus, on 25 May 2013 - 12:18 AM, said:
If it's the lack of viable alternatives. . . then change up the weapons themselves. I don't know, maybe give ERPPCs a longer range than PPCs, but a larger deadzone proportionate to the increased range? say 90m dead zone for ppc, 140 for ERs? Give the ERPPC something other than heat as a disadvantage to choosing them over standards.
LRMs got better -> PPC use went down. If LRMs were toned back
slightly, PPC use would still be down. If anything the last 48 hours have proven what I'm saying more than I ever could. The minute LRMs got nerf'ed the PPC meta came right back. Hell, I even saw a lot of brawlers in the LRM-heavy meta, since unlike Snipers, LRMs are helpless up close.
Long story short, working LRMs - 500% more diversity.
Faktopus, on 25 May 2013 - 12:18 AM, said:
Or inversely: Give weapons like the large pulse laser reduced damage, say 8, lower heat, 6 ish, and reduce the cooldown to 2.75 or so, so that they simply outclass the sniper weapons in CQB. As they were intended to be, I believe, a rapid fire- high dps brawler weapon.
They don't need all that. I've been pushing for better Pulse for a long time, but you know all they need? A cut down discharge time.
Remove one of their pulses, and stack the damage into the others; or keep the same number of pulses but make them discharge at least twice as fast. Bingo, your accuracy will go way way up with the gun, bringing it back to the top tier again without making a single DPS adjustment.
I'm not saying anything crazy or new, people have been asking for that very change for like six months.
Faktopus, on 25 May 2013 - 12:18 AM, said:
EDIT: the launcher CAN push 8 at once, since it has 4 ports. It's the SRM/6 that fires in 2 volleys from it.
It still staggers out in two bursts of 4, instead of one burst of 8, last I checked. I used to jam an LRM/20 through it during a brief glory period of the LRMs (I think that time before they buffed AMS so much that by taking AMS, you could ignore LRMs, which were otherwise overpowered - a really awful attempt at balancing them to say the least.)