I won't comment on this attempt.
What I want to comment on is how much jump jet shake would hurt lights. Most lights have the option to run jump jets, and jump jets are perfectly fine as they are, and causing no problems on light mechs.
So, my idea is to have the small jump jets that light mechs use cause no shake, or only shake for the first second or two like they do now. The larger, much more powerful jump jets that the heavies and assaults use could cause more shake as they get larger. This would prevent the shake from being (another) backhanded nerf to lights.
This isn't what the post is about, but I should mention that fixing poptarting is a very simple task that doesn't require any nerfs to poptarting. Buff SRM damage somewhere between .5 and 1 more point per missile. It really is that easy. Poptarting will dominate as long as poptarts can brawl about as well as brawlers. Brawlers need a higher sustained DPS so that, if they can make it to brawling range, they can win fights tonnage-effectively. We don't need to lower the skillgap of sniping by adding the randomness of jumpjet shaking, we don't have to do anything extreme like impose anti-boating heat penalties, etc. All you have to do is make this game's main brawling weapon, the SRM, a legitimate counter to poptarts once the gap is closed.
Edited by PEEFsmash, 25 May 2013 - 05:23 PM.