Add A Subtle Ping To The Seismic Sensor
#1
Posted 25 May 2013 - 12:28 AM
However, they are missing the thing that made the Aliens tracker so iconic: The Pinging sound, that changes as more pings are detected.
Honestly, having a mild* audio ping every time something blips would help the pilot notice when the sensor is picking stuff up, so it's helpful from a UI perspective - on top of the atmosphere of hearing "Ping.. pingping.. Piiingpiiingpiiing" as enemies start massing on the edge of your sensor..
* I keep saying mild because obviously noone wants their audio drowned out with tons of pings in a brawl, where as something to blend in with the other cockpit noises is what I mean.
tl/dr: Add some ping sounds to the Seismic Sensor for atmosphere & user friendliness.
#2
Posted 26 May 2013 - 04:34 AM
#3
Posted 26 May 2013 - 11:57 AM
For gameplay balance, I absolutely do not. It's already incredibly powerful, but having to divert your attention to your mini map to use it, even if only momentarily, is at least mildly limiting. Getting an audio cue to check your mimimap would make it too good.
#4
Posted 26 May 2013 - 01:39 PM
By contrast, the Motion Tracker is "a high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from its stationary background".
in other words, the Motion Tracker is a really fancy sonar or sodar system - a completely different type of sensor - which has to send out (ultra)sonic pulses/"pings" and listen for the echoes in order to function.
#5
Posted 26 May 2013 - 02:54 PM
#6
Posted 26 May 2013 - 06:22 PM
Strum Wealh, on 26 May 2013 - 01:39 PM, said:
By contrast, the Motion Tracker is "a high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from its stationary background".
in other words, the Motion Tracker is a really fancy sonar or sodar system - a completely different type of sensor - which has to send out (ultra)sonic pulses/"pings" and listen for the echoes in order to function.
It's cool that you know all that, but that isn't what the OP was talking about. This is purely a Ui effect, meaning that the device has a small speaker that alerts the pilot when the seismometer gets a reading from a non-friendly.
#7
Posted 27 May 2013 - 03:58 AM
#8
Posted 27 May 2013 - 06:47 AM
Macheiron, on 26 May 2013 - 06:22 PM, said:
The thing is, the OP is very clearly mistaking the seismic sensor for something it's not ("So, Seismic Sensors are pretty cool as they are. They are effectively an Aliens motion tracker for a 'mech...") and asking for the seismic sensor to take on characteristics of the thing that it is not ("However, they are missing the thing that made the Aliens tracker so iconic: The Pinging sound, that changes as more pings are detected.").
The OP is asking for a sonar ping from a sonar system from another game/franchise, to be applied to a non-sonar (and, in fact, purely passive and non-transmitting) sensor system.
By contrast, what you're talking about - basically, a proximity alarm - is a wholly separate issue from what the OP is asking for, and one that can be tied to sensors other than (or in addition to) the seismic sensor (such as the radar-based ARPA and MARPA systems used on real-world maritime craft).
#9
Posted 28 May 2013 - 06:27 AM
#10
Posted 03 June 2013 - 02:32 PM
Victor Morson, on 25 May 2013 - 12:28 AM, said:
However, they are missing the thing that made the Aliens tracker so iconic: The Pinging sound, that changes as more pings are detected.
You sir have won the Internets - Garth gave a shoutout to you and your awesome idea in the latest No Guts No Galaxy podcast: http://nogutsnogalaxy.net/ngng-74/
#11
Posted 03 June 2013 - 02:40 PM
- Jump landings dont count if they already been detected.
- Jump landings count for a notice ping if it a new detection.
- No ping if they they stop moving and start again.
- New ping if they leave range and re-enter range.
PS - Include some way to fight off aim-bots utilizing the data. We noticed an increase of its use in pug matches
#12
Posted 03 June 2013 - 02:43 PM
Strum Wealh, on 27 May 2013 - 06:47 AM, said:
I'm honestly shocked to see so many people think that. Do you think the Aliens motion tracker Ping had anything to do with it's actual function? It was literally something added to the UI, in-universe, to alert a marine "Somethings moving up there." It has no function past that.*
* Fun fact: The official explanation for the Motion Tracker in Alien SE was that it detected air movement. However, after detecting movement past a sealed bulkhead, a character calls that explanation as wrong but no replacement explanation is ever given. Thus, there's no real official explanation for the motion tracker outside of stuff like the Aliens RPG.
RenegadeMaster, on 03 June 2013 - 02:32 PM, said:
That's awesome, I'll have to give it a listen when I get back on my main system
Edited by Victor Morson, 03 June 2013 - 02:46 PM.
#13
Posted 03 June 2013 - 06:33 PM
Why can't it just make a sound or show a rising meter in the cockpit somewhere to alert the player instead of the silly implementation that was cooked up.
#14
Posted 03 June 2013 - 09:22 PM
Or maybe just the standard submarine ping.
General Taskeen, on 03 June 2013 - 06:33 PM, said:
Because computers. They tend to be able to calculate and extrapolate things pretty effectively.
#15
Posted 03 June 2013 - 10:25 PM
#16
Posted 03 June 2013 - 10:45 PM
Strum Wealh, on 26 May 2013 - 01:39 PM, said:
By contrast, the Motion Tracker is "a high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from its stationary background".
in other words, the Motion Tracker is a really fancy sonar or sodar system - a completely different type of sensor - which has to send out (ultra)sonic pulses/"pings" and listen for the echoes in order to function.
I can't hear your physics & technology lesson about my Awesome foot steps.
I think the enemy should hear a ping as well when he comes into range of a seismic sensor. [/RuleOfCool>Logic&Realism]
*) Disclaimer: I don't own any Unawesome's anymore.
#18
Posted 04 June 2013 - 07:53 AM
Capp, on 03 June 2013 - 10:25 PM, said:
Honestly I'm quite suprised that there are not any threads already. In the very first match I used it the first thing I thought was "oh this is so cool" and "this is a little OP".
I think small just noticable sound to indicate a contact, with pitch changing on speed, weight, and distance form the mech a good idea.
I know the sesmic sensor is a passive devise. I know it is detecting tremors from the foot steps of mechs. However there is no reason that it should not give an audo signal to the pilot. It would be more intuitive. Sound effect or not, the pilot still has to look at the mini map in order to use the information.
#19
Posted 05 June 2013 - 01:11 PM
Cannibal713, on 27 May 2013 - 03:58 AM, said:
To warn the pilot.
Unless he is focused on his sensors and aiming at a distant target or hell, brawiing ANY cues to danger like missile alert sound or a PING from a sensor system is a good thing.
Sirens for example are used to alert people to get out of the way of emergency vehicles.
It's not the function of the sensor, but rather a function and utility for the pilot.
Edited by Terror Teddy, 05 June 2013 - 01:12 PM.
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