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#181 JohnathanSwift

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Posted 26 May 2013 - 02:59 PM

View PostLeimrey, on 26 May 2013 - 01:39 PM, said:

Problem here is that you probably won't see them in 8mans. Even random Comstar players assemble 8mans with more regularity.







#182 Sahoj

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Posted 26 May 2013 - 03:07 PM

Haaaha, I never realized the buccaneer paint was so good on the Catapults.

MEOW

I don't think this is particularly OP - I think 8 CTF-1X's with 5 med lasers/1ac20 and going about 80kph is even more the nightmare scenario. The streakpults definitely have an advantage of not blocking eachother's fire though!

#183 valkyrie

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Posted 26 May 2013 - 03:14 PM

View PostSahoj, on 26 May 2013 - 03:07 PM, said:

Haaaha, I never realized the buccaneer paint was so good on the Catapults.

MEOW

I don't think this is particularly OP - I think 8 CTF-1X's with 5 med lasers/1ac20 and going about 80kph is even more the nightmare scenario. The streakpults definitely have an advantage of not blocking eachother's fire though!


Or needing to actually aim for the most part.

And yeah, Cat Buccaneer pattern is pretty hilarious. The codpiece writing makes me chuckle.

Edited by valkyrie, 26 May 2013 - 03:14 PM.


#184 Nicholas Carlyle

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Posted 26 May 2013 - 03:17 PM

I think it really just comes down to the lack of needing to really "aim" in a proper sense, and throwing in heat-seeking that isn't as avoidable as LRM's.

Add in the fact that there are modules that synergize really well with Streaks as well (Target Decay/Seismic/360 Retention) and I just think it's an easy way to go. You may not win every time, but you'll probably take more than you'll give.

Edited by Nicholas Carlyle, 26 May 2013 - 03:17 PM.


#185 Mr 144

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Posted 26 May 2013 - 03:38 PM

View PostNicholas Carlyle, on 26 May 2013 - 03:17 PM, said:

I think it really just comes down to the lack of needing to really "aim" in a proper sense, and throwing in heat-seeking that isn't as avoidable as LRM's.

Add in the fact that there are modules that synergize really well with Streaks as well (Target Decay/Seismic/360 Retention) and I just think it's an easy way to go. You may not win every time, but you'll probably take more than you'll give.


why do people keep saying this? Advanced Sensor Range is the module of choice...then Target Decay...then Seismic for awereness.

Mr 144

#186 Huge

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Posted 26 May 2013 - 03:45 PM

Well 270m is the max range no matter what so more range is somewhat redundant. Beyond boosting the max ECM pierce range. There is normally just a few of those so not a huge concern to get the edge on it.

#187 valkyrie

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Posted 26 May 2013 - 04:00 PM

View PostMr 144, on 26 May 2013 - 03:38 PM, said:


why do people keep saying this? Advanced Sensor Range is the module of choice...then Target Decay...then Seismic for awereness.

Mr 144


Agreed. 360 retention isn't a huge deal when your lockons take all of one second because of BAP.

Wonder if Artemis would make it even better; does it improve Streak lock times as well? I've never tried it with SSRMs.

#188 Deathlike

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Posted 26 May 2013 - 04:01 PM

View PostMr 144, on 26 May 2013 - 03:38 PM, said:


why do people keep saying this? Advanced Sensor Range is the module of choice...then Target Decay...then Seismic for awereness.

Mr 144


Actually, when you are already in ECM-countering range for BAP, 360 Target Retention is great for keeping missile locks alive (even for lurms as a dedicated spotter).

Edited by Deathlike, 26 May 2013 - 04:05 PM.


#189 Mr 144

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Posted 26 May 2013 - 04:10 PM

View Postvalkyrie, on 26 May 2013 - 04:00 PM, said:


Agreed. 360 retention isn't a huge deal when your lockons take all of one second because of BAP.

Wonder if Artemis would make it even better; does it improve Streak lock times as well? I've never tried it with SSRMs.


Yes...known bug. Artemis reduces lock-on time for streaks without tonnage/crit penalty. Less than 1 sec locks are possible, and I use it on my highlander build...BAP+Artemis+Advanced Sensor Range+Target Decay is a wicked combo for Streaks.

View PostDeathlike, on 26 May 2013 - 04:01 PM, said:

Actually, when you are already in ECM-countering range for BAP, 360 Target Retention is great for keeping missile locks alive (even for lurms).


Yes, but BAP only covers 0-150meters.

Advanced Sensor Range Counters 180-250 meters of ECM. Very foolish to value 360 over Adv. Sensor. Situational at best, and does NOT help with targeting. Seismic is better situational awareness than 360. Decay is what keeps the lock...who cares if you can still see a red triangle as opposed to a sonar blip?

Mr 144

Edit: Even as a light with a 4th module slot...Cap Assist is the no-brainer here. 360 literally has no place in anyones module repertoire

Edited by Mr 144, 26 May 2013 - 04:38 PM.


#190 Lindonius

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Posted 26 May 2013 - 04:40 PM

View PostJohnathanSwift, on 25 May 2013 - 09:23 PM, said:

Give me 8 of a kind that can beat 8 A1 streakcats


STK-3F

I had a 7 kill match with this one yesterday. And actually I found that I didn't need the BAP cos I could chainfire the PPCs enough to disrupt the ecm to use the streaks. Without the BAP I could upgrade the smalls to mediums and restore the armour on the arms....

STK-3F

Anyway 8 of these would own 8 streakcats in a straight up fight.

Edited by Lindonius, 26 May 2013 - 04:57 PM.


#191 El Bandito

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Posted 26 May 2013 - 05:37 PM

View PostLindonius, on 26 May 2013 - 04:40 PM, said:

STK-3F I had a 7 kill match with this one yesterday. And actually I found that I didn't need the BAP cos I could chainfire the PPCs enough to disrupt the ecm to use the streaks. Without the BAP I could upgrade the smalls to mediums and restore the armour on the arms.... STK-3F Anyway 8 of these would own 8 streakcats in a straight up fight.


Which is I what I have been saying--but these guys refused to admit that mass Stalkers can pwn them easily.

Whatever.

Edited by El Bandito, 26 May 2013 - 05:42 PM.


#192 Kaspirikay

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Posted 26 May 2013 - 05:40 PM

high alpha builds scare me in my catapult. 3 ERPPc + gauss is enough to rip out my armor.

#193 SuperJoe

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Posted 26 May 2013 - 05:55 PM

a more heavily armored streak boat beating the lesser in a fight. wow who would have figured!!!

#194 LordBraxton

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Posted 26 May 2013 - 06:28 PM

maybe if SRMs were good like they used to be, SRM brawlers could counter the lower damage streak builds

I can dream ok?

#195 Zordicron

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Posted 26 May 2013 - 07:34 PM

I have one comment:
Once again the catapult (A1 to be more precise) is the horse to carry the heavy imbalance. Maybe, just maybe, the variant should be removed or reworked so that when LRM, SRM, or SSRM changes, or equipment affecting them, gets altered there isnt some super extreme loadout chassis available to use an exploit on it.

Can a Stalker do this? I guess, but they arent as fast and dont have jump jets. Why dont you guys try this with some other mech and see if it turns out to be more difficult?

#196 LordBraxton

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Posted 26 May 2013 - 07:47 PM

my 3 SSRM bucket doesnt feel OP even with the BAP changes

but mediums NEVER feel OP

#197 INAPPROPRIATE NAME 0001

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Posted 26 May 2013 - 08:42 PM

View PostLeimrey, on 26 May 2013 - 01:39 PM, said:

Problem here is that you probably won't see them in 8mans. Even random Comstar players assemble 8mans with more regularity.

You forgot to mention this has as much to do with the poor quality of the game itself as it does everything else.

but that's k I know you can't say anything negative cuz of the you know whos

#198 Malora Sidewinder

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Posted 26 May 2013 - 09:19 PM

Just want to drop in really quickly guys. You guys dropped against my unit twice earlier tonight. I was in the Centurion.

We slaughtered you without breaking a sweat 8-1 and then 8-3.

have fun with your streak cats.

edit-
OH NO I'M SORRY MASSA PLEASE DON'T REPORT THIS KIND OL' BODY!!!

Edited by Malora Sidewinder, 26 May 2013 - 09:56 PM.


#199 Rhent

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Posted 26 May 2013 - 09:43 PM

View PostEl Bandito, on 26 May 2013 - 05:37 PM, said:


Which is I what I have been saying--but these guys refused to admit that mass Stalkers can pwn them easily.

Whatever.


Actually a team of very patient Raven Pilots with LL's would destroy them. The streakcat is the easiest mech in the game for a light mech to kill IF the light pilot is at least a mediocre pilot who stays at 350M and never comes closer than that.

#200 JohnathanSwift

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Posted 26 May 2013 - 09:47 PM

View PostMalora Sidewinder, on 26 May 2013 - 09:19 PM, said:

Just want to drop in really quickly guys. You guys dropped against my unit twice earlier tonight. I was in the Centurion.

We slaughtered you without breaking a sweat 8-1 and then 8-3.

have fun with your streak cats.



Oh noes you dropped against trial mechs and people grinding in 8man!





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