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Welcome To Caturday Bap A1 New Steam Roll.


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#201 JohnathanSwift

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Posted 27 May 2013 - 02:09 AM

BUMP, hilarious new content in the OP.

#202 sj mausgmr

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Posted 27 May 2013 - 03:52 AM

View PostAlistair Winter, on 25 May 2013 - 11:12 PM, said:

People called this as soon as PGI revealed the changes to BAP. Funny how it takes the fans 1 minute to see the consequences of PGI's decisions and then we have to hold their hand for 1-8 weeks while they figure it out.


I'm not mad at you, PGI. I'm just very disappointed.


PS: Maybe you can name 1 or 2 eight-man groups that can take out a A1 Streak-team, but the point is that I can name a thousand eight-man groups that will lose to them. So whether or not there's a single perfect counter is quite irrelevant.


It's because as much as they claim to, they don't actually test any of this stuff.

There used to be a mech like this in MWLL, it was the vulture B, it was great in duels, but it suffered the following issues.
- Nice big side torso's easy to hit from the front.
- Weak as **** armour because it's a freaking mad dog
- Streaks that didn't auto home CT
- Streaks that could be dodged

Whilst it was great in 1v1's if you could catch someone out with it, because of it's ability to screen rock them into oblivion, it wasn't amazing for team play because of its low range and paper armour.

Get rid of all those disadvantages, and put it on a moderately pacey platform with jump jets that cause desync issues, and you've basically got a consistent game winner.

Welcome to metagame we don't have a f*cking clue.

Edited by sj mausgmr, 27 May 2013 - 03:57 AM.


#203 Malora Sidewinder

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Posted 27 May 2013 - 12:06 PM

^^MW:LL I tend to not play much anymore because of how few people play it.

Yes i'm aware that i am part of my own problem.

#204 New Day

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Posted 27 May 2013 - 12:18 PM

View PostGeneral Taskeen, on 25 May 2013 - 09:01 PM, said:

Welcome to Comedy Warrior Online.

Where balance is the comedy.

Comedy = (no)balance + time

#205 Kaio-Kerensky x10

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Posted 28 May 2013 - 09:39 AM

Posted Image

It's beatable. But who cares? It's hilarious.

#206 Malora Sidewinder

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Posted 28 May 2013 - 10:41 AM

So far it seems as though the A1 streakcat is only effective against lesser players.

congrats on being king of a sand castle, though, guys.

#207 Novakaine

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Posted 28 May 2013 - 10:48 AM

The sad silly future of mechwarrior online.

#208 Joseph Mallan

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Posted 28 May 2013 - 10:53 AM

Strange. The other game I am in pen Beta n just had a Caturday also... Only it was different cats!

#209 Thuzel

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Posted 28 May 2013 - 11:35 AM

Normally I'd hate this kind of junk, but I appreciate you calling attention back to OP streaks.

I love how the ngng narrator goes to great lengths to not call them OP. He calls them extremely difficult to counter. He says they're almost impossible to deal with. That he needs something heavier, or cheese of his own.

No, of course streaks aren't OP. It's completely normal that a 4 man of 65 ton mechs can just steamroll 95% of their competitors regardless of weight, composition, or skill. That's not overpowered at all. "Nothing you can do about that", right??

It's not "strong", it's just "highly uncounterable", right? The only way to deal with it is to bring a "counter group", or maybe even "there is no way to counter that".

And they spend all this time talking about how BAP is the problem.... I don't even know where to start with that.

Their sort of thinking is 75% of what's wrong with this game. This isn't balanced gameplay. Not even close.

#210 Nicholas Carlyle

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Posted 28 May 2013 - 11:38 AM

View PostMr 144, on 26 May 2013 - 04:10 PM, said:


Yes...known bug. Artemis reduces lock-on time for streaks without tonnage/crit penalty. Less than 1 sec locks are possible, and I use it on my highlander build...BAP+Artemis+Advanced Sensor Range+Target Decay is a wicked combo for Streaks.



Yes, but BAP only covers 0-150meters.

Advanced Sensor Range Counters 180-250 meters of ECM. Very foolish to value 360 over Adv. Sensor. Situational at best, and does NOT help with targeting. Seismic is better situational awareness than 360. Decay is what keeps the lock...who cares if you can still see a red triangle as opposed to a sonar blip?

Mr 144

Edit: Even as a light with a 4th module slot...Cap Assist is the no-brainer here. 360 literally has no place in anyones module repertoire


I disagree, I've seen some good light mechs who are very good at breaking streak locks via movement.

But I see where you are coming from with Adv. Sensor. I own all of them. The end result of my comment was, that modules have very good synergy with Streaks, more so than most other weapon types.

#211 BlackAce

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Posted 28 May 2013 - 11:48 AM

View PostJohnathanSwift, on 25 May 2013 - 09:23 PM, said:


Give me 8 of a kind that can beat 8 A1 streakcats


The Streakcat is the weakest of the A1 Cheesecat builds, so right off the bat: 8 Splatcats, 8 Whooshcats or 8 Devilcats.

#212 Monsoon

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Posted 28 May 2013 - 11:51 AM

View PostJoseph Mallan, on 28 May 2013 - 10:53 AM, said:

Strange. The other game I am in pen Beta n just had a Caturday also... Only it was different cats!



Yeah, I'm suspicious if the OP is also playing Neverwinter Online. Too bad 'Caturday' only resolved the problem of the day and not the two weeks prior to it...

#213 Deathlike

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Posted 28 May 2013 - 12:02 PM

You know what's sad, is that the linked NGNG feed had some incorrect info on the BAP change... but nevertheless nothing surprises me anymore.

#214 Kaio-Kerensky x10

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Posted 28 May 2013 - 12:05 PM

View PostMonsoon, on 28 May 2013 - 11:51 AM, said:



Yeah, I'm suspicious if the OP is also playing Neverwinter Online. Too bad 'Caturday' only resolved the problem of the day and not the two weeks prior to it...

Do you not even know where Caturday comes from? Post some ******* cats.

#215 Malora Sidewinder

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Posted 28 May 2013 - 06:06 PM

View PostThuzel, on 28 May 2013 - 11:35 AM, said:

Normally I'd hate this kind of junk, but I appreciate you calling attention back to OP streaks.

I love how the ngng narrator goes to great lengths to not call them OP. He calls them extremely difficult to counter. He says they're almost impossible to deal with. That he needs something heavier, or cheese of his own.

No, of course streaks aren't OP. It's completely normal that a 4 man of 65 ton mechs can just steamroll 95% of their competitors regardless of weight, composition, or skill. That's not overpowered at all. "Nothing you can do about that", right??

It's not "strong", it's just "highly uncounterable", right? The only way to deal with it is to bring a "counter group", or maybe even "there is no way to counter that".

And they spend all this time talking about how BAP is the problem.... I don't even know where to start with that.

Their sort of thinking is 75% of what's wrong with this game. This isn't balanced gameplay. Not even close.

Dude what? Streakcats are only good against players who suck.

#216 Valore

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Posted 28 May 2013 - 08:12 PM

Oh look, its another 'we took a bunch of people who knew what they were doing, played something that wasn't completely [redacted], and won a few times' thread. :)

I'll admit it is enjoyable though. Pot calling the kettle black and all that :) *whistles as he clomps off with his lance of 732s*.

#217 Unrelenting Farce

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Posted 30 May 2013 - 09:28 AM

View PostCancR, on 25 May 2013 - 09:40 PM, said:


Reddit can't even shazbot. Just ask 4chan.


I remember that!

#218 Seraphic Law

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Posted 30 May 2013 - 11:30 AM

How does his Cat-A1 have three module slots?
I have master slot unlocked on my Cat-K2 but only have two module slots.

Posted Image

#219 FupDup

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Posted 30 May 2013 - 11:40 AM

View PostSeraphic Law, on 30 May 2013 - 11:30 AM, said:

How does his Cat-A1 have three module slots?
I have master slot unlocked on my Cat-K2 but only have two module slots.

Posted Image

A1 starts with 2 slots and master gives it 3. K2 gets shafted.





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