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[Guide] Raven 101 – A Guide For New Players (Updated Oct 14Th)


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#1 Alistair Winter

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Posted 26 May 2013 - 02:47 AM

Note (Oct 15th): Thanks to everyone who have provided feedback, constructive or otherwise. This is the third version of the guide and I've now included builds with both SSRMs and PPCs, which weren't there before when I actively encouraged other players to avoid using them. So a lot of the comments below will be irrelevant at this point, as the guide now contains very different builds from what it originally had.

This guide is intended for new players and includes certain builds that are better suited for new players than elite level players. I personally don't think the best builds are best for everyone, but that's a discussion for another time.

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[Guide] Raven 101 – a guide for new players
Like the other light mechs in this game, the Raven is often a challenging choice for new players. The Raven 2X and 4X have always been the most challenging. A few months ago, the Raven 3L was the king of the battlefield. Today, the Raven 3L is dethroned, and while it’s definitely one of the better light mechs, it’s far from superior against heavy or assault class mechs.

As the Raven is one of my favourite mechs to play, and one of my most played mechs, I’ll share a few experiences and tips with new players. Experienced players are welcome to contribute.

General tips for all Raven builds
  • Always move. Always, always. Sometimes you’ll find a heavy or mech that doesn’t see you, and it’s tempting to stop and snipe. The difference is, the heavy mech can afford to be caught off guard. You cannot. All it takes is one concentrated blast from an enemy mech when you’re not looking, and your mech is heavily damaged or dead. As you gain experience, you’ll know when to stop and snipe, but generally new players make the mistake of stopping in dangerous positions, which is an instant death sentence in a light mech.
  • Don’t wander too far from your team alone. The Raven can handle any other light mech alone, but if you encounter two or three light mechs, you’ll often die if you have to run 1 kilometer to get back to the safety of the team.
  • You are not a predator, you’re a vulture. You find weak or wounded prey and you take them out. Don’t be brave, run away if outnumbered.
  • Spend a bit of time scouting before you engage, so you get a good sense of where the enemy is weakest. A perfect target is often a clumsy assault mech that has wondered off alone like a baby elephant, preferably carrying LRMs or PPCs, allowing you to sneak in like a hyena, where its weapons are harmless and slowly rip it apart while the rest of the team is busy elsewhere. Like a pack of lions. (I’ve been watching Animal Planet)
  • Stay away from mechs with 2 or more Streaks, if possible. Even if you have ECM, they probably have BAP and since I’m assuming you’re a new player, your aim isn’t so good that you can do more damage than their steady stream of Streaks. So if you see any mech, light, medium, heavy or assault, with 2-4 Streaks, look for an easier target first. Kintaros with 4-5 streaks are going to kill most light mechs with little difficulty, at the moment. This is assuming you’re a new player, of course.
Raven 2X


The Raven 2X is potentially the most heavily armed of the Ravens. Its engine capacity is only 245, so it’s usually going to be outrun by all other light mechs, especially among experienced light mech pilots who have bought the biggest XL engine available. It does not have jump jets, and it’s not particularly durable. So you’re slower, but you have 4 energy hardpoints and 1 missile hardpoint, which gives you plenty of options for firepower.

Here are three options for you:

1) My Standard Raven 2X 8,9 million c-bills
This build has a fairly low alpha strike, meaning it does relatively low damage if you just fire all weapons at once. It has a good cooling efficiency, which means you can keep firing a long time before overheating. That makes it a great beginner mech. A Jenner light mech will typically have a better alpha strike, but do less damage over time.

Note that this build has AMS (anti missile system), and you should stay close to other mechs with AMS for extra protection against missiles.

Since the Raven 2X is quite slow for a light mech (only 125 kph, while most light mechs do close to 150), a lot of people like to play it more as a support mech rather than a scout and light mech hunter. Personally, I do the same, because I feel the Raven 2X is too vulnerable on its own. It’s outgunned against a Jenner with 6 medium lasers (since you won’t be hitting your SRMs most of the time) and it’s too slow to comfortably outrun a medium mech with lots of SSRM guided missiles.

Since you can’t easily run away from trouble, it’s smart to stay relatively close from your team.

2) Poor man’s Raven – 6,3 million C-bills

Since your engine capacity is 245, a cheaper and tougher variant of the Raven 2X is the Survivor, which replaces the XL245 with a STD240. The speed difference is negligible, but now you can afford to lose a side torso without dying. This build is not as good, but it’s cheaper, so it makes a good beginner build for new Raven pilots.

The trick to using this build is to twist your torso to distribute incoming fire to your side torsos (preferably your left side) instead of your center torso. Your medium lasers have a 300 meter range, and try not to waste your SRM ammo on difficult targets.

This mech works very well as an escort. Find an assault mech on your team and follow it around. Soon enough, you’ll be in the thick of fighting, but try to let the assault mech absorb incoming fire, and stay close to it while you wait for an enemy mech to be stripped of armour. When the right target presents itself, swoop in, get the kill, and return to safety.

Since you don’t have AMS, you’re pretty vulnerable against missiles, which is another good reason to stay with the team.

3) Raven laserboat 9,1 million C-bills
This is an alternative without any SRMs. It has the same alpha strike damage as my Standard Raven 2X, but it has more range thanks to large lasers, greater accuracy since it’s all lasers, but far less cooling efficiency. This basically means that you need to rely more on sniping and picking your shots, and should avoid long engagements that will likely lead you to overheat.

I’ve included AMS on this build, although you may want to replace the AMS with one DHS (double heatsink) and get some extra armour, depending on whether or not you want to go off on your own. With the large lasers, you can do a bit of flanking and do decent damage from a distance, at the risk of being intercepted by enemy light mech hunters. Like all Raven 2X builds, this build is sub-optimal for 1 on 1 duels with light mechs and medium mechs. AMS gives you a little bit of extra security against guided missiles as you’re running back to safety. An extra DHS gives you a bit more stamina in a long firefight.

The key to this build is patience, and you’ll want to mostly use your large lasers. Don’t use your medium lasers on targets that are more than 300-350 meters away, because you’ll do relatively low damage compared to the extra heat. It’s better to just keep sniping with your large lasers, keeping your heat low until your target is close and you can fire all 4 lasers.

You may want to move your large lasers into the arm for extra dexterity. I like keeping them in the body, in case someone shoots my arm off. But it does make me less flexible on maps with a lot of hills.


Raven 4X
The Raven 4X is commonly considered the weakest and most challenging of the three variants. It is slower than most light mechs, and is usually outgunned as well. Its distinguishing feature is the jump jet capability, although this is shared by Jenners and Spiders. This is going to be a rough ride and a steep learning curve, so keep ice cream and tissues ready.

One thing to consider with all Raven 4X is that you’ll be at a significant disadvantage against most enemy light mechs, except for certain Spiders. You’re slow and you lack the firepower of other Ravens. My advice is to avoid other light mechs and attack heavy and assault mechs instead. Instead of having several disadvantages and no real advantages, you’ll have some disadvantages and some advantages.

Here are three options:

1) My Standard Raven 4X
After much trial and error with the Raven 4X, I’ve found that I can’t reliably do well with 3 different weapon types (lasers, missiles and ballistics). So this is what I’ve been using the last couple of months. I see some people use ER Large Lasers, but frankly I don’t have elite level aim, so I need a higher cool efficiency to keep firing without overheating. If you’re a new player, the same may apply to you, but if you’ve got a lot of FPS experience, you may want to try ER Large lasers instead.

Even with only 1 ton of MG ammo, it’s usually more than enough to last through the match. Just don’t forget to fire the MGs, keep them firing as long as you have a target within 200 meters. Even for experienced players who aren’t afraid of your MGs, it’s always annoying to hear bullets bouncing off one’s armour. And as soon as there’s an unarmored area on your target, focus fire to disable weapons.

You’ll notice I have 4 jump jets. Actually, I often use 5 jump jets at the cost of the extra DHS, because the Raven 4X is dead slow and you often need to use jump jets to get to safety. The Raven 4X has a huge advantage over the Raven 2X, namely the ability to escape from fast medium mechs without jump jets. If you have a Kintaro with 5 SSRMs on your tail, just find a suitable cliff and disappear into the night.


2) Magpie 2.0
Much like my standard Raven 4X, but with an additional SSRM, while only having 1 jump jet. It runs hotter, it’s not as agile, but it has more firepower. And the SSRM is much easier to use than SRMs and compliments the MG nicely.

Note that a single SSRM does less damage than a wet fart against an enemy with AMS. So keep an eye out to see if they’re shooting down your Streaks (have a look at their weapon loadout), so you’re not wasting ammo and extra heat for nothing. If they have AMS, stick to your large lasers and MGs.


3) Raven 4X poptart
I’m not a fan of thisbuid, but I’m going to include it all the same. Some people like it. It has jump jets, 1 ER PPC and 1 PPC, dealing up to 20 damage in its optimal range between 90 – 540 meters. That’s as much damage as an AC20, the most powerful weapon in the game.

With this build, you can get a good speed, jump into the air moving sideways from your target (not directly towards or away from your enemy) and just as you release the jump jet button to stop the cockpit from shaking, you deliver 20 damage to your target. It’s not easy, but it’s potentially devastating.

The bad news is that this is a very hot build and you need to pick your shots. PPCs are also very difficult to use against fast targets at close range, so as a new player, you’ll usually be in trouble if other fast mechs come looking for you, which they will. Nobody likes a poptart.

This build can be effective, but it has some very significant weaknesses.

Raven 3L
As it has ECM, the Raven 3L is one of the best light mechs in the game. It still has a hard time against Jenner JR-F light mechs with 6 medium lasers, but the ECM makes it harder for the enemy to spot and target you, while also making it hard to fire guided missiles at you, so you have more survivability.

It’s currently the fastest of all Ravens, which is extremely significant. It gives you more freedom to scout and probe the enemy for weaknesses, without worrying too much about enemy medium and heavy mechs chasing you.

1) Cookie cutter Raven - 12,8 million C-bills
The so-called Cookie cutter Raven is given this name by most fans because there was one build that was widely considered the most effective build of all possible builds with all possible light mechs. It was therefore widely used, with very few variations. Hence, "cookie cutter". Today, it’s not quite as OP, but it’s still fairly popular.

While the Raven 3L is no longer a major threat to heavy and assault mechs, it is still widely considered the one of the best light mech hunters among light mechs. Its ability to carry two Streaks means that you will often deliver more damage than most other light mechs, even if you don't have better aiming skills. Streaks have the useful ability of always hitting their target, unless it is behind cover. For this reason, the Cookie cutter Raven is often used to flank and scout, taking out enemy light mechs that are either spotting or trying to capture a base.

2) My Standard Raven 3L
I’m not going to say that this is the best Raven 3L build out there, but I’m going to include it anyway, because I’m doing fairly well with it. It’s got 1 large laser, 2 medium lasers and 2 SRM2s. Yes, the most useless missiles in the game, second to NARC. Why? I’ll tell you why. Because SRM2s have a crazy rate of fire, and you can keep peppering your enemies with them like some Ninja Turtle pizza launcher.

Get both coolant consumables (Cool shot 6 and Cool shot 9 by 9) because this is a hot build. But it’s pretty good against big targets. If you’re engaging fast mechs, stick to your lasers only. If you’re engaging slow mechs, try to do a few seconds of burst damage with all weapons, before retreating to cool down a bit. If you can’t retreat, use your cool shot to stay in the fight.

3) Wispsy’s Raven 3L
I don’t know who started using this build, but Wispsy was the first one I’ve seen do well with it, so I’ll him credit unless someone else claims they were the mastermind behind it.

There’s not really a lot to say about this build. It’s great for sniping, if you have a steady aim and a cautious approach. It doesn’t have a lot of firepower, you basically have less than 2 /3 of a Jenner’s firepower and it’s all in your right arm. Lose one arm and you may as well power down and Alt+Tab to watch cat videos on YouTube. But compared to the Raven 4X poptart, a PPC sniper, this Raven isn’t as defenseless against other lights.

PEEFSmash has a good guide for using this build, which you can find here. He mentions it specifically at 22:30.

Edited by Alistair Winter, 15 October 2013 - 04:30 PM.


#2 Cubivorre

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Posted 28 May 2013 - 09:21 AM

View PostAlistair Winter, on 26 May 2013 - 02:47 AM, said:

In my opinion, Streaks are simply overpowered in this game and so I refuse to use them.

I had originally intended to post a trollface meme here. However, with regard to the posters feelings I will now instead just type

lawlz



#3 Alistair Winter

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Posted 28 May 2013 - 08:31 PM

View PostCubivorre, on 28 May 2013 - 09:21 AM, said:

I had originally intended to post a trollface meme here. However, with regard to the posters feelings I will now instead just type

lawlz



I've already discussed the matter ad nauseam, I'm afraid. I'd rather not continue the discussion in this thread.

For people who want the cookie-cutter Raven 3L which is not overpowered, but still vastly superior to any other light mech out there (lawlz), I recommend this thread by TruePoindexter
RAVEN RVN-3L BUILD & GAMEPLAY VIDEO

#4 Doc Andrews

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Posted 29 May 2013 - 04:32 AM

I hate to be 'that guy'.

But putting a guide for NEW players up and showing them builds that don't use Streaks or PPC's is criminal. You're intentionally crippling them because of your own personal 'game balance' issues.

If you write a guide for new players, you need to suck it up, be impartial, and suggest what's best FOR THEM. Not for you.

You're asking them to spend their entire wad of starting money on sub optimal builds. Their friends will instead work towards a XL-295 Raven with 2 Streaks and 3 medium lasers, and beat them mercilessly.

I'm not sure if you're principled, or just plain mean to new players. But either way, please re-consider your guide.

#5 Alistair Winter

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Posted 29 May 2013 - 05:24 AM

View PostDoc Andrews, on 29 May 2013 - 04:32 AM, said:

But putting a guide for NEW players up and showing them builds that don't use Streaks or PPC's is criminal. You're intentionally crippling them because of your own personal 'game balance' issues.
If you write a guide for new players, you need to suck it up, be impartial, and suggest what's best FOR THEM. Not for you.
You're asking them to spend their entire wad of starting money on sub optimal builds. Their friends will instead work towards a XL-295 Raven with 2 Streaks and 3 medium lasers, and beat them mercilessly.

Thanks for your feedback.

I definitely see where you're coming from. But let's rewind a few months, to the Age of Squawk, when the Raven 3L was at its apogee. There were no good counters against ECM except for ECM, so every PUG match started by everyone looking around and counting ECM's on the team. If your team didn't have ECM, you knew you were in trouble.

At this time, a lot of new players came to the forum and asked what the best mech was. The community, with the best intentions, replied that the best mech was the Atlas DC or the Raven 3L. With the Raven 3L being cheaper, most people started out with that one.

As a result, many matches would feature 2 or 3 Raven 3Ls on each side. A few matches would include premades of 4 x Raven 3Ls. Naturally, they always had ECM, 2 Streaks and the biggest engine they could afford. They didn't really need the XL295 those days, because light mechs were hard enough to hit anyway. And the new players would do well with Raven 3Ls. They would do better than experienced players in inferior builds, especially if they operated in teams. And I'm sure they had fun. However, I wouldn't say it was good for the game. The frustration of being slaughtered repeatedly by packs of Raven 3Ls pushed many players to the verge of quitting.

A few weeks ago, before the PPC nerf, I guess the same people were recommending that new players should use a Stalker with multiple PPCs, which was arguably the easiest build to learn. And many new players followed this advice. As a result, the game was flooded by PPC boats. And again, many players were frustrated by this new 'meta', and were again tempted to quit playing the game. From what I've read, quite a few players did indeed quit or at least take a break. I've been tempted to do the same.

I do think your criticism was made with good intentions, but your accusations miss the mark, I'm afraid. Thanks to ELO, I very rarely meet new players. And they're rarely really a big threat to me anyway, because MW:O has a rather steep learning curve. To sum it up
  • I do believe the game would be more enjoyable for everyone else if people didn't take advantage of OP weapons and equipment. If I was only interested in myself, I would be using them.
  • The fact that you think new players are crippled without using Streaks or PPCs says a lot about the lack of balance right now.
Then again, for the sake of democracy and to show some faith in mankind, I suppose I should observe people's right to make informed decisions. So with that in mind, I will include some alternatives with Streaks and PPCs, with an attached commentary you will no doubt find biased.



I don't know if the above constitutes "sucking it up", but it's the closest I could manage.

Edited by Alistair Winter, 29 May 2013 - 05:26 AM.


#6 Cubivorre

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Posted 29 May 2013 - 10:40 AM

View PostDoc Andrews, on 29 May 2013 - 04:32 AM, said:

I hate to be 'that guy'.

He did actually post a link to someone elses guide to using a Raven 3L that does use streaks. And if these other Raven variant builds work for him, who is to say it won't work for someone else?

This guide is actually pretty comprehensive(I would run mine a bit differently but this is his guide not mine! Like I said if it works for him then why not?) He even states that he does not use streaks for personal choices. I lawled, but he followed up with that link and that shows me he is truly trying to remain impartial. Kudos, friend!

I approve of this guide.


Edited by Cubivorre, 29 May 2013 - 10:41 AM.


#7 mailin

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Posted 30 May 2013 - 12:15 AM

I disagree that streaks are easy mode, but I also think that players need to find a build that works for them. This guide suggests several possibilities, and for that I applaud the OP. I do wish that a streak 3L variant was included in the guide rather than as a link. My personal 3L uses streaks, 2 mlas and a TAG. This is the build that is most effective for me. Any mech needs to use whatever weapons are the most effective and that the driver feels the most comfortable using. I like streaks, even with the buff to BAP, I still use streaks in my 3L. A driver just needs to be careful. As far as rarely meeting new players thanks to ELO, I sometimes encounter the same players, but for the most part I am often encountering new players. Although I must admit that I don't have a very good memory for most things. At least that's what my wife told me . . . I think.

#8 mailin

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Posted 30 May 2013 - 12:29 AM

View PostAlistair Winter, on 29 May 2013 - 05:24 AM, said:

a lot of new players came to the forum and asked what the best mech was. The community, with the best intentions, replied that the best mech was the Atlas DC or the Raven 3L. With the Raven 3L being cheaper, most people started out with that one.


A few weeks ago, before the PPC nerf, I guess the same people were recommending that new players should use a Stalker with multiple PPCs, which was arguably the easiest build to learn. And many new players followed this advice. As a result, the game was flooded by PPC boats. And again, many players were frustrated by this new 'meta', and were again tempted to quit playing the game. From what I've read, quite a few players did indeed quit or at least take a break. I've been tempted to do the same.


I haven't seen, that I can remember, anyone suggesting brand new players begin with a 3L or DDC before the various ECM counters were implemented, or PPC boats more recently. The general consensus is that a brand new player should use trial mechs, find out what works for them and take it from there. If there were a lot of new players flaunting the PPCs, I was honestly, simply amused. Every time PGI does a buff or a nerf to a weapon system, players gravitate to or from those weapons. The same thing happens when new mechs are introduced. Players will try the thing that is new, see how it works for them, and go from there. PPCs, like the Raven 3L and DDCs, are not the end all be all. There are ways to defeat every mech and weapon system in this game. The key is finding out what that is and exploiting the advantage.

Edited by mailin, 30 May 2013 - 12:30 AM.


#9 Alistair Winter

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Posted 30 May 2013 - 01:58 AM

View Postmailin, on 30 May 2013 - 12:15 AM, said:

I disagree that streaks are easy mode, but I also think that players need to find a build that works for them. This guide suggests several possibilities, and for that I applaud the OP. I do wish that a streak 3L variant was included in the guide rather than as a link. My personal 3L uses streaks, 2 mlas and a TAG. This is the build that is most effective for me. Any mech needs to use whatever weapons are the most effective and that the driver feels the most comfortable using. I like streaks, even with the buff to BAP, I still use streaks in my 3L. A driver just needs to be careful. As far as rarely meeting new players thanks to ELO, I sometimes encounter the same players, but for the most part I am often encountering new players. Although I must admit that I don't have a very good memory for most things. At least that's what my wife told me . . . I think.

I could have sworn that I included a link to the standard Streak-build, after the previous comments, but it turns out I made a mistake and just linked to the PPC poptart twice. Thanks for pointing that out.

By encountering "new players", I don't mean "encountering players I haven't seen before", I mean "encountering player that just started playing the game". I'm almost never in a match where someone asks a question like "how do I open missile bay doors" or "how do I set ECM to counter", or say anything else that might indicate they are new to the game. Only very rarely do I see players that appear to be new to the game, judging by their builds (e.g. catapult with only LRMs) or the way they play. But I could be wrong about that.

In regards to TAG, wouldn't it be better to reduce lock-on time by BAP or Artemis instead of using TAG? I don't use Streaks, so I don't know all the inns and outs. I don't see Raven 3Ls with TAG as often as I used to. Then again, I don't see any Raven 3Ls as often as I used to.

View Postmailin, on 30 May 2013 - 12:29 AM, said:

I haven't seen, that I can remember, anyone suggesting brand new players begin with a 3L or DDC before the various ECM counters were implemented, or PPC boats more recently. The general consensus is that a brand new player should use trial mechs, find out what works for them and take it from there. If there were a lot of new players flaunting the PPCs, I was honestly, simply amused. Every time PGI does a buff or a nerf to a weapon system, players gravitate to or from those weapons. The same thing happens when new mechs are introduced. Players will try the thing that is new, see how it works for them, and go from there. PPCs, like the Raven 3L and DDCs, are not the end all be all. There are ways to defeat every mech and weapon system in this game. The key is finding out what that is and exploiting the advantage.

Oh, I've seen quite a few examples of experienced players recommending the "most competitive mechs" to new players, but I guess it's not worth digging up links for you.

And yeah, there's definitely ways to beat all the cheesiest builds in this game. An unskilled player in a PPC Stalker is still easy prey to a skilled player in a Spider 5V. But they do confer a significant advantage over, say, a new player in a Jagermech with AC2s and AC5s. Trying to outsnipe a PPC Stalker with those ballistic weapons rarely ends well. Similarly, the PPC Raven poptart is a lot more effective than a ballistic Raven poptart, which are very rare. I know I gained a few wrinkles and lost a bit of hair trying to make the AC2 Raven work. After a long match of careful positioning and long range sniping, as a best case scenario, I would emerge victorious with 150-250 damage and 0 kills ;)

Edited by Alistair Winter, 30 May 2013 - 01:59 AM.


#10 mailin

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Posted 30 May 2013 - 03:28 AM

The problem with BAP on a Raven is that it weighs 1.5 tons and I just can't spare the weight. Also, I do have Artemis on my 3L. Not only does TAG help friendly mechs with their lrms, but it also helps streaks lock and track. And sorry about the confusion, I was talking about encountering players I have never seen before as being new. I do feel sorry for those who have taken the advice of others and found themselves in an ECM mech right off the bat. There is a lot to deal with when driving an ECM mech, which is why I never suggest it. Also, it is my experience that friendlies rely on ECM mechs, and tend to follow DDCs, so putting a brand new player in something that is going to be relied on is a risky proposition. (I think we're in agreement on that score.) I typically suggest a hunch 4sp for brand new players and say that they should go from there.

#11 Alistair Winter

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Posted 30 May 2013 - 04:38 AM

View Postmailin, on 30 May 2013 - 03:28 AM, said:

The problem with BAP on a Raven is that it weighs 1.5 tons and I just can't spare the weight. Also, I do have Artemis on my 3L. Not only does TAG help friendly mechs with their lrms, but it also helps streaks lock and track. And sorry about the confusion, I was talking about encountering players I have never seen before as being new. I do feel sorry for those who have taken the advice of others and found themselves in an ECM mech right off the bat. There is a lot to deal with when driving an ECM mech, which is why I never suggest it. Also, it is my experience that friendlies rely on ECM mechs, and tend to follow DDCs, so putting a brand new player in something that is going to be relied on is a risky proposition. (I think we're in agreement on that score.) I typically suggest a hunch 4sp for brand new players and say that they should go from there.

The Hunchie SP is definitely a good starter mech, but with the current state of SRMs (which used to be its main strength), I would probably go for the Centurion AL instead, with a couple of large lasers.

Anyway, here's a Raven 3L with BAP and 3 medium lasers. I'm not sure why you don't have space for the BAP. Do you have 3 tons of ammunition? I do see the argument about TAGing for teammates though, especially in a premade with LRMs.

#12 Dragoon20005

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Posted 05 June 2013 - 07:20 PM

RVN-3L

Well this is my take of the Raven-3L serving as a scout mech with BAP/ECM/TAG

called me werid but i usually carry AMS to keep those missiles off my a**

Edited by Dragoon20005, 05 June 2013 - 10:51 PM.


#13 FEK315

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Posted 10 June 2013 - 07:59 PM

I CAN"T Wait to play!!!

#14 Biplane

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Posted 08 July 2013 - 11:51 AM

I'm so happy to FINALLY see another Raven pilot who sees the value of the XL 280!

#15 Funkupotamous

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Posted 12 July 2013 - 10:40 AM

There are a lot of great ideas here. I'm going to give Dragoon's a try once I can afford a XL 280.

#16 idouts

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Posted 15 July 2013 - 07:44 PM

Unfortunately I have only understood the fact that I should keep moving and not die. Noobs looking at this will probably be a bit confused (like me).

#17 Modo44

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Posted 16 July 2013 - 01:58 AM

I never bought the 295XL for my 3L. The 280XL gives you so many more options. Want a big lazor? No problem. Want pulse lazors? Sure thing. Want to {Richard Cameron} around with LRM15 in a 1-tube launcher? Trololol...

#18 Alistair Winter

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Posted 18 July 2013 - 08:11 AM

View Postidouts, on 15 July 2013 - 07:44 PM, said:

Unfortunately I have only understood the fact that I should keep moving and not die. Noobs looking at this will probably be a bit confused (like me).

Well, then I guess you may have a problem with reading comprehension. I even put the information in bullet points, for christ's sakes. :)

But don't worry, you've understood the most important thing about piloting light mechs. So many battles are lost either because the light mechs stop moving or because they die (whenever one of those things happen, the other tends to follow rather quickly).

In conclusion, keep moving and don't die. All other priorities are secondary.

View PostModo44, on 16 July 2013 - 01:58 AM, said:

I never bought the 295XL for my 3L. The 280XL gives you so many more options. Want a big lazor? No problem. Want pulse lazors? Sure thing. Want to {Richard Cameron} around with LRM15 in a 1-tube launcher? Trololol...

I absolutely agree. And now that Streaks have been nerfed, combined with a number of other nerfs affecting the Raven 3L, the traditional cookie cutter build is less and less effective, compared to XL280 builds that can pack more firepower, in my opinion. I'm currently running 1 LPL and 2Mlas, cutting mechs up like turkeys on Thanksgiving.

#19 Biplane

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Posted 25 July 2013 - 08:42 AM

So, I run a cookie cutter (more or less) 3L. 3 Mlas, 2 Streaks, 2 tons ammo, and XL280. Endo, Ferro, DHS, the works. Phenomenally successful, but... so vanilla. Back in olden times I ran 3 Slas instead for more heat sinks (I've always like high heat efficiency), but the 3 Mlas gave me too much flexibility (especially in terms of range) to turn down.

Now it's time to cut the streaks. I've been playing dumbfire SRM builds since closed beta (SRM4 'Mando 2D for the win!), and I miss them.

Would you recommend a straight switch (in terms of tonnage) to an SRM4 and SRM2 with 2 tons ammo? Or should I go for an SRM6? Or more ammo? What's been your experience? That 1 tube launcher is pretty quirky.

#20 Spiketail Drake

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Posted 25 July 2013 - 02:16 PM

I'd suggest the SRM6 and ignore that other missile point, or put a streak in it for against other lights. Or run it with AMS, like this: http://mwo.smurfy-ne...aad0de5b0f8920a

(Yes, i know it isn't the max engine, you waste tonnage because you can't equip the 300xl and you don't need that extra heatsink anyway in this build.)

Edited by Spiketail Drake, 25 July 2013 - 02:18 PM.






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