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Field Repair Bay


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Poll: Field Repair Bay (47 member(s) have cast votes)

Does the 'Repair Bay' idea have potential?

  1. Yes (21 votes [44.68%])

    Percentage of vote: 44.68%

  2. No (26 votes [55.32%])

    Percentage of vote: 55.32%

Vote Guests cannot vote

#1 Rabid Dutchman

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Posted 26 May 2013 - 11:41 AM

This would be an in-game mechanic and a game type.

In the place of bases to be captured there would be repair bays (not sure how many bays exactly, but at least one). If a player's Mech was damaged they would have the option to return to base and be repaired and refitted. This would take a decent chunk of time (30 seconds to a minute+ depending on level of damage). Using this feature would either have a limit (Only X repairs) or would cost you some of your match reward each time you used it (X% of match reward is deducted for repair costs). If a Mech was destroyed they would still be out of the game, but if they were damaged and still mobile then they would be able to return to base and repair. This would increase the duration of games and open a whole new breed of tactics.

The game mode in this case would be to try and destroy the enemy repair bay so they can't repair, or to kill each Mech before it can fall back to repair. This would allow a pseudo respawn and provide more incentive for players to guard their base. Destroying the enemy's repair bay would not result in an automatic win like base-capping, but it would make it easier to win by denying the enemy the option to repair.


As with everything in this forum, this is a rough idea. Please keep feedback constructive.

#2 ArmageddonKnight

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Posted 26 May 2013 - 12:12 PM

Most people who play this game dont like long battles, Remember the majority of the player base likely grew up on games of the 00's. Fast paced, quick and short. Instant gratification, little work. hell u get alot of people b*tching that a game that last more than 10 mins atm is to long, that should tell ya somthing.

Im all for this idea, but it is never gunna happen, atleast not any time soon.

Edited by ArmageddonKnight, 26 May 2013 - 12:14 PM.


#3 Rabid Dutchman

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Posted 26 May 2013 - 12:22 PM

I disagree. I think that players would respond well to a game-mode that removes some of the severity from the learning curve by allowing them to repair. I also think it would fix the problem of players constantly complaining about "cap-****".

#4 Zerberus

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Posted 26 May 2013 - 01:00 PM

Against. If I wanted unrealistically fast repairs in game, I`d play Hawken :)

#5 Rabid Dutchman

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Posted 26 May 2013 - 01:16 PM

View PostZerberus, on 26 May 2013 - 01:00 PM, said:

Against. If I wanted unrealistically fast repairs in game, I`d play Hawken :)


hahaha, fair enough.

Out of curiosity, if the repair times were 'realistically' long, would this be a system that would interest you? OR do you think that, overall, the idea is flawed?

#6 Zerberus

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Posted 26 May 2013 - 02:06 PM

Realistically long I would have no real problem with.

The unfortunate point being that realistically long is measured in days and weeks. 50 people working on bolting tons of armor plate and guns to a 5 Story battlemech requires a scaffolding, crane, and lots of work. In TT you played one week and repaired the next -_-

There may be a "reasonable" middle ground, but I`m skeptical :)

Edited by Zerberus, 26 May 2013 - 02:06 PM.


#7 Johnny Z

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Posted 26 May 2013 - 06:12 PM

Great idea. Again the simulation for me is tops. So in that context anything goes. Yes for sure it should cost this would limit someone parking in the bay and camping it for various reasons.

For that reason it should cost creds not only points.

Also for the paying customers it might be an idea for an expensive reuseable for important battles.

Part of mechwarrior is the importance of a good mechanic. For me upgrading the mech bays outside the battlefield would be great.

#8 Blair

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Posted 26 May 2013 - 09:57 PM

I had hoped Conquest would have included an element of this; where the bases had repair stations that could repair armor (but not structure) for the team that controlled it; and then, perhaps only back up to, say, 75%. Would really concentrate battles around the cap points, instead of making them an afterthought, something you scramble to cap when you've killed all but that one Jenner, and have a 1-4 base disadvantage.

#9 LeKrisser

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Posted 27 May 2013 - 04:27 AM

I say yes, but only to repair 50% Armor and to reload ammunition.

#10 Typhoon Storm 2142

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Posted 27 May 2013 - 04:31 AM

View PostRabid Dutchman, on 26 May 2013 - 11:41 AM, said:

This would take a decent chunk of time (30 seconds to a minute+ depending on level of damage).


I don't know about you, but I see MWO as some kind of "Battlemech Simulator". Not a "HUGE-ROBOT-ARCADE-SHOOTER".
Field repairs? Repairing, refitting, rearming and all that stuff? The stuff that takes hours or even days for the Techs in the BT Books. Why should it be done in seconds? That's just stupid.

I would vote yes for a Mech repair bay, IF the repairs would be realtime...AKA it would take at least 2 hours to refit a Mech. But thats stupid too, because a Match will only take 15 Minutes max.

#11 Appogee

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Posted 27 May 2013 - 05:51 AM

I came in here thinking 'yes' but having read the objections about realism I am now leaning 'no'.

I don't like 5 minute matches though. So maybe a better mechanic would be ''eject, and get a new mech from the dropship'' (at some kind of expense or penalty) rather than just ''boom you are dead and that's it''.

#12 buttmonkey

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Posted 27 May 2013 - 06:51 AM

repair, no. maybe one day if there are battles that last 30 minutes plus, cos in 15 minutes you will get matches which are purely "defend the repair bay". re loading bays however...

#13 Stardancer01

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Posted 27 May 2013 - 07:02 AM

Right in the middle, so you have to fight over it

#14 Hotthedd

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Posted 27 May 2013 - 08:19 AM

There is no way to include in-game repairs without turning MW:O into an arcade game, so I vote no.

#15 Nick Drezary

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Posted 27 May 2013 - 08:25 AM

The way game is now it will just be a light mech buff. Until we have a PvE I am against repair bays.

#16 Hador

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Posted 27 May 2013 - 08:33 AM

To me it sounds like you can place a repair bay either

a) at each base....I already see most players stay close to home, get one or two hits from afar and run home for repairs over and over again.

or

;) in the center where you get a decent brawl for it...but once one side manages to take it, the other side is finally screwed as the enemy can repair before mopping up the team.

or

c) spread out all over...not sounding interesting to me either

So my vote goes to "No"...

#17 Syrkres

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Posted 27 May 2013 - 08:34 AM

I think it does in SOME game modes and should not be instant.

It should also limit what it can repair/rearm.

#18 Neolisk

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Posted 27 May 2013 - 10:03 AM

View PostRabid Dutchman, on 26 May 2013 - 11:41 AM, said:

As with everything in this forum, this is a rough idea. Please keep feedback constructive.

Yes, provided you are only able to repair armor, and reload weapons. You lost an arm - not getting it back till the end of match. You lost a weapon - same. Internal structure cannot be repaired. At a rate of 1-2 armor per game second, can be instant reload for ammo, but you need to be in shutdown mode, in a very contested area, one mech at a time - I see no problem with that. If the repair facility is destroyed while you are in - you die with it. It could really add value to those 1v1 endings.

Edited by Neolisk, 27 May 2013 - 10:04 AM.


#19 Darius Deadeye

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Posted 27 May 2013 - 11:49 AM

A gamemode with an actual gamechanger would be most welcome. Slightly longer matches would, imo, be a welcome change!

I've advocated the idea of some sort of in-game repair function once before, and I'd love to see a take on this as a game mode (as in, won't affect any existing gamemodes) and would require little change to implement.

Basically, it's assault with a repair bay with limited function, possibly something you fight over.

#20 Corvus Antaka

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Posted 28 May 2013 - 12:17 AM

Much as I 'd love to see it in, I fear it is OP. Mech3 repair bay matches turned into massive slaughters all to often who controls the MFB wins.





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