

Field Repair Bay
#1
Posted 26 May 2013 - 11:41 AM
In the place of bases to be captured there would be repair bays (not sure how many bays exactly, but at least one). If a player's Mech was damaged they would have the option to return to base and be repaired and refitted. This would take a decent chunk of time (30 seconds to a minute+ depending on level of damage). Using this feature would either have a limit (Only X repairs) or would cost you some of your match reward each time you used it (X% of match reward is deducted for repair costs). If a Mech was destroyed they would still be out of the game, but if they were damaged and still mobile then they would be able to return to base and repair. This would increase the duration of games and open a whole new breed of tactics.
The game mode in this case would be to try and destroy the enemy repair bay so they can't repair, or to kill each Mech before it can fall back to repair. This would allow a pseudo respawn and provide more incentive for players to guard their base. Destroying the enemy's repair bay would not result in an automatic win like base-capping, but it would make it easier to win by denying the enemy the option to repair.
As with everything in this forum, this is a rough idea. Please keep feedback constructive.
#2
Posted 26 May 2013 - 12:12 PM
Im all for this idea, but it is never gunna happen, atleast not any time soon.
Edited by ArmageddonKnight, 26 May 2013 - 12:14 PM.
#3
Posted 26 May 2013 - 12:22 PM
#4
Posted 26 May 2013 - 01:00 PM

#5
Posted 26 May 2013 - 01:16 PM
Zerberus, on 26 May 2013 - 01:00 PM, said:

hahaha, fair enough.
Out of curiosity, if the repair times were 'realistically' long, would this be a system that would interest you? OR do you think that, overall, the idea is flawed?
#6
Posted 26 May 2013 - 02:06 PM
The unfortunate point being that realistically long is measured in days and weeks. 50 people working on bolting tons of armor plate and guns to a 5 Story battlemech requires a scaffolding, crane, and lots of work. In TT you played one week and repaired the next

There may be a "reasonable" middle ground, but I`m skeptical

Edited by Zerberus, 26 May 2013 - 02:06 PM.
#7
Posted 26 May 2013 - 06:12 PM
For that reason it should cost creds not only points.
Also for the paying customers it might be an idea for an expensive reuseable for important battles.
Part of mechwarrior is the importance of a good mechanic. For me upgrading the mech bays outside the battlefield would be great.
#8
Posted 26 May 2013 - 09:57 PM
#9
Posted 27 May 2013 - 04:27 AM
#10
Posted 27 May 2013 - 04:31 AM
Rabid Dutchman, on 26 May 2013 - 11:41 AM, said:
I don't know about you, but I see MWO as some kind of "Battlemech Simulator". Not a "HUGE-ROBOT-ARCADE-SHOOTER".
Field repairs? Repairing, refitting, rearming and all that stuff? The stuff that takes hours or even days for the Techs in the BT Books. Why should it be done in seconds? That's just stupid.
I would vote yes for a Mech repair bay, IF the repairs would be realtime...AKA it would take at least 2 hours to refit a Mech. But thats stupid too, because a Match will only take 15 Minutes max.
#11
Posted 27 May 2013 - 05:51 AM
I don't like 5 minute matches though. So maybe a better mechanic would be ''eject, and get a new mech from the dropship'' (at some kind of expense or penalty) rather than just ''boom you are dead and that's it''.
#12
Posted 27 May 2013 - 06:51 AM
#13
Posted 27 May 2013 - 07:02 AM
#14
Posted 27 May 2013 - 08:19 AM
#15
Posted 27 May 2013 - 08:25 AM
#16
Posted 27 May 2013 - 08:33 AM
a) at each base....I already see most players stay close to home, get one or two hits from afar and run home for repairs over and over again.
or

or
c) spread out all over...not sounding interesting to me either
So my vote goes to "No"...
#17
Posted 27 May 2013 - 08:34 AM
It should also limit what it can repair/rearm.
#18
Posted 27 May 2013 - 10:03 AM
Rabid Dutchman, on 26 May 2013 - 11:41 AM, said:
Yes, provided you are only able to repair armor, and reload weapons. You lost an arm - not getting it back till the end of match. You lost a weapon - same. Internal structure cannot be repaired. At a rate of 1-2 armor per game second, can be instant reload for ammo, but you need to be in shutdown mode, in a very contested area, one mech at a time - I see no problem with that. If the repair facility is destroyed while you are in - you die with it. It could really add value to those 1v1 endings.
Edited by Neolisk, 27 May 2013 - 10:04 AM.
#19
Posted 27 May 2013 - 11:49 AM
I've advocated the idea of some sort of in-game repair function once before, and I'd love to see a take on this as a game mode (as in, won't affect any existing gamemodes) and would require little change to implement.
Basically, it's assault with a repair bay with limited function, possibly something you fight over.
#20
Posted 28 May 2013 - 12:17 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users