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Lrm Useless Aftter Hotfix


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#1 Balfor

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Posted 26 May 2013 - 04:36 AM

With the Hotfix LRM are even more worthless then before the Patch....

With the oh so OP Patch I had about 50 - 100 Pts. Damage in Avarage more in an Game.
Before the Patch everybody laughed at me for using LRM´s because they are worthless, after the Patch everybody called me Noob for using them because they are OP..

For about 2 Days (before the Hotfix) there was an Antidote against the PPC-JJ-Sniper-Madness, now it´s even more worse than before the Patch.
I see Stalkers standing in the open on Hilltops, blasting away with 5 PPC, not even bothering the 40 LRM´s fired at them.

So if the only Possibility to make the Dev´s listen is whining:

Whine, whine....PPC are so OP, POPTARTS are so OP whine, Give me back my LRM whine, whine, whine

@PGI: There is NO way to Fix the LRM when you change EVERYTHING with every Patch....Do not use the Sledgehammer use the Tweezers....

P.S.: WHINE, WHINE, WHINE....PPCs are so OP WHINE, WHINE, WHINE....Poptarts suck WHINE, WHINE, WHINE......SWO (Sniper Warrior Online) sucks WHINE, WHINE, WHINE.....

Edited by Balfor, 26 May 2013 - 04:38 AM.


#2 Tennex

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Posted 26 May 2013 - 04:40 AM

they need to make direct fire useful.

while nerfing the spread on indirect fire.


the way they couple dir/indir damage right now there is no way to buff LRM without making it OP, and no way to nerf it without making it useless

this is a fact we have seen through the 4 buff/nerf cycles of LRMs.

Edited by Tennex, 26 May 2013 - 04:40 AM.


#3 Nauht

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Posted 26 May 2013 - 04:42 AM

The hotfix was only to indirect fire drop angle and splash damage to CT. You still got the improved damage and flight speed.

But in the spirit of your post: HAHAHAHHA

#4 Kitane

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Posted 26 May 2013 - 07:15 AM

View PostNauht, on 26 May 2013 - 04:42 AM, said:

The hotfix was only to indirect fire drop angle and splash damage to CT. You still got the improved damage and flight speed.

But in the spirit of your post: HAHAHAHHA


Original damage + splash bug > Improved damage without splash bug.

#5 Onihero

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Posted 26 May 2013 - 07:16 AM

No. They are pretty useless again. Back to PPCfest.

#6 pencilboom

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Posted 26 May 2013 - 07:43 AM

LRM before they implemented the f.u.c.k.i.n.g splash damage were nearly spot on. People feared them, they ducked down into covers. Then they implemented the splash damage, turned into LRM apocalypse 2.0, it was terrifying, then they nerfed it into the ground and became useless. Really, why splash damage?

#7 River Walker

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Posted 26 May 2013 - 07:46 AM

yah LRM are a joke right now.
Last night I used my cataphract which is setup for brawling.
I did not even bother to hide from LRM because the silly thing will miss me most of the time and my AMS can take out most Lrm that mite hit my Mech
I have 2 LRM Mech but are not using them because its a wast of time and using them mean you get swarm by lights or PPC by Jegs,
My thinking is that Garth and his buds where getting pasted for a week and had their Kill rate drop so change thing back to preserve their kill rate.
Its the only thing I cant think of as to why LRM have been Nerf 4 times.

#8 Tarby

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Posted 26 May 2013 - 07:47 AM

Played a few games there vs LRM boats (Yes I was in a ERPPC Stalker :) ). They don't seem to be too bad, still coming in like death from above when behind cover.

Too many people want them back to when LRM boats where hitting 1200 damage per match with the splash bug.

#9 NRP

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Posted 26 May 2013 - 07:48 AM

LRMs are fine it seems, because everyone is packing them. In some games yesterday, the sheer volume of LRMs flying around was a bit ridiculous. At least after the patch, we can now actually hide behind cover.

#10 Nicholas Carlyle

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Posted 26 May 2013 - 07:56 AM

View PostNRP, on 26 May 2013 - 07:48 AM, said:

LRMs are fine it seems, because everyone is packing them. In some games yesterday, the sheer volume of LRMs flying around was a bit ridiculous. At least after the patch, we can now actually hide behind cover.


No, it's not everyone is packing them. It was Thursday/Friday those of us who used LRM's were testing them. They are once again broken and useless.

I've been running an trip ALRM 20 Highlander, it's slow as hell, but you'd think if it caught someone in the open it might be able to kill someone?

Try again.

When you fire now, if the target is moving, you can count on basically doing minimal damage. If they happen to be stationary and staring right at you. You can do moderate damage. If it's a light mech, plan on doing no damage.

The damage is WAY too low now because they completely removed splash damage by making it so small, it doesn't actually splash much if at all. And LRM's actually do LOWER than tabletop damage. While armor values were doubled.

Ontop of that the flight path is still borked. Your missiles will "hop" all over the place during flight, it shows it's not coded properly.

I've stripped LRM's out of my mechs, because they are actually worse than pre-May 21st patch when they were intentionally nerfed. Not accidentally nerfed yet again.

Anyone using them is doing so because they don't realize they were broken in the other direction after the recent hotfix, Or just don't know what they are doing.

Edited by Nicholas Carlyle, 26 May 2013 - 07:57 AM.


#11 River Walker

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Posted 26 May 2013 - 08:19 AM

View PostTarby, on 26 May 2013 - 07:47 AM, said:

Played a few games there vs LRM boats (Yes I was in a ERPPC Stalker :) ). They don't seem to be too bad, still coming in like death from above when behind cover.

Too many people want them back to when LRM boats where hitting 1200 damage per match with the splash bug.

No user want LRM to do damage to Stalker boating ERPPC and SRM6.
Right now a Stalker can get hammer by LRM and not lose any fire power never mind getting Killed and still get to the fight with all gun in tack,that's after it been hit with 6 or more LRM 15.

#12 VXJaeger

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Posted 26 May 2013 - 08:23 AM

There's no way devs could make LRMs useful, 'cause players who use them dunno what they are doing. They want instamurderous missiles, nothing less is approvable.

I made 600-1400 dmg easily when boating during ultranerf, [redacted]

Edited by miSs, 26 May 2013 - 10:38 AM.
directed attacks


#13 River Walker

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Posted 26 May 2013 - 08:34 AM

View PostVXJaeger, on 26 May 2013 - 08:23 AM, said:

There's no way devs could make LRMs useful, 'cause players who use them dunno what they are doing. They want instamurderous missiles, nothing less is approvable.

I made 600-1400 dmg easily when boating during ultranerf, [redacted]

Oh its so leet to to take 6 LRM 15 hits and not take damage, yup that is a sine of a skillful Pilot.

#14 SpiralRazor

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Posted 26 May 2013 - 08:39 AM

Worthless hot fix is worthless. And this is coming from someone who was in the game and hour after it was made accessible.


Please for the love of god get some people who know what the issue is, and how to correct it. Stop trying to do things internally because whoever it is you are listening to doesnt seem to understand all the correlations that need to be considered with LRMs.

and fooking STOP with the huge buff/huge nerf stuff....man..... Just implement small adjustments in one direction before changing another variable. IE, Change flight paths until you have that situated correctly, then flight speed, then dispersion, etc etc. Do you really need us to tell you that changing so many variables at once is counterproductive?

View PostRiver Walker, on 26 May 2013 - 08:34 AM, said:

Oh its so leet to to take 6 LRM 15 hits and not take damage, yup that is a sine of a skillful Pilot.


It is actually, because you need to know what to fire on, when, all the while keeping an eye on incoming brawlers, snipers and other LRM mechs. If you think just loading up on LRMs is an easy mode, then you have no idea what youre talking about, and probably play down with the low elo puggers.

#15 Nicholas Carlyle

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Posted 26 May 2013 - 08:44 AM

View PostVXJaeger, on 26 May 2013 - 08:23 AM, said:

There's no way devs could make LRMs useful, 'cause players who use them dunno what they are doing. They want instamurderous missiles, nothing less is approvable.

I made 600-1400 dmg easily when boating during ultranerf,[redacted]


Prove it, show me current matches where you are pulling 600-1400 damage easily.

#16 Balfor

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Posted 26 May 2013 - 08:46 AM

View PostNRP, on 26 May 2013 - 07:48 AM, said:

LRMs are fine it seems, because everyone is packing them. In some games yesterday, the sheer volume of LRMs flying around was a bit ridiculous. At least after the patch, we can now actually hide behind cover.


No....

View PostSpiralRazor, on 26 May 2013 - 08:39 AM, said:

Worthless hot fix is worthless. And this is coming from someone who was in the game and hour after it was made accessible.


Please for the love of god get some people who know what the issue is, and how to correct it. Stop trying to do things internally because whoever it is you are listening to doesnt seem to understand all the correlations that need to be considered with LRMs.

and fooking STOP with the huge buff/huge nerf stuff....man..... Just implement small adjustments in one direction before changing another variable. IE, Change flight paths until you have that situated correctly, then flight speed, then dispersion, etc etc. Do you really need us to tell you that changing so many variables at once is counterproductive?



It is actually, because you need to know what to fire on, when, all the while keeping an eye on incoming brawlers, snipers and other LRM mechs. If you think just loading up on LRMs is an easy mode, then you have no idea what youre talking about, and probably play down with the low elo puggers.


exactly...

#17 Kellea

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Posted 26 May 2013 - 08:47 AM

lrm still suck and I really don't get how much time it can take to come up with a working solution (= enough damage and spreading that make lrm dangerous but not deadly with one salvo but that take into account all the disadvantages that lrm have to cope with - ecm, flight time, range, warning - all the things a gauss, etc. does not have to deal with!). I see so many hero-mechs on the field that at least money should not be the problem. As said before, it's back to AC/PPC-Sniping again. But maybe I'll quit altogether and play a shooter instead...

Edited by Kellea, 26 May 2013 - 08:49 AM.


#18 Balfor

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Posted 26 May 2013 - 08:47 AM

View PostVXJaeger, on 26 May 2013 - 08:23 AM, said:

There's no way devs could make LRMs useful, 'cause players who use them dunno what they are doing. They want instamurderous missiles, nothing less is approvable.

I made 600-1400 dmg easily when boating during ultranerf, [redacted]


LOL...just LOL. Pics or it didn´t happen...

#19 River Walker

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Posted 26 May 2013 - 08:48 AM

View PostSpiralRazor, on 26 May 2013 - 08:39 AM, said:

It is actually, because you need to know what to fire on, when, all the while keeping an eye on incoming brawlers, snipers and other LRM mechs. If you think just loading up on LRMs is an easy mode, then you have no idea what youre talking about, and probably play down with the low elo puggers.

I been playing this game from day one and I know more about it than most.
I have 4 accounts and I am in tow Units.
I play 4 and 8 man and pug with this account.

Edited by River Walker, 26 May 2013 - 08:52 AM.


#20 Nicholas Carlyle

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Posted 26 May 2013 - 08:52 AM

View PostBalfor, on 26 May 2013 - 08:47 AM, said:


LOL...just LOL. Pics or it didn´t happen...


Seriously, even when they were bugged after the May 21st patch you weren't pulling much more than 600 damage on a perfect game because you'd core a mech out so quickly. 1400 damage with LRM's is just a blatant lie.





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