Dude42, on 29 May 2013 - 04:06 AM, said:
I really wish they would go ahead and implement the heat scale from TT or at least something very similar. After all, isn't your pilot supposed to be able to roast to death. Isn't that the entire purpose of the Life Support critical slots? Not to mention the other penalties induced by high heat. That would address a lot of the balance issues with alphastriking "every turn". That's why such a system is in place in TT...
I agree heartily with your post. One thing to remember is that this mechanic, while one thing that MWO desperately needs, would not stop that initial burst of damage from hitting the same spot as it currently does. And on top of that, people might just start running similar builds that are heat neutral(I do this currently, and it's still OP as hell).
Joseph Mallan, on 29 May 2013 - 04:20 AM, said:
Sorry man, but you cannot go by that name and expect to be taken seriously. Tom was/is the Poster boy of oblivious Social Generals!
This post brought a big smile to my face. It's getting more and more rare to find people that recognize the name. Early in CB, people would comment(read as heckle) my name all the time. And since I like to RP the role out in-game, it was fun for all involved.
Now it's rare to see someone that recognizes the name. In fact, it seems like the average MWO player has NO idea about the setting they're playing in. Case in point: The other day a Davion player complained that he was still being forced to shoot housemates. I replied in the only acceptable fashion: Called him a FedRat and gave my best wishes that all of the Federated Suns worlds die in fires hotter than a thousand stars.
Another player says: "But Davion isn't Federated Suns"
:|
Those that were really excited for the game and I think largely responsible for generating the hype were fans of the franchise. That's people like me and the four friends of mine that were excited about it. All of us are familiar with Battletech in general, and all of us were pretty heavily invested in the MechWarrior games, even with their flaws.
I'm the only one left. I polled three of these friends, and the results were interesting. They all had two complaints in common: Trial 'Mech system is unfair to new players since canon 'Mech configs are jokes in comparison to the customized builds possible in MWO, and the game didn't feel like a game sourced from BT as much as previous games.
The second point stunned me. I asked one of them: "Even MW4? That one went pretty far off the reservation." "Yep," he replied. "Go try MW4 again sometime. It's way more like BT. But not like BT enough. You'll see." So I took his advice and tried MW4 again. Yep. MWO drifted farther than MW4 did in terms of feeling like you're driving a 'Mech, and MW4 did a pretty miserable job as it is. Sure, MWO is better in some - even a lot - of respects, but it made other aspects even worse. Naturally, the aspects that ended up worse are the important ones in my book.
Kmieciu, on 29 May 2013 - 04:20 AM, said:
I agree with jay35. Randomness has no place in MWO. PGI - please remove the cone of fire from machine guns, LBX and SRMs. SRMs should work like in MW2/MW4: a stream of missiles that hits the same spot.
Comments like this crack me up. First off, the Battletech-themed first-person 'Mech shooter has had randomization in its history of development, so that argument isn't really defensible. But even if it were, introducing inaccuracy need not be random. There are plenty of ways to introduce inaccuracy without a random cone of fire.
To me, this seems bleedingly obvious, but yet there's this huge amount of static encountered whenever someone suggests that the game needs less accuracy.
I'm on the lower end of the skill spectrum. I'm okay with that, but the game is not. I feel like a super 'Mech sniper with the current system. It's just that freakin' easy to hit things. I don't want my lower amount of skill to be rewarded with a system that lets me feel like a CLAN WOLF JAGUAR DEST COMMANDO THAT GRADUATED WITH HONORS FROM BOTH NAGELRING AND NAIS 'MECH SNIPER SCHOOL. That's pandering to the lowest common denominator, and I don't appreciate it - even if I am the lowest common denominator.
The only explanation that I have read that makes any sense is that people DO want to be pandered to. They do want a lowest common denominator experience, and that may just be the sad future of gaming.
A future where an intelligent, deliberately paced BT-themed FPP 'Mech simulator has no place.
Edited by Thomas Hogarth, 29 May 2013 - 11:23 AM.