Karl Streiger, on 04 June 2013 - 02:21 AM, said:
As you may know i working a while on "understanding" and portating 2d6 TT values in something that is simpler to understand.]
But there is a fundamental problem withing 2d6.
Without any electronic warfare equipment it is nearly impossible to hit a fast moving target (beyond) 100kph at long range. (to hit modi are 4(target)+4(range)+0(movement)+(gunnery)
A bad pilot have to stand still to have a minmal chance...while a good pilot can still run at optimum speed...
A "good" pilot in TT terms adds +3.
So it's +3, +4, +3 ... that's a 10, or a 1 in 6 chance... "normal" gunnery is +4, that'd make for a total of 11, or 1 in 12 chances - both pretty crummy; and not even counting things like a target being in partial wooded cover, etc.
But we don't even need to simulate the pilot's gunnery skill rolls. All that the GSR represents is the pilot's skill at putting the reticule on the hud in the spot he wants, keeping it there, and pulling the trigger without upsetting the reticule placement... all things we can do with our pcs and peripherals.
Quote
And I'm pretty sure non have a problem to hit a 150kph Mech with a Large Laser at any range - and I hardly have any idea how to port that
"Any range" in the BT setting officially goes out to 35 miles with LOS shooting (and beyond long range with extreme range)... beyond that - even if a pilot is great at putting the reticule exactly where he wants it versus any target, what's not been simulated is the 'mech's ability to get the weapons to actually hit what it's pilot is indicating with their reticule.