Nebuchadnezzar2, on 26 May 2013 - 09:48 PM, said:
LRM is a support weapon and need to stay that way
It must not have same effectiveness with direct fire weapon
It must not become the main killing weapon because stompy robots war is close range fighting at heart where we can witness the awesomeness of tearing each others limbs
Is lrm is good it will simply takes this away, everyone will use it and the gameplay will become pathetic
If lrm users complaint about how less damage they deal, ill say that what it is supposed to be because it takes much less effort to use lrm
I dont mind that lrm deal much damage as long as it is spread all over the body so it is not lethal. It must not be lethal
The other option is that lrm is lethal but at very very restricted ammo
The all missile game is simply boring and takes the soul away from this game. Please do not let this happen
1- Yes its a support weapon no argue there, like a Catapult is a support Mech... don't see a problem here. Problem starts when support = non effective weapon. Since when non effective weapons are support? I don't see any logic here at all.
2- Well I'm not a military genius but... usually support and close support weapons have actually much higher firepower and range than direct fire weapons(Yeah actually plenty support weapons are direct fire as well). But yest this is Battletech and no one wants LRM more powerful they were. We just want them worth the damn tonnage.
3- Its has to be killing weapon because stompy robots are about fighting on all ranges in heart and to add 1000m is still very short range, I can see enemy pretty well and its still awesome ( BTW. any one fires LRM's over range of 600 - 700 meters, not counting exceptional situations? )
4- LRM's were good before, not every one used it, gameplay wasn't pathetic, and if it ever took anything away it gave in return... to quote
Frederick the Great "Artillery adds dignity, to what would otherwise be an ugly brawl"
5- LRM's need much less effort to use? True I suppose every ***** can fire a artillery cannon, but to hit with it its totally different story. I still see thousands of those Long Range"?" Missiles going to skies and hitting absolutely nothing... IF LRM are no skill weapon to use? I am asking what is the average skill of MWO players then? To add I am not close to the best top out there but I could evade many volleys in a F*****G Atlas for God sake and it wasn't D-DC
6- Again it has to be lethal, if you want non lethal weapons then play some Police simulator and shoot teasers or crap like that. Weapons job IS TO BE LETHAL. Or is something wrong with me?
7- It's not Missile game, it never was, LRM's never took any soul away, they were part of it, part that was taken away by making those missiles an not effective weapon system.
There were some issues ( like with many other things ) that should be addressed at some stage, but that doesn't mean LRM has to be non effective weapon.
To add: You can't easily define what is support weapon and what is not... In my Cat C1 2XALRM 15's are main weapons and as support I'm using Med. Pulse lasers. Thus making my main armament a lacking non effective system. In my Atlas K on other hand I'm using 1XALRM 15 as support to my Gauss and ER Lasers. We can't just simply define what is a support weapon, one is sure... they are all weapons used to kill and destroy and they have to be effective otherwise no point of using them at all.
Edited by Furmansky, 27 May 2013 - 02:57 AM.