Nicholas Carlyle, on 01 June 2013 - 04:45 AM, said:
See you take that wrong.
The thing is, to effectively use LRM's, you need to not only be good with them yourself....you need to use strategy to beat your opponent as well.
It's why I always thought my Centurion was better with LRM's than an assault. I used my speed to move into positions and make use of my LRM's properly.
It wasn't about standing in one place. I moved a ton, strafing while holding a TAG lasers to put my missiles into an ECM mech.
That's still harder than ANY other weapon. I don't see how anyone can say that shooting a PPC is harder than moving 98kph, holding a laser on a target for 3-4 seconds, while making sure neither you nor your target break LOS.
The problem is, there gets to be a point where players are so good and LRM's are such a pain in the *** to use PLUS have so many counters (ECM/AMS/Missile Warning/LOS Breaks/Cover), that you might as well stop bringing them.
No other weapon is like that.
Everyone here, pro-LRM and anti-LRM only mention the cases that support their point of view.
To the no-skill charge, people reply "Yes but in my 2xLRM 5 medium mech I have to bust my a** to do some damage, l2p". You know what? I agree with you, it takes loads of skill to be useful in such a situation. What the anti-LRM side opposes, as far as skill is concerned is the following, well known scenario:
Assault mech or full LRM Catapult, parked at around 800m from anything else. Their game goes like this:
Blink blink!
Whoosh Whoosh Whoosh!
*wait 5 seconds
Whoosh Whoosh Whoosh!
*wait 5 seconds
Blink blink!
Whoosh Whoosh Whoosh!
Lurmerdude has killed Otherdude.
Rinse and repeat.
Now you go spectate 50 matches and honestly tell me which case is more prevalent, your hard working LRM Centurion or the guy who can play with one hand.