

Assault As Lrm Carriers
#41
Posted 12 June 2013 - 07:13 PM
I find that the ones either smart enough to know how to properly play them, or at least smart enough to ask for advice and learn how, also tend to be smart enough to know it's a poor use of the mech, and will either use a better mech for the role or a better loadout for the mech.
#42
Posted 13 June 2013 - 01:31 AM
Barberian, on 07 June 2013 - 11:00 AM, said:
...
He's just fighting at an Elo level where people know what they're doing. Unsurprising since, by using his LRMs direct fire and using that armour and those direct fire hardpoints he's playing an Atlas equipped with LRMs properly. LRMs fired indirectly are crap. Crap, crap, crap. They're worth launching as you get into position if a light gets a good lock somewhere fairly open, but too many people think it's how they're supposed to be used. LRMs are only actually effective used direct fire as support for the brawl. About 600-800m is where I like to sit in my LRM Cat, actual choice of range depending on what we're up against (PPCs = closer to 800m, obviously).
#43
Posted 13 June 2013 - 09:59 PM
See? That, PLUS the low damage, plus the various factors that can cause a missile to miss, = the need to boat for maximum effectiveness

#44
Posted 13 June 2013 - 10:01 PM
edit: not a fan of this meta.
Edited by Johnny Reb, 13 June 2013 - 10:02 PM.
#45
Posted 14 June 2013 - 10:56 AM
#46
Posted 15 June 2013 - 02:38 PM
#47
Posted 17 June 2013 - 11:48 PM
Just gets rediculous at that point.
#49
Posted 23 June 2013 - 05:55 PM
The moment I stick my stalker's nose out of cover its bombed by PPC and LRM fire I have ZERO chance of dodging if i'm away from cover. Fast heavies, mediums and lights on the other hand, can. As a stalker I can carry very heavy missile loads and lots of ammo... meaning my team has a far more effective damage dealer. As a missile boat AND assault, I can take hits as I guide my missiles in..unlike lighter mechs that just die from a couple of PPC volleys trying to do the same.
#50
Posted 24 June 2013 - 08:00 AM
t9nv3, on 02 June 2013 - 07:12 AM, said:
This is the same issue with every build. The majority of the people I see running 4+ PPC Stalkers... what you said. The majority of the people I see running Jenners... what you said. The majority of 2 AC/20 Jaggers... what you said.
Vision, on 12 June 2013 - 06:06 PM, said:
They call them Assault mechs for a reason people. They are the front-line, both the sword and the shield and more often than not, the first to succumb to enemy fire.
My personal preference is of course to be the gigantic looming shadow of death over the enemy team...place myself in a position where i can divert incoming firepower from the enemy and place it on myself. Tactically this allows your team members to focus firepower on enemy targets without immediate repercussion.
The games are balanced around tonnage. If you LRM your Assault mech and play a ranged war then there is a 'potential' that the extra tonnage required to soak enemy fire will not be present where it is most likely needed most...in the brawling arena.
All things in perspective however, there is no law against it. I would however be surprised to see LRM's on Assault mech's in organised groups.
"Assault" is a weight category, not a role. There exists an Assault mech designed for Scouting. It's called a Charger and to encourage it's role in a way that wouldn't give any pilots funny ideas they gave it 5 Small Lasers. Yes most people consider it a joke and productions was stopped on it, but Assault is not a role. Mechs such as the Longbow carry long ranged fire support weapons with very little else. It is an 85 ton mech and well prized for it's fire support role.
Gaan Cathal, on 13 June 2013 - 01:31 AM, said:
Elo doesn't have tiers. If you are high Elo you are more likely to get a low elo PUGger on your team than another high Elo player. More likely he is 4 manning it and so knows there are 3 players who will stick with him. Get 4 in one spot and the PUGgers will gravitate to the clump of mechs most of the time.
#51
Posted 24 June 2013 - 09:34 AM
Skyfaller, on 23 June 2013 - 05:55 PM, said:
No. It takes one hit from a heavy or assault and some laser-grazing to cripple or kill a light or medium. You can be the most badass light or medium pilot for 25s, an alphabuild only needs to get lucky once, never mind if - god forbid - he can actually aim.
Mercules, on 24 June 2013 - 08:00 AM, said:
Not entirely true, the match maker does try and put similar Elos together. When the MM does it's job fast, matches tend to be even. The longer you wait, the more haphazard the quality of player.
#52
Posted 24 June 2013 - 11:35 AM
Bugs me to get screamed at "hold targets!" when I'm doing my best to peek out from every possible angle behind that small hill without getting my cockpit blasted in (whack-a-mole) by multiple PPC/gauss snipers. The screamer is often a LRM-Atlas STANDING STILL safely behind some hill 1km from the action.
I'm wearing paper armour "playing" with half a dozen enemy mechs and you're angry because you can't lock on indirectly?
Edited by Olivia Maybach, 24 June 2013 - 11:36 AM.
#53
Posted 24 June 2013 - 12:57 PM
Olivia Maybach, on 24 June 2013 - 11:35 AM, said:
This.
We need a new class. They're not Assaults, they're A-s-s-h-a-t-s..
Edited by Appogee, 24 June 2013 - 12:58 PM.
#54
Posted 24 June 2013 - 01:04 PM
Olivia Maybach, on 24 June 2013 - 11:35 AM, said:
AC/2. Gauss Rifle, and UAC/5 are the only weapons really reliably shooting further than my current Scout's load-out. Ehem... that being said, the Sensor Range module is a good investment for a scout. Right now you do not want to get within 400m of enemy mechs so being able to lock them from 1k away is a good thing. If I could fit a BAP in my current load-out, that might help even more, but an ERPPC isn't exactly light for a Commando to mount.

#55
Posted 24 June 2013 - 01:59 PM
Mercules, on 24 June 2013 - 01:04 PM, said:
LOL 1 PPC against half a dozen gauss and PPCs? To each his own, I guess, but that still doesn't let you "spot" any better than a scout with ML's and SSRM's... you still have to stay in visual contact with your enemy, and they with you. It's not about HITTING them, it's about holding them as target without breaking LoS for very long. We BOTH have to get close enough to count, identify and determine direction. Hopefully be able to lock them up too, barring heavy ECM. I tend to use cover as much as possible, as HSR makes me very hittable in the open, even at over 140kph.
Quote

I carry both of those. Cuz... ravens.

Edited by Olivia Maybach, 24 June 2013 - 02:02 PM.
#56
Posted 24 June 2013 - 02:04 PM
need to either remake a new light and thus my elo is low or live with it and be a liability for my ppc' boating team mates.
#57
Posted 24 June 2013 - 02:25 PM
Olivia Maybach, on 24 June 2013 - 01:59 PM, said:
I carry both of those. Cuz... ravens.

Sensor Decay is my other go to. Why? Because I don't HAVE to hold locks as long. If I have sensor decay and my friendly has sensor decay then when I lose LoS my decay kicks in and lasts long. When my decay ends his decay kicks in and often is enough to keep the LRM salvo on target.
Also, I do very well against multiple PPCs because unlike most PPC stalkers I am moving and juking and turning. I know when I am about to maneuver and when I am going to go straight for a half a breath. That means I know when I can fire and which direction I am heading so that I can compensate my shot for my movement. As the enemy is often just STANDING STILL or otherwise moving slowly I don't have to compensate for their movement just my predictable movement and so can smack them and avoid the counter fire.
This works best at about 800m or so. That is outside of TAG which means I often smack them with a PPC, light them up, and hope I can smack them again to keep there ECM off. If I know I have a dedicated LRM mech on my side I will swap out my single Medium Laser on the other arm for a TAG. Hitting a fast moving small target at range as it slows down, speeds up, and zig-zags is as much luck as skill in this game.
#58
Posted 24 June 2013 - 03:08 PM
Mercules, on 24 June 2013 - 02:25 PM, said:
Thank you thank you! Us LRM boaters could really benefit from more of you using Sensor Decay modules as it amlost assures that we hit when we launch between 300 to 500 meters out.
Also LRM boaters should stay up with the pack more often. Not directly on the front line but between 50 to 100 meters behind the main assault force. Flight times are greatly reduced when our targets are only 200 to 400 meters away leaving less time to find cover on the more open maps.
#59
Posted 26 June 2013 - 07:55 AM
I always write "LRM boat Stalker here, please press R often" and I get plenty of solid locks during the game. You just have to communicate with your team because most non LRM/Streak players will simply forget to log in the heat of battle. And yes, I stick with the group and deal most of my LRM damage within 500m.
Edited by Ragnar Darkmane, 26 June 2013 - 07:59 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users