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Ecm; And Why You All Deserve This


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#21 Nicholas Carlyle

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Posted 27 May 2013 - 07:08 AM

If only we had that system. If only.

#22 Taemien

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Posted 27 May 2013 - 09:48 PM

View PostGeneral Taskeen, on 27 May 2013 - 07:07 AM, said:


You should test MW:LL to see how this is implemented.

Let's take an example from MW:LL -> You go passive Radar + ECM is mounted. No Radar can detect you. No Mech can target you to see your armor levels. However, any Mech that can you see you visually can point their crosshair at you, and eventually they get a lock-tone and are able to fire. The crosshair is also very tiny, unlike in MWO with a giant circle. And the downside is that your radar see's nothing, you receive no missile warnings, and none of your lock-on missiles will track/home-in. If you go Active + ECM, you get the benefits of Active Radar and your radar detection range is reduced + it takes longer for a Mech to target you.

SSRM's are only OP in this game. Every modern Mech game introduced skill factors such as a minimum turn angle of the missile.


I did play MWLL. I played it from 0.1.0 to just before 0.7.0.

People threw an absolute fit in that game over the Vulture SSRM boat. And the funny thing was, it wasn't because it could alpha, but because the chain fire was much much worse to face. I think you might want to pick another example.

Also SRMs work much differently in MWLL than they do here. Different in how they fire, flight pattern, and damage vs armor (hundreds of damage vs thousands of armor).

#23 Deathlike

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Posted 27 May 2013 - 10:03 PM

I like how the Streakcat that was chasing my BJ-1X eventually died (not by my hands though). Silly cat.

#24 Gallowglas

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Posted 27 May 2013 - 10:17 PM

Are people really having these massive SSRM boat-fests that they purport to have? Or is this yet another case of people seeing maybe 1 per match (maybe 2 in extreme cases) and exaggerating to try to prop up their point? Because I definitely am not seeing the streakmagheddon that has been reported yet. It's possible that different Elo brackets render massively different builds, so I can't say it's not happening. I just haven't seen it.

Edited by Gallowglas, 27 May 2013 - 10:18 PM.


#25 JohnathanSwift

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Posted 27 May 2013 - 10:24 PM

View PostDrBunji, on 27 May 2013 - 03:34 AM, said:

I've said this since all the fools here started crying about the ecm; if you make the BAP a hard counter to ECM you are just going to see the return 50% streakcats in every game. And what happened? 3 games today, full of streak cats, jetpacking around and scoring free CT shots with zero skill.

This is all the people crying about the ECM being OP when it never was's fault.

Enjoy your StreakCat Warrior online.



We dropped with the OP he did see this,

We also dropped 8man with Jag and jad RU, their only meta response was either pray for lucky headshots.

Our last battle? We corraled and chased them as they could only outcap during conquest on caustic, a non eventful 15 minute match of scoobydoo chase scene.


meanwhile on NGNGtv......

Posted Image

#26 CGB Behemoth

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Posted 27 May 2013 - 10:24 PM

For almost 200 battles after patch i saw streakcats 3-4 times & always killed them. SSRM is just too powerless to make real damage even to medium mech. One alpha - one ear. Two alphas - streakcat without weapon.
Of course if you run at 4 streakcats at once you'll be dead for sure, but i saw this setup just once & in my team.

#27 JohnathanSwift

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Posted 27 May 2013 - 10:27 PM

View PostVictor Morson, on 27 May 2013 - 04:19 AM, said:

ECM never should have been a hard counter in the first place, IMO.

Why they didn't just make ECM disable the tracking on Streaks (turning them into regular SRM2s) I will continue to not understand.


Would you like to tell them about Kongs A1 drop and what it entailed?

#28 Sephlock

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Posted 27 May 2013 - 10:27 PM

View PostDrBunji, on 27 May 2013 - 03:34 AM, said:

I've said this since all the fools here started crying about the ecm; if you make the BAP a hard counter to ECM you are just going to see the return 50% streakcats in every game. And what happened? 3 games today, full of streak cats, jetpacking around and scoring free CT shots with zero skill.

This is all the people crying about the ECM being OP when it never was's fault.

Enjoy your StreakCat Warrior online.

Enjoy your low ELO experience, I guess.

#29 El Bandito

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Posted 27 May 2013 - 10:27 PM

Funny how OP is crying his heart out when most of us had never seen a Streakcat after the patch, or beaten the said Streakcat easily.

This is why the forum can be a stupid place. Kong drop is just some troll play (lost interest in them once I realized these guys don't play seriously). Like an all tank team in League of Legends--a gimmick. If the opposition expects 8 man Streakcat, then there are many ways to beat it, providing that you got the mechs for the job.

A1 is fine. Streakcat is fine. In the current meta anyway. Otherwise, every FoTM chasing players would be playing it. Which didn't happen.

Edited by El Bandito, 27 May 2013 - 10:59 PM.


#30 Sephlock

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Posted 27 May 2013 - 10:28 PM

The rest of us know how to shoot people BEFORE they get that close.



#31 Dexter Herbivore

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Posted 27 May 2013 - 10:35 PM

View PostSephlock, on 27 May 2013 - 10:28 PM, said:

The rest of us know how to shoot people BEFORE they get that close.




The Streakcats Schwartz isn't as big as my PPC.

#32 Lyoto Machida

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Posted 27 May 2013 - 11:00 PM

View PostLiberator, on 27 May 2013 - 04:08 AM, said:

streak cat's deal little damage and have short range... They are not a issue.



Hahaha...you haven't run into 8 of them yet on comms.

#33 Caleb Brightmore

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Posted 27 May 2013 - 11:01 PM

View PostJohnathanSwift, on 27 May 2013 - 10:24 PM, said:



We dropped with the OP he did see this,

We also dropped 8man with Jag and jad RU, their only meta response was either pray for lucky headshots.

Our last battle? We corraled and chased them as they could only outcap during conquest on caustic, a non eventful 15 minute match of scoobydoo chase scene.


meanwhile on NGNGtv......

Posted Image



Your picture is clearly of Vassago Rain and he made a video making fun of how fun it was to use 8 of them but it's more of a joke if you watch the video.

It is in the forums under game balance.

That is not the return of the streakcats

Streakcat max effective range 270m
Cheese build max effective range 1600 and change
Radar about 800 I think.

Streakcats are only dangerous if you arent watching where you step and they surround you.

They have NO ecm so 8 of them would not be hard to find UNLESS you base charge like they did against Vassago and he was waiting to ambush them and surround them.

NOTE: They were all powered down so their plan wasn't without risk as they were packed in ther nicely for group destruction if a scout got close enough and actually looked on the other side of the boat which almost no one ever does.

Why because again situational awareness if you walk blindly into 8 streaks on the enemy cap then your scouts are doing it wrong but imo streakcats are only dangerous if you let them get close to you and with seismic etc I seriously do not forsee people trading high alpha long range weapons with no heat.Guass or low range weapons same thing AC/20 for streak only units they just aren't that much of a threat en masse and one or two is a joke imo.

You will also notice that in that video everyone charged the cats instead of using...thats right Mechs move in reverse also. :)

Bottom line he executed that quite well but it was more of a joke and I doubt it will be his staple when not screwing around.

Streakcats are obsolete as for SSRMS IDK I don't use them much so I cannot comment on them yet.

Edited by Caleb Brightmore, 27 May 2013 - 11:07 PM.


#34 WhiteRabbit

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Posted 27 May 2013 - 11:16 PM

well..sure they have a max range of 270, but a team of streakies can focus on your ct by merely looking at you at the same time ^_^
PS.: killing a streak-cat in my Gimplander (lbx and srms) does feel really good (if they don't primary you first you still have a decent shot at taking one with you) :)

#35 Caleb Brightmore

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Posted 28 May 2013 - 12:08 AM

View PostWhiteRabbit, on 27 May 2013 - 11:16 PM, said:

well..sure they have a max range of 270, but a team of streakies can focus on your ct by merely looking at you at the same time :D
PS.: killing a streak-cat in my Gimplander (lbx and srms) does feel really good (if they don't primary you first you still have a decent shot at taking one with you) :)



Yes en masse if you get caught out of position you are cored.
But that should be the last kill they record that match imo. ^_^

#36 Corvus Antaka

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Posted 28 May 2013 - 12:14 AM

I havent seen a single streak cat all week...no wait, I did, and my dual ac/20 jagger killed him!

#37 El Bandito

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Posted 28 May 2013 - 12:21 AM

View PostColonel Pada Vinson, on 28 May 2013 - 12:14 AM, said:

I havent seen a single streak cat all week...no wait, I did, and my dual ac/20 jagger killed him!


I probably was the guy who got killed. :) Nothing more scary to a Streakcat than Double AC20 blast in the face.
Multiple PPC/Gauss hits is close second.

Edited by El Bandito, 28 May 2013 - 12:23 AM.


#38 Roadbuster

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Posted 28 May 2013 - 12:35 AM

Streakcat gets hit by PPC boat and goes BOOOOM!

Seriously. I have seen 1 single Streakcat post patch.
I've seen far more LRM boats and still encounter the usual PPC boats these days.

#39 Caleb Brightmore

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Posted 28 May 2013 - 12:41 AM

View PostEl Bandito, on 28 May 2013 - 12:21 AM, said:


I probably was the guy who got killed. :) Nothing more scary to a Streakcat than Double AC20 blast in the face.
Multiple PPC/Gauss hits is close second.



Been meaning to ask you guys if it was as scary as it looks from the gunners view lol ^_^

#40 JohnathanSwift

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Posted 28 May 2013 - 12:43 AM

Those who do not learn history are doomed to repeat it.







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