Assault LRM boats can launch massive amount of missiles in the air, twice as many as lighter mechs like Catapult. Attempting to balance LRMs without making lighter LRM boats non-viable is difficult.
The proposed suggestion:
Every mech has a limited amount of tubes on its chasis, by design. Attempting to fire more missiles than the mech can support should increase the recycle time of LRM launcher mounted in that respective mech part. Trying to squeeze multiple LRM launchers through shared tubes would result in similar effect.
Example:
An arm has a 6 tube launcher:
LRM5 - no changes
LRM10 - two staggered volleys of 6 and 4 and then the cooldown would start. The cooldown would be increased by 1.66 (10 / 6)
LRM20 - four staggered volleys of 6-6-6-2 and the 3.33 x default cooldown (20/6)
A torso mounted launcher has 10 tubes:
1x LRM5 - no change
1x LRM10 - no change
1x LRM20 - two staggered volleys and 2.0x cooldown.
2 x LRM5 in torso - no change
2 x LRM10 in torso - both would have increased cooldown by 2, even when fired separately.
1x LRM20 in NARC tube - 20 separately fired missiles and then cooldown x 20, a fitting punishment for something so daft.
The increased cooldown would be calculated, displayed and finalized in mechlab before launching the game.
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This would make it rewarding to either stick to the default number of tubes, or go slightly above (up to 50%) in order to get more missiles in air at once for a small nerf in sustained dps. A heavy LRM boating on an assault mech would be discouraged. Trying to mount twice as many missiles as the tubes can support (yes, I am talking about Stalker) would result in a massive volley and significant dps reduction.
Also, it would preserve the role of Catapults as specialized LRM heavies as all missile Catapults come with either 30 or 40 tubes, comparable with LRM oriented assault mechs.
It would also require that no dynamic models for launchers with variable number of tubes reflecting equipped launchers would be introduced. That would be unwise anyway, because it would invalidate Catapult C4 in an instant. Its only selling point is the number of tubes and it sacrifices a lot for it.
LRMs could be then buffed to more appropriate values without threat of LRM Assault boats blotting out the sun with 60-70 missile salvos. They could try to do it, but they would cripple themselves in the long run.
yes, I am a Catapult pilot and I hate LRM assaults boats as a source of endless nerfs, why do you ask?
Edited by Kitane, 27 May 2013 - 06:14 AM.