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"zomg No Rng Evar!1" Spare Us.


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#1 Cubivorre

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Posted 27 May 2013 - 01:01 PM

Every time you make a thread(which is usually about competitive players complaining about things), it usually ends up being a thread composed entirely of complaining by you.

#2 PEEFsmash

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Posted 27 May 2013 - 01:04 PM

"I'm so bored with hitting my target that I want my projectiles to randomly miss"

Oh this is fantastic stuff. Please continue!

#3 Sephlock

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Posted 27 May 2013 - 01:05 PM

View PostPEEFsmash, on 27 May 2013 - 01:04 PM, said:

"I'm so bored with hitting my target that I want my projectiles to randomly miss"

Oh this is fantastic stuff. Please continue!
That is EXACTLY what people want (and have already gotten, but want even MORE of) for us missile users :).

#4 Screech

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Posted 27 May 2013 - 01:06 PM

RNG is great for turn based games.

#5 Deathlike

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Posted 27 May 2013 - 01:08 PM

The only thing that has any semblence of an RNG at the moment is the MG.

I'm sure it's great... if you wanted people to laugh at you.

#6 CancR

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Posted 27 May 2013 - 01:09 PM

I'm missing something..What is RnG?

#7 Und3rSc0re

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Posted 27 May 2013 - 01:10 PM

I think you have the wrong ideas about skillful players. If they are playing something you think is borderline op/cheese, more than likely they are doing it to get it nerfed. I for one have mostly run cataphract 3d 4ppc poptart for a while now, and i am just now starting to see some changes done to ppcs/jj which i can now pat myself on the back for contributing to. You really think rng changes will stop us from being top of the bracket every game? Nope all rng will do is make half the playerbase cry about it since they were bad even before rng was implemented.

#8 Lootee

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Posted 27 May 2013 - 01:11 PM

Because mechwarriors are members of the Q Continuum. They simultaneously know the exact position and momentum of all atoms and particles in their mech's fusion engines such that they know exactly when a containment breach might occur to shut down the engine. MW know exactly how hard the wind is blowing, the ambient temperature, barometric pressure, gravity, upward or downward viewing angle, ballistic coefficient, projectile velocity, imperfections in the machining of the weapon's barrel, variations in the powder charge, and imperfections in the casing of the warhead which might cause slight variation in the trajectory of the shell to compensate instantly for it for pin point accuracy.

No, no RNG allowed. The MWQ are not random, everything happens because a MWQ wills it.

Edited by PanchoTortilla, 27 May 2013 - 01:31 PM.


#9 Ralgas

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Posted 27 May 2013 - 01:13 PM

Tell me again how these mechanics aren't going to created an imbalanced situation leading to either op mech chassis or weapon groups?

#10 RG Notch

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Posted 27 May 2013 - 01:14 PM

View PostCubivorre, on 27 May 2013 - 01:01 PM, said:

Every time you make a thread(which is usually about competitive players complaining about things), it usually ends up being a thread composed entirely of complaining by you.

Ends? It always starts that way. Shows us on the doll where the twitch skilled player touched you. :)

#11 Rebas Kradd

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Posted 27 May 2013 - 01:14 PM

Are you still attaching "TM" to the word "skill"? Your little campaign has grown tiresome.

#12 Cubivorre

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Posted 27 May 2013 - 01:18 PM

PGI wants this to become a competitive E-sport. If you add RNG to most things, it quickly loses any real dream of ever being taken seriously for tournament play that actual means anything.

You might as well be advocating Mechwarrior: Online - GAMBLING EDITION.

#13 PEEFsmash

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Posted 27 May 2013 - 01:18 PM

View PostNeverfar, on 27 May 2013 - 01:06 PM, said:

See what I mean? :) Already filling up.

"I'm so elite that, like thousands and thousands of people, I can totally hit the pixels with my crosshair and all my weapons hit the same spot! Don't let anything impede my special snowflake eliteness!"


I'm not entirely sure what you are really trying to accomplish in threads like these, but my guess is one of two things:

1: You want to pretend like nobody is that much more skilled than anyone else.
2: You don't want this game to be skill based.

There is a reason that the top players end up on the top, and there is a reason why bad teams/players always lose. Skill does exist in this game, and there is a significant skill gap between mid-level and top-level players. You probably fall into the category of "not that good" gamers who want to pretend that nobody is really that good, or that nobody is better than you, etc. People at the top of this game are significantly better than people in the middle, and even in the upper percentiles. Even among competitive clans, there are bottom-feeders and there are dominant clans. The difference is in the various skills, such as aiming, movement, awareness, teamwork, etc.

You'll probably now try to call me some elitist, 360noscope jerk, but really all I'm saying is that the cream should rise to the top, and the game should be as skill based as possible. My position in the skill-curve is irrelevant. I had this very same position when I was first starting MWO and losing. I went 2-23 in my first 25 matches, and never felt like it should be made easier or more random. I wanted my standing in the game to be set by my skill relative to other players, and that alone.

Edited by PEEFsmash, 27 May 2013 - 01:21 PM.


#14 OpCentar

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Posted 27 May 2013 - 01:20 PM

Some sort of aim/convergence time yes, but pure RNG - no.

If a player has spent the time required to aim he should be rewarded with a hit. RNG makes aiming useless as you never know where the shot will go exactly, even worse - you get those lolshots where you hit somebody who is way to the edge of your aim reticule just because the RNG decided "it went thataway".

#15 Sephlock

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Posted 27 May 2013 - 01:21 PM

View PostRalgas, on 27 May 2013 - 01:13 PM, said:

Tell me again how these mechanics aren't going to created an imbalanced situation leading to either op mech chassis or weapon groups?
You mean a situation exactly like what we have now?

(But more fun)

#16 armyof1

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Posted 27 May 2013 - 01:23 PM

We have all these mechs and all these different parts that we can choose to target to be more efficient in defeating said mechs, and people want to make it random if you hit or not. What's the point of having different parts on mechs in the first place?

Edited by armyof1, 27 May 2013 - 01:24 PM.


#17 RG Notch

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Posted 27 May 2013 - 01:25 PM

View PostNeverfar, on 27 May 2013 - 01:15 PM, said:

Eye-rolly emotes and making jokes about physical abuse shows the maturity level of the average Cult of Skill™ acolyte.


It's getting your attention and you're crying about it. Mission complete.

Amazing, if there's no skill involved how do some players manage to perform better than others? How's your campaign actually succeeding in like actually changing anything? Oh that's really not your goal, it's to get reactions out of people on the forums. Hurf blurf you're winning there.
See you can laugh all you want about the justifications or what not, but the real laugh is for all your forum warrioring is there one iota of evidence that the devs ever acknowledge you.
I mean sure you get the forum trolls out, like myself to bash your smug sense of superiority, but really hurf blurf all you want, we are close to launch and WSIWG at this point. Hurf blurf more, it's fun and I'm sure all the attention, positive or negative is just what children love. So go on, it's fun to watch insanity in action.

#18 Caleb Brightmore

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Posted 27 May 2013 - 01:26 PM

View PostRG Notch, on 27 May 2013 - 01:14 PM, said:

Ends? It always starts that way. Shows us on the doll where the twitch skilled player touched you. :rolleyes:




WOW LMFAO even though there is so much wrong with that comment :)

#19 Deathlike

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Posted 27 May 2013 - 01:26 PM

View PostNeverfar, on 27 May 2013 - 01:11 PM, said:

You're sure what is great (sarcasm ignored for a moment)? The MG? The RNG?


The MGs use the common "cone of fire" which is strictly RNG based. That's my point.

In any case, I laugh at RNG and skill when used in the context of the application of them (specifically, MGs).

#20 Cubivorre

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Posted 27 May 2013 - 01:29 PM

View PostNeverfar, on 27 May 2013 - 01:21 PM, said:

Nice strawman there.

To clarify, I'm stating that:

A: It can take some effort, practice, and good timing to hit a target with a PPC. But the game provides just about zero increase, even now, in the difficulty of landing multiple PPCs on the same target if the first one was going to hit. Keep in mind we're dealing with giant robots in a crazy rad 80s universe, where historically hitting the target was one thing but hitting it reliably in the same spot was so unreliable that outside of special exceptions (machine gun arrays, for example), each weapon seperately hit the target somewhere else and the game's armor mechanics reflected that. Which they do not here.

B: You're grossly overinflating how difficult/challenging/special it is to hit a target with a PPC/gauss. The "cream rises to the top" thing is hilariously laughable. Put your copy of Atlas Shrugged down. You're not that special and what you're doing is not that hard.

C: Instead of disagreeing with an RNG mechanic on a point by point basis, the Church of Skill™ screams bloody murder at the first suggesting of an RNG mechanic, dogmatically.

D: People like you inherently hate me. Because I speak my mind in a way you do not like. Boo hoo.


A. Convergence - your weapons require a moment to be able to converge correctly.

B. If someone is better than someone else when aiming their weapons, and/or aiming their weapons to target what will kill their target quickest - they are hands down a better player. The cream will rise to the top.

C. Why should a skill-based game become unskilled?

D. I can assure you - I don't inherently hate you. I pretty much just hate everything you post. And not because of your stances - because of the way you approach the community about them.

Edited by Cubivorre, 27 May 2013 - 01:29 PM.




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