So, How Are We?
#1
Posted 27 May 2013 - 07:27 PM
#2
Posted 27 May 2013 - 07:40 PM
honestly though, from the way things are going, i dont think pgi can make it into the summer release date. even if they do it'll be a rushed job and a far cry from the community's expectations (read: massive disappointment over CW's implementation).
#3
Posted 27 May 2013 - 07:48 PM
Edited by AntiCitizenJuan, 27 May 2013 - 07:48 PM.
#4
Posted 27 May 2013 - 07:56 PM
I am concerned about the Seismic module. That is a wallhack made legal and totally OP destroying any attempts to flank an enemy. Serious nerf is required. If that is not going to happen, I'll equip it to all my mechs because I'm forced to do that to be on par with others. I do not want that.
I am concerned about LRM and SRM. PGI needs to change their mentality and alter the game mechanics for them to work. I'm not seeing that happening soon. And I'm sad. I like the rain.
#5
Posted 27 May 2013 - 07:59 PM
#7
Posted 27 May 2013 - 08:20 PM
* And that's doubly true with engine limits, since you can't just SUPEROMGWTF up-engine your light mech and eternally stay behind a down-engine Atlas.
#8
Posted 27 May 2013 - 08:26 PM
Sephlock, on 27 May 2013 - 08:20 PM, said:
* And that's doubly true with engine limits, since you can't just SUPEROMGWTF up-engine your light mech and eternally stay behind a down-engine Atlas.
Wrong visualization, oh noble one. I gank poptarts in a medium.
#9
Posted 27 May 2013 - 08:42 PM
#10
Posted 27 May 2013 - 08:54 PM
Sephlock, on 27 May 2013 - 08:42 PM, said:
Some poor individuals don't have the seismic sensor (I wonder if they actually are blind) and I taunt them and core their back armor them even noticing I'm there, it's kinda sad Some individuals jumpjet up and down in panic thinking that it would be harder to hit them not realizing that they are making it hard for themselves to hit me Some actually know how to play and that makes me glad. Stupid wallhack is still a stupid wallhack.
#11
Posted 27 May 2013 - 08:57 PM
#14
#15
Posted 27 May 2013 - 09:43 PM
#16
Posted 27 May 2013 - 11:35 PM
One new mech per month isn't cutting it for diehard players as they can grind that in one-two weeks tops.
It's even worse for casual players who prefer one weight class, they have to wait 3-4 months for something new to arrive.
C-Bills and GXP aren't a problem for anyone but new players. The pendulum swing balancing isn't helping either.
I'm skeptical about the late summer "release", seems more like end of year.
#17
Posted 27 May 2013 - 11:39 PM
I like how I don't have to fight with my HUD bugs, although I might get a CTD here or there.
Also, quite a few poptart/high alpha teams in 8-man fights, since what kills fast is best.
Waiting to see if that will get balanced more.
#19
Posted 29 May 2013 - 09:50 AM
#20
Posted 29 May 2013 - 11:23 AM
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