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What Is The Jack Of All Trades Mech?


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#1 VPereira

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Posted 27 May 2013 - 08:17 PM

I just want a mech that do everything but master of none, like having laser, ballist and missiel wepons, armor and speed, all this balanced.
Good in short, medium and long distances, but as i said, master of none.
So, what is the mechs that fill this role?

#2 zraven7

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Posted 27 May 2013 - 08:39 PM

Prob the centurion, trebuchet, or hunchback.

#3 Escef

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Posted 27 May 2013 - 08:42 PM

You could probably trick out a Centurion or a Dragon.

My first thought is a CN9-A with a 275 standard engine, double sinks, endo steel, 322 ferro armor, an AC2 (1 ton ammo), 2 medium lasers, and 3 Streak launchers (2 tons ammo), AMS (1 ton ammo). You'd be fairly fast, able to engage at any range, able to harass big boys, can hunt lights in a pinch. Ideally, you'd drop everything but the mediums for triple SRM6+Artemis (3 tons ammo), but that leaves you severely hampered outside of 270 meters, and totally incapable outside of 540 meters.

#4 DerSpecht

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Posted 27 May 2013 - 08:42 PM

Atlas D-DC

You can try multiple loadouts and have enough hardpoints to go for all possible weapon configurations. Dual ballistics, dual PPC.. 50xLRM.. everything is possible.

#5 Spheroid

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Posted 27 May 2013 - 08:45 PM

Jagermech-A?

#6 zraven7

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Posted 27 May 2013 - 08:46 PM

View PostDerSpecht, on 27 May 2013 - 08:42 PM, said:

Atlas D-DC

You can try multiple loadouts and have enough hardpoints to go for all possible weapon configurations. Dual ballistics, dual PPC.. 50xLRM.. everything is possible.

It's hard to argue this one, the D-DC is a beast. Just get used to going slow and being focused. I'd recommend running it without ECM for a bit, though, just to get used to it.

#7 Kargush

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Posted 27 May 2013 - 08:53 PM

Highlanders can also do a little bit of everything. They also pack JJs for increased mobility. As I like to put it, JJs means never having to take the long way around.

#8 Adridos

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Posted 27 May 2013 - 09:04 PM

View PostDerSpecht, on 27 May 2013 - 08:42 PM, said:

You can try multiple loadouts and have enough hardpoints to go for all possible weapon configurations. Dual ballistics, dual PPC.. 50xLRM.. everything is possible.

It's not a jack of all trades.

It is just a balanced mech, weapon-wise.

#9 Lucy Cameron

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Posted 27 May 2013 - 09:14 PM

I like my dragons, but they take some breaking in.

#10 Lucy Cameron

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Posted 27 May 2013 - 09:15 PM

Dragon! You can't boat something even if you want to. :)

#11 Kiiyor

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Posted 27 May 2013 - 09:17 PM

Hunchie 4SP. Can't carry ballistics, but it's fast, reasonably well armored has great arm mounted weaponry and weapon hardpoint symmetry (no stacked dakka in a giant bullet magnet hump here!) and excellent hitboxes.

The recent SRM... adjustment... has left it with a little less utility than before (LRM's are a better choice, or streaks) but it's still a beast.

Once SRM's are back on par it will clamber back up the gigantic mountain of piled mechanical medium mech corpses to regain its crown as king of the medium hill.

Edit: -'

Edited by Kiiyor, 27 May 2013 - 09:18 PM.


#12 DerSpecht

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Posted 27 May 2013 - 09:23 PM

View PostAdridos, on 27 May 2013 - 09:04 PM, said:

It's not a jack of all trades.

It is just a balanced mech, weapon-wise.


Quote

I just want a mech that do everything but master of none, like having laser, ballist and missiel wepons, armor and speed, all this balanced.


Actually thats what OP was asking for right?

#13 VPereira

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Posted 27 May 2013 - 09:23 PM

i was thinking like that treb 7k
http://mwo.smurfy-net.de/mechlab#i=63&l=80cf1ba01c77f3e9ab767edb78f4f5d90bb51fe7

fast...regular armor with ac5 LRM and medium lasers
this seen a good jack of all trades, dont you agree?

Edited by VPereira, 27 May 2013 - 09:25 PM.


#14 Buzzkillin

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Posted 27 May 2013 - 09:23 PM

View Postzraven7, on 27 May 2013 - 08:39 PM, said:

Prob the centurion, trebuchet, or hunchback.


Other than the hb4sp, the centurion are the only jack of all trades mechs. Trebuchets are LRM support mechs and the hunchbacks are ballistic urban brawlers. Most other mechs have specialized roles.

#15 DerSpecht

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Posted 27 May 2013 - 09:29 PM

It would be easier if we would break this one down in classes.

Light raven 4x?
Medium Cent/Treb
Heavy Jager
Assault Atlas D-DC

From these i have only played Atlas and ravens and you can basically do some nasty things with em :)

#16 Deathlike

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Posted 27 May 2013 - 10:13 PM

Technically the Dragon fits that role.

The Centurion fits one role, and it does it well... even though the hardpoints would suggest otherwise.

Atlases are well versed in having to use all its hardpoints to be useful.

There is no light mech that fits the "jack of all trades" moniker... unless you think the Raven-4X is worth looking at (it isn't really).

#17 DerSpecht

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Posted 27 May 2013 - 10:20 PM

View PostDeathlike, on 27 May 2013 - 10:13 PM, said:

There is no light mech that fits the "jack of all trades" moniker... unless you think the Raven-4X is worth looking at (it isn't really).


When it comes to light this is the only mech that can mount all different kinds of weapons while having decent speed and mobility and jumpjets...

#18 Kiiyor

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Posted 27 May 2013 - 10:36 PM

View PostDerSpecht, on 27 May 2013 - 09:29 PM, said:

It would be easier if we would break this one down in classes.

...Heavy Jager...



Seconded as the alpha-heavy. The Yager has beautiful weapon hardpoint symmetry (no frankenstein weapon placement like the mutant 'phract) and enough tonnage to carry the big guns whilst retaining any semblance of speed.

The only drawback is the lack of lower arm actuators for brawling, but the higher-than-cockpit arms allow you to shoot over hills whilst exposing the barest amount of yourself to return fire, so this more than makes up for it IMHO.

As evidenced (irrefutably) below.


Posted Image

#19 Deathlike

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Posted 27 May 2013 - 10:38 PM

View PostDerSpecht, on 27 May 2013 - 10:20 PM, said:


When it comes to light this is the only mech that can mount all different kinds of weapons while having decent speed and mobility and jumpjets...


Unfortunately, everything kills it with ease. It doesn't really have the tonnage to make the most of it.. unless you consider MGs are viable weapon (they are not).

I did forget the Highlander is another mech that fulfills such requirements (with one variant [733P] that doesn't adhere to it, like the laser Cent variant [AL]).

Misery (Stalker variant) is another one.. the oddball Trebuchet-7K is another. Jagermech-A is oddballish, and two Cataphracts (2X and 4X).

Edited by Deathlike, 27 May 2013 - 10:41 PM.


#20 Carrioncrows

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Posted 27 May 2013 - 10:58 PM

Your best bet is to pick up a JM6-A

Or the Jagermech-A

It has 2 Ballistic, 2 Energy and 4 Missile hard points.

There isn't a weapon out there that this mech can't use and it's symmetrical nature allows you run two of them if you so wish with Solid Armor and Solid speed.

Big enough to pack all the big guns and armor, but light enough it can still get up an move.

Edited by Carrioncrows, 27 May 2013 - 10:58 PM.






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