Draconis March, on 03 December 2013 - 08:56 AM, said:
The zombie build has fallen from grace, in my opinion. Sometimes the SRMs do catastrophic damage, other times it's like showering your enemies with rose petals. It's too unpredictable before they fix hit registration. Not to mention that it's a one trick pony like no other. If you're going to limit yourself to weapons with 270 meter range, I think you should pick a smaller and faster mech than the Centurion.
grml666, on 03 December 2013 - 09:47 AM, said:
I don't like to store my ammo in the legs, because when I am playing lights and have to go 1vs1 against a healthy assault most of the time I am going for the legs. It depends to the loadout and if there is the propability for stored ammo. Usually it's the weakest point resp. the lowest armor with ammo inside.
Again, I don't like the Centurion with 3xSRM6. Having said that, it seems that if you lose your left torso with your build, you've been disarmed. If you lose your right torso, you've been disarmed. So why use an STD engine?
Sable Dove, on 04 December 2013 - 04:37 PM, said:
Just about the only reason to ever use the RA is with the CN9-AL (because you can put a pair of ML in there), or with the AC/20 Wang. The arm just gets blown off too easily to justify putting a significant amount of weaponry in it unless you can use the AC/20.
CN9-A
CN9-D
CN9-AL
CN9-A is easily the best, and the -D is overall the worst. AL at least can make use of the right arm without a huge investment. Even with {Scrap} hit registration on SRMs, the Centurion is generally best when stuffed with as many SRMs as possible, and the CN9-A is best in that regard.
Again, I don't think the CN9 SRM-boat is that good, and certainly not for beginners. It takes a tremendous amount of skill to be effective against light mechs with that build, and I'm not sure new players should start out with such one trick ponies, especially if it means running away whenever they see a Spider.
Artgathan, on 05 December 2013 - 09:31 AM, said:
The guide is OK; the builds are sub-par. CASE? No one really uses case except die-hard "lore" junkies. It's useless in-game. Put the ammunition in the Head / Legs. A 10% risk of explosion is hardly enough reason to justify wasting 5% of the mech's tonnage that could be devoted to thicker armor / more heatsinks.
That said, I've used builds similar to those posted and they're pretty good for their respective roles. As I dig more and more into MW:O though, I find that Mediums in general do better as fire-support mechs (since they can lower the size of their engine and just grab more weapons).
I must admit, I don't use CASE any more. But I don't like putting ammo in the head, since everyone is spamming artillery and airstrike these days, and I don't want an ammo explosion when those thing occassionally hit my cockpit.
Not sure what you mean by fire support mechs though. If you mean long range fire support, then I'd say that the Shadowhawk is a better choice.
Aleski, on 21 December 2013 - 04:12 AM, said:
http://mwo.smurfy-ne...23e3a524a5c207b
You had the FF armor, and you can have max armor. And i remove the case and put the munitions in the legs and cockpit.
A little amelioration of your build =)
I have to try the 2xUAC/5 build! But i think it's a better idea to use a XL255, it's an engine that you can use on all of the spiders variants for example. At the price of a XL engine, it's good if you can use it an other mech too!
I like this, except for the ammo in the cockpit. I know it's not very likely to get an ammo explosion there, but it's far more likely these days than it used to be!