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Madcat/timberwolf Essence


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#1 Marsing

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Posted 28 May 2013 - 05:09 AM

So there is no MC/TW yet in this game for whatever reason. At this point, is there a equivalent mech that is the polar opposite of those mechs? I bought the Atlas, Cataphract and a Dragon and I like the Cataphract quite a bit, but It's just a heavy and you can load it up, upgrade it and whatever, but it's still not an assault mech. The Stalker is interesting, but i don't see it as being the faster, more mobile MC/TW Assault, as much as being a slightly faster Atlas, weapons platform.

What do you think?

#2 Kiiyor

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Posted 28 May 2013 - 05:24 AM

There really isn't anything comparable. You can kit out ghetto simulacrum from a catapult, but there is nothing that mixes the speed and firepower.

Later in the year, the clans will drop. I really look forward to seeing what Alex has done with the redesigns.

#3 Appogee

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Posted 28 May 2013 - 05:39 AM

There's no Timberwolf in the game at present because that's a Clan mech and the Clans haven't yet invaded*.

* Actually, the Clans have started to invade, but here in the Inner Sphere all we know is that some outer rim planets have mysteriously gone offline from the HPG grid.

Edited by Appogee, 28 May 2013 - 05:40 AM.


#4 Lord Ikka

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Posted 28 May 2013 - 05:39 AM

You do know the Madcat isn't an Assault Mech; it is a Clan Heavy Mech that has the weaponry of IS Assaults.

Edited by Lord Ikka, 28 May 2013 - 05:39 AM.


#5 Marsing

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Posted 28 May 2013 - 06:41 AM

I had no idea!!! i always thought that mech was an assault mech! That explains quite a bit. I'm sure when that and Uziel/Belial's come out, it's going to be epic.

#6 CyclonerM

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Posted 28 May 2013 - 06:46 AM

If i am not wrong, Uziel will be introduced later.. some year after the Clan invasion, i think.
Anyway, about the Mad Cat (rrgh.. Timberwolf) be prepared to see a "squared" 'mech, just in MWO style. I think i will be sick when i will see its redesign.. :|

#7 Tennex

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Posted 28 May 2013 - 06:55 AM

View PostCyclonerM, on 28 May 2013 - 06:46 AM, said:

If i am not wrong, Uziel will be introduced later.. some year after the Clan invasion, i think.
Anyway, about the Mad Cat (rrgh.. Timberwolf) be prepared to see a "squared" 'mech, just in MWO style. I think i will be sick when i will see its redesign.. :|


i dunno the stalker isn't squared. neither will be orion.

have some faith.

Posted Image
here is incomplete alpha strike art cover done by Alex for reference. (lol it looks almost exactly like the MW4 timberwolf just with fatter legs, like all mechs get in MWO)

The timberwolf in MWO probably won't end up looking like that, since ultimately alex himself doesn't decide what goes into the game. He does a bunch of concept arts of a mech and PGI ultimately decides which one they'd like to put into the game.

so really it is more of the artistic design's vision of the mech, with alex's flavor.

side note: i hope the Timberwolf's head hitbox won't be that big. its already disadvantaged by massive torsos (ears)

Edited by Tennex, 28 May 2013 - 07:05 AM.


#8 Marsing

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Posted 28 May 2013 - 07:08 AM

I can't believe how into this game I am.

#9 Xeren KelDar

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Posted 28 May 2013 - 07:19 AM

I wouldn't hold my breath for the Uziel or expect it any time soon. I'm pretty sure that's a 3058+ mech so you're looking at like 8 years from now barring a time skip.

#10 Marsing

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Posted 28 May 2013 - 07:29 AM

Considering how many mechs there are in the game and how many of the clan mechs are missing, if there is going to be equal amounts of clan mechs, there are a lot of possibilities. I'm waiting for those guys. I've already spent a good amount of cash on this game and I don't have a reason to stop.

#11 MeiSooHaityu

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Posted 28 May 2013 - 07:43 AM

View PostTennex, on 28 May 2013 - 06:55 AM, said:


...side note: i hope the Timberwolf's head hitbox won't be that big. its already disadvantaged by massive torsos (ears)


Although not official by any means, durring start-up somone screen capped the screen when the HUD was coming online. At that exact moment, the damage indicator showed separate arm and shoulder hit boxes. It is possible that the Madcat will be one of the mechs that has that.

I do not remembert the link to the post, but maybe somone here does and can reference it here in this post.

#12 Zerberus

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Posted 28 May 2013 - 08:09 AM

View PostMarsing, on 28 May 2013 - 05:09 AM, said:

So there is no MC/TW yet in this game for whatever reason.


For the record, it`s not "for whatever reason".

There are NO clan mechs and tech ingame at present. This is partly due to the 3050 timeline.

They will be introduced somewhere between September and March, depending on how you interpret the Dev posts.

Edited by Zerberus, 28 May 2013 - 08:11 AM.


#13 Butane9000

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Posted 28 May 2013 - 08:11 AM

The MadCat/Timberwolf is a clan heavy mech that first appeared during the clan invasion from 3049-3054(?). It will be among the 16 guaranteed clan omni-mechs we will see when they finally put clans into the game sometime around December/January. Since their goal is to get Community Warfare up and running before we have to deal with the clans.

Currently in the lore the clans pulled back their forces to elect a new Ilkhan and has put the invasion "on hold" until sometime in august (I believe). So cool your jets, it's coming.

#14 Sephlock

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Posted 28 May 2013 - 09:54 AM

Give us the Rakshasa!

#15 Egomane

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Posted 28 May 2013 - 09:54 AM

Moving to the Clan sub-forum, where all the other MadCat/Timberwolf threads are at home.

#16 Skylarr

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Posted 28 May 2013 - 10:37 AM

View PostButane9000, on 28 May 2013 - 08:11 AM, said:

Currently in the lore the clans pulled back their forces to elect a new Ilkhan and has put the invasion "on hold" until sometime in august (I believe). So cool your jets, it's coming.


Not true, the Second wave is in full swing. AN the third wave starts in June.
http://mwomercs.com/...-and-time-line/

#17 Lord Ikka

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Posted 28 May 2013 - 12:19 PM

Correct. ilKhan Showers won't be killed until October 31.

#18 Zerberus

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Posted 28 May 2013 - 01:52 PM

One thing to note also is that not all Clan mechs were available to all clans. MOST were, but not all.

In the IS, there has been so much warfare and salvage over the past centuries that , in theory, anybody could own anything, regardless of whether the House offers it or not. To a certain extent this applies to teh clans as well, but in particular some of the newer front line designs are not so widespread, yet.

There are for example very few Dire Wolves outside of Wolf and Smoke Jaguar, or Summoners are rare outside of Jade Falcon. So it will be interesting to see what mechs which clans have available in their Toumans....

Edited by Zerberus, 28 May 2013 - 01:53 PM.


#19 Skylarr

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Posted 28 May 2013 - 04:08 PM

About the IS Mechs. You may see a Mech that is used by the Davions in a Kurita unit this is do to salvage. A House will field a Mech knowing that if it is to damaged they may not be able to fully repair it.

Before the Clan Invasion Kurita, who prefer Mech with more armor and no Jump Jets, If they captured a lightly damaged Catapult CPLT-C4 (2x LRM-20s, 1x Small Laser) they would field it in its existing config. But, once it is severely damaged they will strip it for parts to keep its Catapult CPLT-K2 (2x PPC, 2x MGs) running. It was not that easy to "Just Reconfigure" a Mech.

#20 Quaamik

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Posted 19 August 2013 - 09:22 PM

Maybe Im missing something here .........

While the backstory is nice, and it gives some explanation to the timing for different chassis launches, This is NOT a RP (role playing) game. (If it was intended to be, it failed miserably.) Its a good 1st person shooter, with an added technical edge with configurations and loadouts.

I don't see anything like the groupings from the old MW2 online PvP game. Personally, I'm glad. That took up far too much time to be in a "clan" and made it almost impossible to get a decent game without being in one. It was great if you were a 12 - 18 year old, with plenty of time on your hands to dedicate 2, 3 or even 5 nights a week to the game - but that doesn't work as you get older. One of the reasons it died (aside from improvements in computers that made it hard to play) is that competing games could be played whenever you wanted, singly or in groups - and you still had a fun and enjoyable game.

That being said, I'm less interested in a strict adherence to the MW universe timeline than I am in a playable and enjoyable game. I'd love to see Timber Wolfs / Mad Cats and Mad Dogs / Vultures. I'd actually spend real money to get one about as soon as they came out. But if they (and the rest of clan tech) come into the game at the cost of either being unable to win without them, or of having to face AI controlled or Developer controlled versions without being able to play them ..... then its a waste and takes away from the game.

And 7 - 9 year timelines? Really? Lets be honest - how many games are still running after 7 years? 3? 4? Out of how many that try? Id say worry about making it good now and not even think what MIGHT be an introduction 7 years from now.





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