Doctor Proctor, on 22 June 2013 - 03:35 PM, said:
I don't think this needs a buff at all. For the second time now I've had an MG Jager sneak up behind me while on Tourmaline that I couldn't shake. Both times I was running my CPLT-K2 with a 300XL engine, and yet couldn't shake him. Also both times the sheer DPS that a build like that can put out (the second actually had 4MG and I think a couple AC/5's) completely overwhelm my mech with basically no ability to get away from it.
Since I can't fire exactly 180 degrees behind me it's rather difficult to get a really good bead on him to aim for specific spots, whereas he just has to pour everything he has into my sides and back to kill me (2:1 ration of front to back armor, full armor all over since I have the weight for it). Even if I could hit specific spots though and try to headshot/core/disable weapons, the crit seeking nature of the MG's typically means that half my weapons are toast before I can even get his armor to turn yellow. Not to mention that with almost any loadout I'll overheat LONG before he does.
In fact, in the last engagement a Centurion from my team was even running behind the Jager shooting him in the back as I was torso twisting around to shoot his front. Even with TWO mechs firing on him, his DPS was easily able to take me down before any of his armor was destroyed.
I'm not saying that MG's are OP yet...just that definitely don't need a buff. I mean, sure, it would be great if I could mount a couple onto my K2 and actually have them do something worth extra weight and slots they take up compared to lasers, but any buffing will be compounded in the builds that boat them. Just like how a single AC/20 is a little scary, whereas AC/40's can frequently one shot mechs in the back (even Heavies if they're lucky).
This may have been me, but I am not sure. My loadout for my DD is 4 MG, 2 UAC5. XL300, and up until very recently, a LPL and a ML. (those two had the same range, and i could not find tonnage for 2 LL) I have altered this to 2 MPL now, and added DHS and another ton of UAC5 ammo with the free weight. The loadout is frightening in a brawl to most, even assaults tend to back off or start to twist away from the amount of stuff hitting them.
Unfortunatly, my ping fluctuates. As such, my hit detection also fluctuates. Hitscan and multihit weapons suffer worst from the detection bugs. 4DPS(or 6 in the OP case) is nothing to sneeze at. Right now, MG are percieved as total crap, but IMO somewhere between 30-50% of MG dmg(at least for me) is not registering on my foe(but it does in stats at end of match)
When it does register, it is pretty wicked. I have wrecked people before, one match in tourmaline I was spent on ammo and nearly destroyed as one of the last 2 mechs standing(2 on 2 at end of match) and accrued almost 700 dmg and got 6 kills and 1 assist. Not to shabby for a non cheese jager IMO. In that match, MG hits all registered(or mostly all, it was noticably effective vs normal matches for me), and people's armor vaporized under combined fire from close range(had the LPL at that time also).
It is also crazy fun. MG sounds and effects are just so well done IMO, and sound especially badass in a group of 4 or more.
MG, like most everything else, are going to play....differently.... when hit detection gets fixed to register 100% of dmg, 100% of the time.